It’s been a busy 4 weeks since KILLING FLOOR 2 hit Steam Early Access. We've been paying close attention to your comments and digesting all of the great feedback and bug reporting that has been coming through to us via the forums and our social sites. Please keep it coming as it’s helping us prioritize and determine what we work on next!
We're in the midst of finalizing & testing a new patch now and we hope to get this released and into the wild within a matter of days. A couple of weeks ago we gave you a small glimpse of the new map (Volter Manor) that will be included in the patch. We look forward to hearing your thoughts on the new map (and seeing more of the great video content people have been creating). In addition to Volter Manor we also have a special surprise planned for those who already own KF1 and have been asking about some of the “classic voices” from the original Killing Floor… “I'm trying to heal you, not shag you!”
We’ve also heard from lots of you who really loved the Item Hunt & Achievements from Killing Floor so we’re pleased to report that they’ll be included in the patch for all the maps! There are also some other fixes in the patch that we’ve addressed based on the feedback we’ve been getting from you. More on those specifics when the update is live and we post the final change list.
We’re already at work on the second (and much larger) Early Access content update. We don’t have an exact release date for it yet but it's coming soon and we plan on sharing loads of information and visual goodies about it starting in the next couple of weeks. We’ve been monitoring your feedback and analyzing lots of quantitative game data and we’re digging into some of the existing systems and making changes and refinements (Melee, hit zones, perk tuning, UI, SDK support, etc… just to name a few).
More new maps are coming as are new perks, so rest assured that there’s A LOT going on here at Tripwire HQ. We’re excited by the initial great reaction to Killing Floor 2 and we’re just getting started! Watch this space for LOTS of exciting news coming to you on a regular basis.
You may have noticed, if you have sufficiently sharp eyes and didn't blink at the wrong time, that the StarCraft stalwart Tychus J. Findlay is missing his usual cigar in the Heroes of the Storm "Enter the Nexus" trailer released earlier this week. It turns out there's a good reason for its absence: Heroes of the Storm has a "teen" rating, and in some regions that means there's no smoking allowed.
The question came up earlier this week on the Heroes of the Storm Reddit, where a user acknowledged that smoking is bad but said it isn't Blizzard's job to keep people from doing it. "You made Tychus and other characters in a special way, because it fits with the fantasy and the art," he complained. "Are you really gonna change that vision, because somebody has a problem with it?"
The answer is yes, but not because of public health concerns. "Heroes of the Storm is a multi-region game with a teen rating. There are a magnitude of guidelines we have to be aware of," BlizzDev_PIGonzales [probably not his real name] wrote in reply. "From a development standpoint we prioritize making Heroes and Skins as utilitarian as possible, if a single model can be used in all regions, that's a huge win for development."
In this particular case, Blizzard could either make two versions of the character, or just lose the cigar. It opted for the latter, for reasons PIGonzales made very clear.
Codemasters today released the first gameplay teaser for F1 2015, the official videogame of the 2015 FIA Formula One World Champions, which will now release on July 10th 2015 and be distributed by Bandai Namco Entertainment Europe in EMEA territories. This will mark the award-winning series’ debut on PlayStation 4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft. The game will also be available for Windows PC.
Gamers can see the trailer now playing at youtube.com/formula1game. Codemasters has also announced that gamers who pre-order F1 2015 from GAME in the UK will receive exclusive pre-order items: including a F1 2015 metal case and the ‘Race Like A Champion’ guide book with hints and tips.
Follow Codemasters F1 games blog and social channels on Twitter and Facebook for future updates. F1 2015 will be published by Codemasters and distributed by Bandai Nmaco Entertainment in Europe, North and South America, the Middle East, Russia, Australia and New Zealand.
Score another win for big studios who are stupid enough to send out review copies, only two weeks after CBS has ordered the series, the pilot episode of Supergirl has leaked onto file sharing sites almost five months before its premier in November.
Good news, Everyone! The move to the new server was a success and things are going great. The site is busier than it has been and the discussions are hopping (GamerGate!). There is only one small flaw, advertising revenue is down about 50% and server costs went UP by $70 a month.
That leaves us in the red about $150 a month right now.
If you weren't one of the generous people who just helped out with our server drive, please consider freeing yourself from the Yellow and making a donation now to help out with the server costs.
At the suggestion of our new mod, sai tyrus, the first chunk of any donations we get will go toward a game giveaway! Giveaways were always one of the most fun things we did around here and it is long past time we got back to that. I'll be working on the publishing end of things to see if I can get publishers to kick in Steam codes for us to give away at least once a month, hopefully more often.
