Page Six from the New York Post is reporting that Disney execs are in a panic over the upcoming Star Wars film, Rogue One: A Star Wars Story.
The first “Star Wars” spinoff, “Rogue One: A Star Wars Story,” is in crisis, and the movie will have to go into expensive reshoots over the summer, sources exclusively confirmed to Page Six.
The much-anticipated “Rogue One” is due for release on Dec. 16, but we’re told bosses at Disney are not fully satisfied with the first cut from director Gareth Edwards.
One Hollywood source told us, “The execs at Disney are not happy with the movie, and ‘Rogue One’ will have to go back into four weeks of expensive reshoots in July.”
The movie stars Felicity Jones, Mads Mikkelsen, Ben Mendelsohn, Forest Whitaker and Diego Luna. The “Star Wars” franchise’s first spinoff film will take us back in time to a point between Episodes III and IV. The plot reportedly sees resistance fighters embark on a daring mission to steal the plans for the Death Star before it can be used to enforce the Emperor’s cruel rule.
There has been much speculation that the movie will take a darker turn and Darth Vader will appear as the Emperor’s chief enforcer. It is also believed that a young Han Solo will make a cameo appearance. Page Six exclusively revealed earlier this month that Alden Ehrenreich has landed the coveted part to play the young Solo, a role made famous by Harrison Ford.
It was announced earlier this month that Edwards would not direct “Godzilla 2” later this year, and would instead “focus on smaller films.” But the movie insider told us, “Gareth’s work on the first ‘Godzilla’ [which came out in 2014] shows he can handle a big studio blockbuster. But ‘Rogue One’ has fallen short of what J.J. Abrams did with ‘Star Wars: Episode VII — The Force Awakens.’ So Disney has ordered reshoots.”
Edwards is well-known as a risk-taking director, but has also been reported to prefer to keep studio influence at a minimum. The source added, “Disney won’t take a back seat, and is demanding changes, as the movie isn’t testing well.”
Developer Overkill has announced that it has reacquired the rights to the Payday franchise from publisher 505 Games. Overkill revealed that the black market in Payday 2 will be free for everyone, which means goodbye microtransactions. In addition, they plan to update the game for 18 more months.
Update 100 is here! What a day! Today we talk about update 100 for PAYDAY 2 that is going live on Thursday.
We own PAYDAY again
The PAYDAY franchise is ours again and to celebrate it, we’re giving away a community grenade, the skills tree and we’re making the black market free for everyone going forward. Check out the video above for more details.
Continued support 18 more months!
We will continue to develop stuff for PAYDAY 2 for another 18 months. We’re excited tol continue working on the game until the end of 2017!
Website with FAQ on Thursday!
The website that describes the update in full will go live this Thursday. Up until then, feel free to ask your questions in this here below thread, and we’ll create a FAQ to explain exactly what the changes of update 100 will mean for you.
Episode Three releases for all platforms on May 31st and adds an entirely new destination to Hirman; Marrakesh, Morocco. From the busy souks and shisha cafes, to the angry mobs calling for justice outside the Swedish consulate, Marrakesh promises Hirman players the lure of voyeurism and the thrill of infiltration.
To give you a sense of the location, we've created a 4K 360 degree video showcasing some of the areas of Marrakesh that you'll be able to explore. Wake up on a rooftop terrace, explore the marketplaces overflowing with tourists or immerse yourself in a brewing riot. For the best experience, click and drag to look around, or simply move your mobile device.
Dwayne "The Rock" Johnson has posted to Facebook that he will be playing Doc Savage in a new Shane Black (Iron Man 3, The Nice Guys) directed feature.
For all comic book fans you already know the world's first superhero (pre-dating Superman) is the "Man of Bronze" himself Clark "Doc" Savage.
Want to thank my bud director/writer Shane Black and his writing team Anthony Bagarozzi and Chuck Mondry for flying in from LA and sitting with me and our Seven Bucks Productions's producer Hiram Garcia on this Memorial Day weekend to chop up creative and break story on this very cool project.
Comic book fans around the world know that the cool thing about "Doc" Savage is that he's the inspiration for Superman. First name Clark, called "Man of Bronze", retreats to his "Fortress of Solitude" in the Arctic etc etc.
Doc was physically and mentally trained from birth by his father and a team of scientists to become the perfect human specimen with a genius level intellect. His heightened senses are beyond comprehension. He can even identify a women's perfume from half a mile away. He is literally the master of everything.
But here's the #1 reason I'm excited to become Doc Savage.. HE'S A F*CKING HILARIOUS WEIRDO!
Confidently, yet innocently he has zero social graces whatsoever due to his upbringing so every interaction he has with someone is direct, odd, often uncomfortable and amazingly hilarious.
