Unsurprisingly, EA has confirmed that a new Battlefield game will be released in 2016. The news comes from the company’s first quarter fiscal year 2016 earnings call.
Responding to an inquiry from an analyst, chief financial officer Blake Jorgensen discussed the company’s strategy for core titles. "What we have said is that our intention over the next couple of years is to have a first-person shooter as one of the core titles," he explained. "This year, obviously, it's Star Wars Battlefront. Next year, it's another Battlefield title."
EA has also reconfirmed that Mirror’s Edge Catalyst, Plants vs. Zombies: Garden Warfare 2, and Unravel are all due in the company’s final quarter of the fiscal year (January through March 2016). Also coming in this fiscal year are: FIFA 16, Madden NFL 16, NBA Live 16, NHL 16, Need for Speed, and Star Wars Battlefront.
EA also suggests it has other new titles in the pipeline, including a new mobile game. The company says that its strong first quarter was driven in part by growing uptake of The Sims 4. EA anticipates that Star Wars Battlefront will sell 9 to 10 million units this year.
EA also discussed plans for its Star Wars license, and in addition to Visceral, the company expectedly will be springboarding off the movies coming over the next few years. As for Battlefield, this is absolutely no surprise, and I expect it to be a core, numbered title. We sure wouldn’t mind a return to Bad Company, though.
Upcoming time-bending Xbox One exclusive action game Quantum Break will be one of the titles featured in Microsoft's Gamescom briefing on Tuesday. And now the company has teased that it may announce the 2016 game's official release date during the show.
Asked by a fan on Twitter if Microsoft will announce a "firm" release date for Quantum Break during the show, Spencer said, "You'll see on Tuesday. I think you'll be happy."
Quantum Break, in development at Finnish studio Remedy Entertainment, was originally scheduled to launch in 2015. But in April, Microsoft announced that it was shifting the game to 2016.
White God was superlative. Totally worth the $22. Best movie I've seen all year. If you have dogs, this movie will make you love them. If you don't have dogs, this movie will make you want to run out to a shelter and rescue one. Moving and funny. Great performances across the board, even better performances from the canine cast.
This direct-to-video thriller based on Gillian Flynn's (Gone Girl) novel doesn't have the glitz of Gone Girl, and trades that all in for a more dirty white-trash look and attitude. You want to like Charleze Theron in the movie, but she looks like if you touched her that your hand would come away sticky. It still pulls you in and keeps you guessing (and watching) till the final gruesome scenes.
Wet Hot American Supper: The First Day
This bad spoof of an equally bad 80's comedy starring mostly wanna-be Saturday Night Live stars is somewhat watchable, mostly for the nostalgia of seeing a teen Elizabeth Banks in a Bikini and Bradly Cooper as a dainty Gay. The new Netflix series has pretty much zero of the charm of the old movie, with 1000% more cameos from other stars. Probably falls into the same Adult Swim audience of "If you are baked, it's really funny." For the rest of us, not so much.
PC Gamer has posted a preview of IO Interactive's upcoming stealth-action game, Hitman.
The IO team themselves are keen to underline that this is a return to old Hitman values, and honestly, I’m buying it, based on this confident showing of a characteristically exotic locale. Yet the manner in which this new Hitman is being sold couldn’t be any more different to the older games—or anything else, in fact.
It’s a way of making and selling a game closest in theory to a season pass for an episodic series, but with a live element to attract early adopters as well. You pay your £40 / $60, and this December you get part of Hitman. Over the course of the next year, more and more content is added, bulking it out into a full game that’s shaped by feedback from the community. The end result will be a bigger experience than Absolution, but the journey itself is pretty unusual. I ask the team to help me figure it out, and why they’re releasing the game this way.
“It’s pretty straightforward,” creative director Christian Elverdam says. “We’re building a substantial game, it’s bigger than Absolution. And what we’re basically saying is you can get this for sixty bucks or a standard price, and that’s all you pay. There are two different ways of doing it. You can be part of that live experience of the world unfolding and these locations appearing, and the joy and excitement of knowing that, ‘hey, this location is coming soon’, [and] being part of it when it happens. Or you can wait. At the end of it there’ll be a box. So if that’s what you’re more comfortable with, that’s what you get.”