The first set of Witcher 3 graphical mods are already hitting the web. Via VG247:
The somewhat saturated tone of The Witcher 3: Wild Hunt’s visuals is not pleasing some fans. Taking matters into their own hands, they decided to create mods that cool down the colours and up the brown shades.
AlphaOmegaSin talks about Sega deleting 19 of their classic titles off of Android and iOS platforms recently due to "quality standards" though I kinda question Sega. The games deleted are as follows After Burner Climax, Altered Beast, Ecco the Dolphin, Golden Axe 1-2-3, Jet Set radio, Phantasy Star 2, Space Harrier 2, Super Monkey Ball 1-2-Adventure-Tip n Tilt-Touch & Roll-Banana Splitz, and Virtua Fighter 2.
The games needed more "quality" microtransactions!
It started as an experiment. Steve Colley had just figured out how to rotate a cube on the screen when Howard Palmer suggested they could make a three-dimensional maze.
The year was 1973. They were high school seniors in a work-study program with NASA, tasked with testing the limits of the Imlac PDS-1 and PDS-4 minicomputers. Their maze program flickered into life with simple wireframe graphics and few of the trappings of modern games. You could walk around in first person, looking for a way out of the maze, and that's about it. There were no objects or virtual people. Just a maze.
But Maze would evolve over the summer and the years that followed. Soon two people could occupy the maze together, connected over separate computers. Then they could shoot each other and even peek around corners. Before long, up to eight people could play in the same maze, blasting their friends across the ARPANET — a forebear to the internet. Two decades before id Software changed the game industry with Wolfenstein 3D and Doom, Colley, Palmer and MIT students Greg Thompson and Dave Lebling invented the first-person shooter...
Hey all, we'll be playing Killing Floor 2 and Red Orchestra 2 tomorrow at 10 PM EST. Also, those interested in winning a copy of Killing Floor 2 - donate to get placed in the raffle! Comment in this thread if you do!
AMD are working on a beta catalyst driver that will optimize performance for Project CARS and Witcher 3.
AMD is committed to improving performance for the recently-released Project CARS and The Witcher 3: Wild Hunt. To that end, we are creating AMD Catalyst™ 15.5 Beta to optimize performance for these titles, and we will continue to work closely with their developers to improve quality and performance. We will release AMD Catalyst™ 15.5 Beta on our website as soon as it is available.
Get a sneak peek at a variety of new dungeons launching in FINAL FANTASY XIV: Heavensward, the first expansion to FINAL FANTASY XIV, set to release for the PlayStation 4 and the PlayStation 3 on June 23, 2015.
EA and Ghost Games have announced that a new Need for Speed title is heading to PC, PS4 and Xbox One in Fall 2015.
GOTHENBURG, Sweden--(BUSINESS WIRE)--Ghost Games™, an Electronic Arts Inc. (NASDAQ: EA) studio, announced today the return of Need for Speed™ in a full reboot of this storied franchise. The game delivers on what the fans want, and what Need for Speed stands for - deep customisation, authentic urban car culture, a nocturnal open world, and an immersive narrative that pulls you through the game.
“Need for Speed is one of the most iconic names in gaming, and we're returning it to greatness in this reboot,” said Marcus Nilsson, Executive Producer at Ghost Games. “Pulling on our 20 years of history, and then taking a year out from releasing a game, we are making the game we’ve always wanted to. We're listening to the fans and delivering an experience that will capture their imagination and unleash their passion for cars and speed.”
Fuelled by EA's own car culture community, Speedhunters (www.speedhunters.com), Need for Speed will deliver an experience that's grounded in authentic car culture by diving into the rich world of past, present and emergent trends of the urban car scene. This collaboration with Speedhunters in the research and development of the game means the level of detail and real-world authenticity will envelop gamers in an exciting world to discover and enjoy in a way that only Need for Speed can deliver.
In Episode 4, the fate of the scattered Forresters hangs in the balance, and no one allied with the family is safe. An unexpected meeting offers Rodrik a new opportunity to free Ironrath from its Whitehill stranglehold, but with young Ryon Forrester still held prisoner, his next moves are critical. Gared must abandon Castle Black and venture beyond the Wall in search of the mysterious North Grove, risking encounters with Wildlings and worse. In King's Landing, the population is reeling from a recent royal death, and Mira must step carefully in an increasingly complex game of politics where secrets are traded as currency. Far away in Essos, Asher infiltrates the slave city of Meereen at the behest of Daenerys Targaryen, but will the friendship he holds dear break under the strain of a mission that raises memories best forgotten?