After speaking for hours w/ Shane Black I can see why the creator of Superman took only the best parts of Doc Savage and leaving the "weirdo" part behind. But to us, it's that "weirdo" part that makes Clark "Doc" Savage dope! Can't wait to sink my teeth into this one of a kind character.
While the largely negative critical reaction for Batman v Superman: Dawn of Justice has become a big story in its own right, the cast and crew have done their best to put a brave face on it. Apart from Jeremy Irons that is. The veteran British star was interviewed recently and had a few things to say about what he thought of the movie.
Irons, who plays Bruce Wayne's trusty butler Alfred, spoke to the Daily Mail and was quick to agree when the film's bad reviews were mentioned. "Deservedly so," he admitted. "I mean it took £800 million, so the kicking didn't matter but it was sort of overstuffed. It was very muddled. I think the next one will be simpler. The script is certainly a lot smaller, it's more linear."
Irons will next appear in Justice League Part One, which is currently in production. The film is directed by Dawn of Justice's Zack Snyder, and will see Ben Affleck, Henry Cavill, and Gal Gadot return to their roles of Batman, Superman, and Wonder Woman.
Irons also mentioned the fact that he will appear in the standalone Batman film, and indicates that it will be titled The Batman. "I'm tied into The Batman at the minute," he said. "Which is nice because it's a bit of income. Not that I need a bit of income but it's nice to keep ticking over."
Johnny Depp's Alice Through the Looking Glass bombed over the Memorial Day weekend with just $28.1 million through Sunday in North American theaters, while X-Men: Apocalypse debuted on top with an estimated $65 million.
Here is the Weekend Boxoffice Chart for the weekend of May 27th to May 29th, 2016.
We'll be gaming all weekend folks. For those on Battle.net, post your user name in the comments below. Previous threads with EvAv members can be found here and here. I'll be hopping on later this evening, around 4 to 7 PM EST. Hope to see you then! Also, if you send me a friend request on Battle.net, I'll send you a link to our Discord server.
Just in time for Memorial Day, new episode! André is leaving on a jet plane, Chris hits the ski slopes off season, Theo fights off giant monsters, Anthoney goes for a burger and soda and Joe experiences the ravages of aging.
We're coming at you live, though you'll hear us on tape delay, The Kings are back on EvilAvatar with the ninteenth episode of The 4205Cast podcast and this week The Kings discuss the value of content in video games.
Leaks, Drakes, Boktai's, oh my! This week we're a crew without a captain. As Dre sets off to the Orange State for much needed R&R, we stay behind and talk about the newly released Overwatch, the reception its received and what value means to you in video game.
Quick comics history lesson: Captain America was created in 1941 by Joe Simon and Jack Kirby as a superpowered, super-patriotic soldier fighting the Axis forces. He was famously depicted punching out Adolf Hitler on the cover of his first appearance, in Captain America Comics #1—which hit stands in December 1940, a full year before Pearl Harbor and before the United States joined World War II, making that cover a bold political statement.
You probably already knew that, but I’d invite you to think about it for a minute. In early 1941, a significant percentage of the American population was still staunchly isolationist. Yet more Americans were pro-Axis. The Nazi Party was not the unquestionably evil cartoon villains we’re familiar with today; coming out in strong opposition to them was not a given. It was a risky choice.
And Simon and Kirby—born Hymie Simon and Jacob Kurtzberg—were not making it lightly. Like most of the biggest names in the Golden Age of comics, they were Jewish. They had family and friends back in Europe who were losing their homes, their freedom, and eventually their lives to the Holocaust. The creation of Captain America was deeply personal and deeply political.
Ever since, Steve Rogers has stood in opposition to tyranny, prejudice, and genocide. While other characters have their backstories rolled up behind them as the decades march on to keep them young and relevant, Cap is never removed from his original context. He can’t be. To do so would empty the character of all meaning.
But yesterday, that’s what Marvel did.
Look, this isn’t my first rodeo. I know how comics work. He’s a Skrull, or a triple agent, or these are implanted memories, or it’s a time travel switcheroo, or, or, or. There’s a thousand ways Marvel can undo this reveal—and they will, of course, because they’re not about to just throw away a multi-billion dollar piece of IP. Steve Rogers is not going to stay Hydra any more than Superman stayed dead.
But Nazis (yes, yes, I know 616 Hydra doesn’t have the same 1:1 relationship with Nazism that MCU Hydra does) are not a wacky pretend bad guy, something I think geek media and pop culture too often forgets. They were a very real threat that existed in living memory. They are the reason I can’t go back to the villages my great-grandparents are from, because those communities were murdered. They are the reason I find my family name on Holocaust memorials. They are the perpetrators of unspeakable, uncountable, very real atrocities.