Speaking from the the ChinaJoy event this week, Xbox boss Phil Spencer outlined Microsoft's vision for exclusive content on Xbox One. In an interview with Gamecore translated by Dualshockers, Spencer said fans should expect fewer third-party deals for exclusive content going forward; instead, Microsoft wants to focus on first-party.
"My strategy is more around our own first-party franchises, and investing in franchises that we own, and probably fewer exclusive deals for third-party content," he said. "I want to have strong third-party relations, but paying for many third-party exclusives isn't our long-term strategy."
One of Microsoft's most high-profile third-party content deals is for Rise of the Tomb Raider, which will launch this November first on Xbox One and Xbox 360, before coming to PC and PlayStation 4 in 2016.
Spencer went on to say having Rise of the Tomb Raider in Microsoft's lineup this year is "great." But he also said you'll see Microsoft focus more on first-party content going forward. This will be evident at Microsoft's Gamescom briefing next week.
Professional wrestler Roddy Piper, one of the most well known World Wrestling Entertainment figures with an expansive career, died Thursday. He was 61.
"Rod passed peacefully in his sleep last night," a statement from his representative, Jay Schachter, read. No further details on the cause of death were immediately disclosed.
"I am shocked and beyond devastated. He was an amazing man and a true friend. He was one of the most generous, sincere and authentic people I have ever known. This is a true loss to us all," Schachter's statement read.
Piper was inducted into the WWE Hall of Fame in 2005.
Sail to adventure through the treacherous seas of Don't Starve: Shipwrecked!
Klei Entertainment has partnered with our friends at Capy, creators of Superbrothers: Sword and Sworcery, Super Time Force and Below; to bring fans of Don’t Starve the latest single-player expansion: Don’t Starve: Shipwrecked!
With new playable characters, biomes, creatures and seasonal effects; Wilson and the whole Don’t Starve cast of characters embark on a sea-bound journey of exploration, adaptation and of course, starvation.
The teaser showcases the updated visuals, gives glimpses of the lush and rich environments, and the included DLCS.
Risen 3: Titan Lords – Enhanced Edition on PlayStation 4 surpasses the original’s PC visuals in a number of areas: with higher resolution textures across the board, the introduction of new state of the art post-process effects such as bokeh depth of field and HDR bloom, and an all-new volumetric cloud system that adds even more spectacular skies and sunsets to the dynamic day-night cycles.
We are still getting hit pretty hard by the shortfall in our advertising revenue, if you didn't help out during our last Donation Drive please consider helping out now! Summer is always the hardest months, my electric bill skyrockets and that doesn't leave me the spare cash to cover anything advertising isn't covering.
Here is the lowdown on what the EvAv user colors mean:
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Donations can be made via PayPal using the UserCP link at the top of the forums.
Thank you to everyone who has donated this year to get our server moved, it wouldn't have been possible without help from the community.
Team17 has announced that Worms WMD is coming to PC and Xbox One in early 2016, and Worms 4 is coming to iOS this August.
Wakefield, UK – 31st July 2015 - Games industry veteran Team17 today announced two new and exciting additions to its hugely successful Worms series which will be unveiled at this year’s Gamescom in Cologne, Germany.
Mickey Torode, Team17’s Marketing Director said, “2015 is a special year for us as it marks both Worms 20th birthday and Team17’s 25th anniversary. Moving into 2016, dubbed “The year of the Worm”, will mark the start of the celebrations of 21 Years of Worms”
Worms WMD features a fresh, brand new look 2D cartoon-inspired worm as well as gorgeous hand drawn landscapes. For the first time ever players will be able to use exciting new vehicles and even enter buildings which will add new strategic elements of gameplay to the traditional wormy warfare.
Worms WMD will be heading to Xbox One and PC in 2016 but Team17 are excited to be showing the game at this year’s Gamescom to allow fans an early look at just some of what is to come! Attendees will be able to get an exclusive first hands-on with the explosive game at Team17’s booth in Hall 10.1 throughout Thursday 6th August – Sunday 9th August.
Team17 will also be showing a variety of games from their indie label which will be available to play throughout the show including Beyond Eyes, Sheltered, Strength of the SWORD: ULTIMATE, Penarium and Team17 developed title The Escapists The Walking Dead.
If you loved last summer’s “Edge of Tomorrow” — the action thriller starring Tom Cruise and Emily Blunt as a couple of badasses fighting an impossible war, Cruise with the added benefit of unlimited lives and the drawback of Blunt yelling at him all the time about him being bad at fighting — we’ve got some great news for you.