The Pokémon Company and Nintendo have announced that Pokémon Super Mystery Dungeon will be available for Nintendo 3DS in North America in winter 2015.
BELLEVUE, Wash.--(BUSINESS WIRE)--The Pokémon Company International and Nintendo announced today the upcoming release of the Pokémon Super Mystery Dungeon game for the Nintendo 3DS family of systems, the latest installment of the Pokémon Mystery Dungeon series that has sold more than 13 million units worldwide. Pokémon Super Mystery Dungeon will be available in North America in winter 2015.
Players can look forward to even greater, randomly created dungeons that change each time they enter. In Pokémon Super Mystery Dungeon, players will battle alongside Legendary and Mythical Pokémon to save the world in a sweeping tale of adventure and mystery.
Rockstar Games, via its parent company Take-Two Interactive, has filed a lawsuit against the BBC in London today for trademark infringement in relation to the broadcaster’s upcoming drama ‘Game Changer’ (working title).
The 90-minute feature will focus on the real-life conflict between Rockstar President Sam Houser and the US lawyer, and outspoken critic of the GTA series, Jack Thompson, with Daniel Radcliffe and Bill Paxton playing the respective roles.
Here is Rockstar’s statement in full, issued to IGN:
"Take-Two Interactive has filed suit against the BBC for trademark infringement based on their movie currently titled ‘Game Changer’ as it relates to Rockstar Games’ Grand Theft Auto video game series.
"While holders of the trademarks referenced in the film title and its promotion, Rockstar Games has had no involvement with this project. Our goal is to ensure that our trademarks are not misused in the BBC's pursuit of an unofficial depiction of purported events related to Rockstar Games. We have attempted multiple times to resolve this matter with the BBC without any meaningful resolution. It is our obligation to protect our intellectual property and unfortunately in this case litigation was necessary."
Torment: Tides of Numenera is being developed by inXile Entertainment for Windows, Mac and Linux. Showing several scenes throughout the game, this video focuses on the second of our four pillars: A World Unlike Any Other.
Thanks to its more than 90,000 backers, Torment: Tides of Numenera continues the thematic legacy of the critically acclaimed Planescape: Torment. Set in Monte Cook's tabletop role-playing world, Numenera, the newest Torment asks: What does one life matter? With this #1 most funded Kickstarter video game, inXile is creating a rich RPG experience that explores deep, personal themes.
While open world role-playing game The Witcher 3 has been met with critical acclaim, including receiving an Essential award from Eurogamer, its launch has been marred by discussion of a graphical downgrade.
Much of this discussion revolves around a comparison of the finished game to a PC gameplay trailer that aired two years ago at the VGX game awards show. The VGX trailer, below, shows glimpses of a world more detailed and with more impressive visual effects. Was this PC version neutered because PlayStation 4 and Xbox One couldn't keep up? As launch approached all the questions remained unanswered, and a more damaging accusation arose: did developer CD Projekt Red deliberately try to mislead?
Hey all, so during our Community Night last week, Doctor Apocalypse had the brilliant idea of kicking in cash for a copy of Killing Floor 2 and doing it as a giveaway here on EvAv. But we're going to take it a step further. I propose that once every month (or few), we do a community-funded giveaway. Basically, throw some money in the pot for the goal of purchasing a game for one of our giveaways. Whatever's left over (or if we fail to reach the goal) goes to hosting costs. Additional thoughts after the break.
I'm throwing down $10.00 USD, setting us a third of the way to our funding goal ($30.00 USD) for a copy of Killing Floor 2. How much will you give? Anyone who donates gets a chance to win the game. Except me! Already own it!
EDIT: We've currently reached our goal of $30.00 USD for the game. But if anyone wants to be in the pot, please donate! All additional amounts go towards hosting costs.
Gonzalo “Zero” Barrios is on a hot streak. Since November 2014, he’s come in first for every Super Smash Bros. Wii U tournament he’s participated in. That makes a whopping 34 consecutive first place wins for the 1v1 category. It’s absurd.
Things have gotten so ridiculous, that now even spectators are trying to see if they can influence things a bit.
Alex Jebailey is the founder of Community Effort Orlando, a fighting game tournament held in Florida. This year, in addition to offering thousands of dollars in prize money to the top competitors of various fighting games, Jebailey will also give out a prize to whoever can knock Barrios out of the CEO 2015 Smash Bros. tournament entirely. That’s right: a prize not for winning the tournament, but for making sure someone specific doesn’t take home the gold once again.