The story of Shin Megami Tensei IV: Apocalypse is one of human pawns being shuffled across a chessboard by the higher deities. One lone Hunter, the game’s protagonist, meets an early demise and through a pact with a lesser god, is brought back to life in exchange for his pledge of servitude. From there, the protagonist allies with other Hunters in the ruins of post-apocalyptic Tokyo beginning a plot that crosses over with the events of the original Shin Megami Tensei IV.
Click on the headline for the trailer and a list of features.
However, as we approached our final deadlines, we realized that some key moments needed extra polish to bring them up to our standards. I have had to make the tough choice to delay the game for a few weeks to allow us to deliver something special.
After a short delay, No Man’s Sky will launch in North America on August 9, in Europe August 10, and in the UK August 12.
We understand that this news is disappointing. Making this game is the hardest thing I’ve ever done in my life, but we are so close now, and we’re prepared to make the tough choices to get it right.
Metal Jesus & Reggie share some of their recent game pickups for their collection. This includes games for PS1, PS2, PS3, PS4, Vita, Nintendo DS, Game Boy Advance, PC & much more! Plus we show gameplay footage for most of what we found. Watch two big game collectors hang out in the Metal Jesus Game Room and share what treasures we found
F1 2016 will include the most immersive career mode we’ve ever featured, and will release onto PlayStation®4, Xbox One and Windows PC (DVD and via Steam) this summer.
F1 2016’s new career mode spans 10 seasons and will take you deeper into the world’s most glamorous, exciting and prestigious motorsport, both on and off the track. The life-like recreation of the sport will be further enhanced by the addition of the sport’s iconic Safety Car and Virtual Safety Car, which have been written from the ground up, as well as the introduction of the challenging new street circuit in Baku, Azerbaijan for the 2016 FORMULA 1 GRAND PRIX OF EUROPE.
Here’s what Principal Game Designer Lee Mather said-
“F1 2016 is a massive step forward for the franchise. The new career mode sits at the heart of the game and allows gamers to create their own legend over a career that can span for up to a massive ten seasons. Beyond improving upon the fastest and most thrilling on-track racing experience in gaming, F1 2016 uniquely offers the drama and vehicle development that goes on behind the scenes. A rich car upgrade system is fully integrated into a new and deep practice development programme which mirrors the tests carried out by the teams in real life.”
Focus Home Interactive and Passtech Games are joining forces again to release Space Run Galaxy on PC this year. Space Run Galaxy is the sequel to 2014's Space Run, the game from one-man studio Passtech, which attracted over hundreds of thousands of players with its dynamic and original gameplay.
Today's Gameplay Trailer showcases all the main gameplay mechanics from the game. Buck Mann, one of the greatest runners in the galaxy, lets you in on some trade secrets. Players must defend their ship and its cargo as it travels the stars to deliver goods to their clients across an entire galaxy, with four solar systems and over 50 zones to visit. The brand new Gameplay Trailer shows the game's unique spin on tower defense with brand new features including a persistent online universe where you can trade and run for other players.
Balance creativity and efficiency with Space Run Galaxy's shipyard! Players can build and customize their spaceships: from the shape and colours of the body to the guns. Then they can attach connectors and upgraders to improve the abilities of their weapons, shields, and utilities. Modules can also have active abilities that either temporarily change the attributes of the weapon or fire an overcharged shot in a direction of your choosing.
The brand new cast of characters and clientele are wackier than ever before! Space Runners can dare to bring more cargo, but more cargo means less guns and less guns means more problems. To add to the fun, the weird and wacky clientele of Space Run Galaxy have all sorts of new and dangerous cargo to deliver.
The persistent online universe lets you take on contracts from your fellow players, or hire them to ship goods for you - in exchange for a reward of your choice. If you're so inclined, you can even corner the online Black Market - buy low, sell high, and soon you'll be the contraband kingpin of your sector!
As the dangers get deadlier and the stakes become higher, players can eventually increase the size of their ships and unlock more powerful weapons. After all, only the greatest runners will stand a chance against the mysterious perils of the galaxy... if you thought pirates and asteroids were the worst of it, you ain't seen nothing yet!
They'd face off at the start screen of the 25-year-old fighting game, then a knock-out punch, before the camera pans up a skyscraper to reveal the Street Fighter 2 logo. Nostalgia!
The identity of those two fighters has remained a mystery. Well, at the least, I had no idea who they were. Until now.
As potted by "Shreeder4092" on the Street Fighter subReddit, Capcom has revealed character bios for the two as part of a Street Fighter 5 Shadaloo "activity report" on the Japanese website.