Cruise himself appears to be pushing for a sequel. At the New York premiere for “Mission: Impossible – Rogue Nation,” he told MTV News that he had an idea for a sequel to last summer’s sleeper hit.
“I pitched it to [“Rogue Nation” director and “Edge of Tomorrow” screenwriter Christopher] McQuarrie and [“Edge of Tomorrow” director] Doug [Liman]. We were there one night and I was like, I’ve got an idea for it,” he said.
The manga that the movie is based on, “All You Need Is Kill,” is reportedly also getting a written sequel.
Cruise wouldn’t divulge what his idea was, but he was definitely amped about it.
“It could be so much fun,” he said. “Gotta get Emily. I was like Emily, please. She was like, ’give me another year, please.'”
Marvel's "Jessica Jones" is getting closer to making her television debut on Netflix, and the creative forces behind the series are guaranteeing that, much like its predecessor "Daredevil," the show will push the envelope toward dark, edgy storytelling without crossing an R-rated line.
During Netflix's presentation at the Television Critics Association's summer press tour in Beverly Hills, CA, Comic Book Resources took part in a small press roundtable for the upcoming series. Showrunner Melissa Rosenberg, a former writer/producer on "Dexter" and the screenwriter behind all of the "Twilight" films, and Jeph Loeb, the head of Marvel Television, revealed some key details about the series based on Brian Michael Bendis and Michael Gaydos' cult-favorite "Alias."
Not only did the creative team assure a very specific faithfulness to the spirit of the adult-only comic, promising an intense psychological thriller through the prism of the Marvel Cinematic Universe, they revealed details behind the casting of star Krysten Ritter, how Mike Colter's Luke Cage -- in line to headline his own Netflix series -- will play into the storyline, the interpretation of Hell's Kitchen in the MCU and seductive but horrifying aspects of the villainous Kilgrave, based on The Purple Man and played by David Tennant.
The situation with Dead Island 2 and developer Yager took another turn today as the company announced it's filing for insolvency. Yager Productions, the team formed to work on the zombie sequel, can't pay the money it owes to debtors. "At the moment, there are different options to be assessed while wages for employees have been secured for the upcoming months," a company statement reads. The filing is a direct result of being removed from Dead Island 2's development, managing director Timo Ullmann writes. Insolvency helps protect the company's staff and will allow "time to sort out the best options for reogranizing this entity," he says. The rest of Yager, including the team working on the sci-fi, ship-to-ship combat game Dreadnought are in the clear however and are "independent and remain unaffected" by today's news.
Sony has announced the PlayStation Plus free games for August 2015. The big ones this month are Lara Croft and the Temple of Osiris for PS4 and God of War Ascension for PS3. Also included are Limbo (PS4), Sound Shapes (PS4, PS3, PS Vita), Stealth Inc 2: A Game of Clones (PS4, PS3, PS Vita) and CastleStorm (PS3, PS Vita). The games will be available on PSN next Tuesday.
What makes treasure hunting even more appealing? Treasure hunting with friends! Lara Croft and the Temple of Osiris leads the lineup of free PS Plus games for August, which includes four games that are playable on PS4. Which games, you ask? Well, you’ve come to the right place…
Temple of Osiris follows in the footsteps of Guardian of Light, with fast-paced cooperative play, head-scratching puzzles, and glorious treasure. Traverse the dangerous environments solo, or with friends, and guide Lara on yet another supernatural adventure.
Also up for grabs is the critically-acclaimed Limbo. This haunting story has captured the hearts and minds of gamers around the globe — and has chilled a fair number of spines. If you have a fear of spiders, be prepared to cover your eyes.
If that sounds a bit too unnerving, jam out and get creative with Sound Shapes — which is also available on PS3 and PS Vita. Sound Shapes revolves around musical platforming, fantastic visuals, and a powerful level creator.
Rounding out the PS4 offering for this month is Stealth Inc. 2: A Game of Clones, which is also available on PS3 and PS Vita.This puzzle platformer tasks you with escaping a dangerous research facility in which death is readily distributed to your hapless clones.
Also, joining the August lineup are God of War Ascension (PS3) and CastleStorm (PS3, PS Vita), ensuring that you have plenty of gaming to keep you busy this month.