In response to this, Chris Brown, the owner of Smashboards.com—one of the leading Smash Bros. communities on the internet—has added more money to the pot.
“Melee has their ‘5 Gods’ that are well know but I’d like Smash 4 to start establishing top players,” Jebailey said. “If I can use CEO to be a platform and help them accomplish setting tournament goals...I’m all for it.”
To wit, Jebailey says that Smash 4 is currently leading in registration numbers for CEO 2015, a tournament which will go down on June 26-28th. In general, the game is smashing participation records left and right this year for just about every tournament that is held for it. While there are some growing pains that come with that—notably, some tension between Melee and Smash 4, as well as the ever-developing Smash 4 metagame—it seems clear that 2015 is the year of Smash Bros. Bounties like this are the natural result of all that growth and excitement.
My bet? Barrios is going to add one more tournament to his long list of first-place wins.
After becoming indebted to a psychopathic drug lord, three desperate young men are forced to commit a brazen robbery. What begins as a simple plan—"in and out in seven minutes"—quickly escalates into a dangerous game of life or death. As each minute of the heist ticks by, true motives are revealed and unexpected twists ratchet up the stakes to a thrilling crescendo. The feature film debut from celebrated music video director Jay Martin, this stylish and fast-paced crime thriller stars Luke Mitchell (TV's AGENTS OF S.H.I.E.L.D), Jason Ritter (TV's GIRLS), Leven Rambin (TV's TRUE DETECTIVE), Kris Kristofferson (BLADE franchise, WATCHMEN), Zane Holtz (TV's FROM DUSK TILL DAWN), and Joel Murray (GOD BLESS AMERICA).
You can now watch over-the-air television on your Xbox One in the United States and Canada thanks to the release of the Hauppauge Digital TV Tuner, Microsoft has announced.
The tuner, which Microsoft said is one of the most-requested live TV features on Xbox Feedback, costs $60, and allows you to access whatever broadcast networks are available in your area, subscription free, and without having to switch inputs between your games and TV. This is a cheaper version of the tuner members of the Xbox One preview program could start using last month.
"Xbox One owners can look forward to a variety of useful features, such as the ability to pause up to 30 minutes of live TV, watch TV on the right side of your screen while playing games with Snap, and navigate channels using Kinect voice controls," Microsoft said.
Logic Arts has announced its next historical RPG, Expeditions: Viking, which is the follow up to Expeditions: Conquistador.
Copenhagen, Denmark -- May 20th, 2015 -- Danish indie developer Logic Artists announced today that they have begun development on the second installment in their historical RPG Expeditions series, Expeditions: Viking. Set in the late 700’s A.D., Expeditions: Viking is a tactical RPG where players inherit the leadership of their clan. Charged with elevating their clan’s status, players must seek adventure in far-away lands and defending their home from their enemies, both foreign and domestic.
With the announcement, Logic Artists has also revealed some details about the game. Building upon the original designs of their first game, Expeditions: Conquistador, the Logic Artists team have also taken player suggestions to heart, announcing that the Expeditions Sequel will have an upgradable player village, which they must return to between expeditionary raids to build and protect. Over-land travel and combat will now exist as part of the same layer, transitioning from unrestricted, exploratory movement to turn-based combat smoothly. Additionally, players will see their character manifested in the game world, not just as a role-playing character for conversations and decision making (as was in the first of the Expeditions series), but also visibly represented in travel and combat as a custom character.
“We are very excited to return to our roots in the RPG genre, and as developers from the Nordic region, to make a game in a setting that is a lot closer to home than anything we've done before”, said Jonas Wæver, Creative Director for Logic Artists.“We're improving on the Conquistador formula with deeper and more dynamic systems for character progression, combat abilities, role-playing, choice and consequence, and expanding on our favorite part of Conquistador: camping and wilderness survival”.
Dragon Age developer BioWare has spoken out to congratulate CD Projekt Red on the release of their long-in-development RPG The Witcher 3: Wild Hunt. The game officially launched today, May 19, after years of development and multiple delays. Check out the Twitter exchange below.
Reviews for The Witcher 3 have been overwhelmingly positive across the board. GameSpot awarded the game a 10/10, only the ninth such perfect score we've handed out in our site's history.
BioWare, GameSpot and myself are all in agreement! Drink! Or smoke a bong hit!