Ubisoft has announced that its survival-horror game Zombi, an upgraded version of the Wii U title ZombiU, is coming as a digital download to PS4, Xbox One and PC on August 18th.
LONDON, UK — July 30, 2015 — Today, Ubisoft® announced the development of ZOMBI, an upgrade of the acclaimed survival-horror game, coming as a digital download for the PlayStation 4 computer entertainment system, Xbox One and Windows PC on August 18, 2015.
After being one of the Wii U™ flagship titles in 2012, ZOMBI returns to challenge gamers on multiple new platforms to find out how long they can survive in dilapidated, infected London. For the second time in history, a great plague has shrouded the city in a fog of death. Thousands have died, or worse, been infected by a sickness more gruesome than death. Once again, this fear-fueled first-person shooter invites all players to dive into the horror, chaos and tension found in the best of the genre. The nail-biting survival experience has been optimized for PlayStation®4 system, Xbox One and Windows PC, using the power of the latest generation of hardware to bring gamers to a new level of horror.
Players will experience the original oppressive and intense elements that made ZombiU so innovative. The bug-out bag is a necessary component for survival for each player as it contains all the player’s tools, inventory, first aid kits, maps and more. With permadeath, players are faced with a death mechanic which puts them in the body of a different survivor each time they die. In order to retain the equipment they previously gathered in their bug-out bag, they are forced to track down their old, infected character. Should players risk it all to get their bag back or start scavenging anew?
Click on the image for the screenshots, and the headline for the trailer.
By now you’ve surely seen the Suicide Squad Comic-Con trailer. In fact, you’ve probably seen it more times than you can count. Now, go deeper into this early look at next summer’s blockbuster with this special DC All Access trailer breakdown. What connection does Rick Flag’s father have to the Squad? What’s the deal with Katana’s sword? And who the heck are all these guys? Answers await!
Deep Silver and inXile Entertainment have announced that their post-apocalyptic RPG, Wasteland 2: Director's Cut, will be released for PS4 and Xbox One on October 13th.
Deep Silver and inXile today announced that the acclaimed post-apocalyptic PC best-seller, Wasteland 2 is coming to the Xbox One, the all-in-one games and entertainment system from Microsoft, and the PlayStation®4 computer entertainment system on October 13th in North America. Wasteland 2: Director's Cut will be playable at gamescom 2015 at the Deep Silver booth in Hall 9.
Wasteland 2: Director's Cut takes last year's critically acclaimed PC release through a complete visual overhaul; it features a more sophisticated lighting system, upgraded environments and improved textures as well as brand new, higher quality character models. All major speaking parts and NPCs have also received new voice-overs, and weapon sounds have been revisited in order to provide more variety and punch. inXile has implemented additional gameplay advances such as improvements to combat encounters, additional passes to balancing, enhanced cut scenes plus all-new "Precision Strike" and "Perk & Traits" systems. Most importantly, the game's UI and control scheme have been completely reworked and optimized for consoles.
Click on the image for the screenshots, and the headline for the press release.
Nintendo announced a major update coming to Smash Bros tomorrow on their Japan Twitter feed. While the NA release dates aren't set yet, a load of new content will be featured in the update.
On the morning of Friday, July 31st, we will be releasing an update for Smash Bros. for Wii U and 3DS. In addition to Tourney Mode (Wii U) and Replay Uploading, we will also distribute new premium DLC (Mii Fighter costumes, Stages).
New Mode - Tournament Mode
New Game Feature - Uploading Replays to Youtube and Miiverse
New Stages – Peach’s Castle 64 / Hyrule Castle 64
New Costume (Swordfighter) - Lloyd Irving (Tales of Symphonia)
New Costume (Swordfighter) – Chrom (Fire Emblem: Awakening)
New Costume (Brawler) – King K. Rool (Donkey Kong Country)
New Costume (Brawler) - Flying Man (MOTHER)
New Costume (Gunner) - Bear Suit
New Costume (All Types) – Smash Hoodie
Where diplomacy fails, nuclear war prevails in Act of Aggression’s dramatic new super-weapons trailer, showcasing the intimidating nuclear arsenals of all the techno-thriller factions in the new RTS from Eugen Systems, coming to PC on September 2!
Click on the headline for more info and the trailer.
First off, there’s not much variety to the battles. You’ll face some grunts, some heavier enemies, then maybe a mini-boss of sorts. Once in a while you get to pilot a mech. It quickly becomes rinse, lather and repeat. The varied settings capture the imagination, and coupled with the story, act as bread crumbs to keep you moving forward.
These elements culminate in a feeling of emptiness to the worlds. The whole experience feels like an on-rails event, which is a shame as the setting is simply amazing. I think the universe in Mass Effect is one of the deepest and most interesting of any game I’ve ever played. But in Mass Effect 3 it feels like a prop. You realize you’re in a game. And that’s what kills the experience.
Pretty and varied as the environments are, they feel hollow. And with no hacking mini-game, going through locked doors merely becomes a chore as you wait a few seconds for the next section to load. It’s incredibly boring, and coupled with the combat, caused me to just put down the game. Which is disappointing, because even though I know all the endings to Mass Effect 3, I don’t know all of Shepherd’s story. I'll never take that final ride with the crew of the Normandy and experience the journey myself.
But the repetitive grind that is Mass Effect 3 did it for me. It’s just boring.
Coming soon to PC, Corpse of Discovery is a thought-provoking game of exploration and adventure spread across a myriad of beautiful, procedurally generated worlds. As an astronaut searching for answers, you’ll explore uncharted planets and embark upon missions, each revealing a different understanding of what has happened and why you are there.
Each planet has a different objective to tackle, such as mapping the planet and finding limited resources, all to benefit the Corps. While contending with intense heat, harsh storms, and other environmental hazards, players will need to be resourceful and remain driven, always remembering the ultimate objective: to get home to their family.
Throughout development of Corpse of Discovery, Creative Director Chip Sineni’s goal has been to dissect and examine the tough balance between work and personal life. He drew closely from his own experiences, even incorporating his own family into the game through voiceovers and imagery so he could spend more time with them during the game’s development.
As an examination of our values and motivations in today’s workhorse society, Corpse of Discovery ultimately asks us, “What sacrifices will we make to be successful?”
Free-to-play games are big business outside of America and Titanfall is the next big shooter joining the ranks of Halo and Call of Duty in taking that route. Publisher Electronic Arts is working with Nexon (the company behind Maple Story and FIFA Online 3) to take developer Respawn Entertainment's mech-based shooter to China, Japan, Korea, Macau and regions of Southeast Asia including Cambodia and Thailand. Naturally, it'll only be a PC version of the game since that plays well in internet cafes, but any other details aren't known at this point. However, the F2P model could actually translate pretty easily considering the game's Burn Card system that rewards players with single-use power-ups is similar to how existing microtransaction-based games function. Stand by for Titanfall, Asia.
TACTICAL ‘MECH COMBAT RETURNS TO THE PC. Harebrained Schemes is pleased to announce their return to Kickstarter this Fall to partner with backers in co-funding the creation of BATTLETECH. Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. Steeped in the feudal political intrigue of the BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.
The BATTLETECH Kickstarter comes on the heels of the wildly successful crowdfunding campaign for Shadowrun: Hong Kong, which Harebrained Schemes will deliver as promised on August 20, 2015. Harebrained Schemes is one of the industry’s most dynamic independent game studios. The Seattle-based developer made headlines with its two previous Kickstarter successes: the visionary, digitally-enhanced miniatures boardgame Golem Arcana, and Shadowrun Returns, one of the first videogame Kickstarter projects to exceed one million dollars in funding.
Harebrained Schemes is thrilled to announce BATTLETECH at GenCon – GenCon attendees were among the earliest supporters of the franchise, and many milestones in BattleTech’s history took place at this legendary game convention. BATTLETECH will be coming to Kickstarter this fall, but visitors to Harebrained Schemes’ booth at Gen Con will have the opportunity to become early supporters of the project and receive an exclusive BattleTech collectible. Players can also sign up to join the BATTLETECH mailing list at www.battletechgame.com.
Destructoid has glowing review on King's Quest: A Knight To Remember -
Not all revivals or remakes instill a sense of nostalgia within me. For instance, if we ever got that sequel to Kabuki Quantum Fighter we were promised in the original's credits, I wouldn't be all that excited.
But King's Quest? I have so many fond memories of that franchise, either going at it alone, or figuring out puzzle solutions with friends and family, so the promise of a new entry after all these years warms my heart. Thankfully, The Odd Gentlemen has done right by the series, and then some.
I never would have expected it to be this good, much less a serious Game of the Year contender...
While the first hour or so of the roughly five hour adventure is rather linear, the game opens up significantly after that, with a large sandbox that isn't as massive as a classic adventure game, but big enough to roam around in. There's also some third-person obstacle dodging, mild on-rails platforming, and several first-person aiming sequences. There's a few quick-time events but they are very few and far between, which is a nice touch, as modern adventure games use them as a crutch far too often. Of course, A Knight to Remember also has several puzzles as well as some memory work involved, which are well executed. So yes, it's much more involved than your average Telltale game.
I wish King's Quest: A Knight to Remember was a bit more taxing, but I loved everything about it. If this series does well I hope we get to see the adventures of other family members like Alexander, and additional areas like the Land of the Green Isles. Right now though, I'm going through withdraws for the second episode already. Move over Telltale, there's a new adventure king in town.
Gamespot has an interview with Jake Soloman, the Creative Director of XCOM 2:
XCOM 2 is wearing its PC pride on its sleeve. The upcoming strategy game is a confirmed PC exclusive, with creative director Jake Solomon previously stating that the game couldn't have been made in the same way on the current generation of consoles. We recently spoke to Solomon about why PC was the natural home for XCOM 2, as well as finding out more about how developer Firaxis is planning to support mods and the modding community.
How is Firaxis planning to support the game post release? Does it plan to support the community and promote mods to highlight the better creation?
Improved support for modding was one of the pillars of the design of XCOM 2. And a lot of the changes we’ve made to the game are designed to open up more systems to modders. We also plan to offer modding tools and Steam workshop support.
Civilization has benefited immensely from a talented and long-standing mod community, and the Long War mod team has done incredible things with our game despite it not being super mod-friendly. I’m confident giving the community proper modding tools is going to result in some fantastic mods.
Is there a worry that the availability of mods may impact any DLC plans?
I don’t think that mods or post-release content are an either-or proposition. If we do release content after launch, I hope players would be interested in what we were offering. Again, Civilization has had both mods and DLC, and players seem happy with those options.
Techland has announced The Following, an upcoming expansion pack for Dying Light that will be included in the season pass.
July 29th, 2015 – Wroclaw, Poland/ In last week’s "Half a Year with Dying Light" video, Techland teased drivable all-terrain dirt buggies for Dying Light. Today Techland has confirmed that it is indeed working on Dying Light: The Following – a feature-heavy, story-based expansion pack.
“For Dying Light: The Following we’re adding a number of bold game-changers to create one massive expansion. Something big that will give the game a brand-new flavor. The new map alone is the same size as all the previous maps from Dying Light combined, so there is a lot we’re packing in here.
We also kept a close eye on player feedback to help tailor what we’ve created here. Hopefully people will see that this new expansion is first and foremost, for the fans.”
– Tymon Smektala, producer, Dying Light: The Following
Techland announced that Dying Light: The Following will be available for purchase separately but will also be made free to all Season Pass holders. The expansion pack is set to be showcased behind closed doors at Gamescom next month, with a full public reveal following shortly after.
Join us Thursday, August 6 at 9 a.m. PDT for a special World of Warcraft event streamed live from gamescom 2015 in Cologne, Germany—where we’ll be unveiling the next chapter of the World of Warcraft saga. . . .
Despite the rough goings as of late, the reigning king of MMORPGs keeps trucking along.
1080p, 1440p, 4K. More pixels, but the same presentation. The new wave of 21:9 aspect ratio monitors promise something bigger, better and *wider*. But how is gaming transformed and what graphics hardware do you need for the best experience? Digital Foundry explains all.
Nintendo has reported an increase in sales and operating income for the three months between April and June 2015.
The company reported sales for the quarter were $730 million, which is an increase of 20 percent compared to the same period last year. Nintendo's operating income, meanwhile, was $9.2 million, which is also up on the $76.5 million for the same period last year.
According to Nintendo, Splatoon, which it says "contributed to vitalizing the Wii U platform," and "favourable sales" of its Amiibo figures contributed to the company's improved performance.
Looking ahead, Nintendo highlighted key releases such as Animal Crossing: Happy Home Designer, Pokemon Super Mystery Dungeon, and The Legend of Zelda: Tri Force Heroes as key upcoming titles that will "further expand the Nintendo 3DS business."