The chap on the left is called Max, and the chap on the right is called Scott. Who knew?!
Now, because the character bios are in Japanese, we don't know much more about Max and Scott, save their height, weight and blood type, which, any Street Fighter lore fan knows, are the three most important aspects of any character.
The King of Fighters XIV represents an evolution of the respected fighting game series, so what better way to celebrate than with a premium edition packed with awesome goodies? Although the folks at SNK are working around the clock to make KOF XIV one of the most competition friendly games in the genre, they took the time and effort to help us create a premium package worthy for those who live, breathe, and eat fighting games. With series-first 3D graphics, meticulous gameplay tweaks, streamlined controls, a strong roster of fighters, and vastly improved online experience (get hyped for Party Battle mode!), it's only right that the "Burn to Fight" edition reflects the high standards of the game.
The King of Fighters XIV "Burn to Fight" Premium Edition include the following:
SteelBook® - The game disc will be encased in a collectible SteelBook® emblazoned with the series' fiery mainstay, Kyo Kusanagi, literally burning to fight.
Art book - This 144-page art book will be filled with original character/stage drawings from throughout the series.
3-Disc Soundtrack - Those looking for an audio fix will be able to enjoy a three-disc soundtrack (housed in a gorgeous Mai Shiranui illustrated case) comprised of 60+ electric songs worthy of the greatest fighting tournament in the world.
Collector's Box - All the above items will be packaged in a scorching box adorned with familiar characters.
Click on the headline for the Team Fatal Fury trailer.
PC GamesN has a write-up detailing the design of Heroes of the Storm, along with two of its newest characters, Chromie and Medivh:
“Each hero is self-contained,” says Browder. “So it can be as bizarre as it wants to be and it doesn’t cause ripple problems throughout the rest of the play experience. It just exists in its own bucket - its balance, its internal logic problems. That was hugely powerful for us.”
Don’t forget: the core of the Heroes of the Storm team had come from StarCraft. Though the changes made to the seminal eSports RTS now are careful and conservative, the design decisions that put it there were born from an excess of ideas - its three races “almost three different games smashed together”. Blizzard even coined a design philosophy - “concentrate the cool” - around it.
“It was a very badly explained design philosophy,” admits Browder. “Everybody misinterprets [it] a thousand different ways. The idea was, ‘Take your good idea and put it just on one part of the game. Just beat it in there, make sure each thing has as much cool stuff in it as possible.’”
For Heroes of the Storm, Browder does his utmost to empower hero designers to build characters as different from each other as possible.
“We need to stand behind them and encourage them the whole way and say, ‘Look, everyone is going to tell you you can’t and you shouldn’t - we’re going to tell you you can and you should,’” he says. “‘We’re going to cheer you on as you struggle through this incredibly difficult process of trying to create something truly new and unique and exciting.’”
Tom Clancy’s Ghost Recon Wildlands Returns With a Brand New Trailer
Today, Ubisoft kicked off its E3 festivities with a brand new trailer for Tom Clancy’s Ghost Recon Wildlands, the latest in the best-selling Tom Clancy’s Ghost Recon franchise, and unveiled the pre-order details on Xbox One, PlayStation 4 computer entertainment system and Windows PC.
Developed by Ubisoft Paris, Tom Clancy’s Ghost Recon Wildlands is the first military shooter set in a massive and responsive open-world, entirely playable in single-player or up to four-player co-op. Players will discover Bolivia a few years from now, a country transformed by the vicious Santa Blanca drug cartel into a narco-state.
Sent behind enemy lines, the Ghosts will have to cripple the Santa Blanca cartel’s operation, breaking alliances between the drug lords and the corrupt government, and saving the Bolivian population from the cruelty of El Sueño, Santa Blanca’s ruthless leader. To do so, players will have total freedom of choice to complete missions how they choose and watch as the world reacts to their actions.
We’ve got some special news for you today – Mega Man will be in a brand new animated series from Dentsu Entertainment, with Man of Action (the company behind Ben 10 and the characters of Big Hero 6), as executive producers who will be overseeing writing and story development! While the show is slated to launch in 2017 – the same year as Mega Man’s 30th anniversary – we’ve got a sneak peek for you today at how Mega Man will appear in the upcoming show, as well as some insight into the story and characters you can expect to meet.
If you’re an 80s or 90s kid, you may remember an animated series about the fighting robot (sing it with me now: Mega Man!) that ran for two seasons during the mid-90s. It was a fresh, and unique, if not sometimes silly, take on Mega Man, and one that a lot of people (including myself) remember fondly. The new animated Mega Man series will follow Aki Light – a normal, upbeat, and above all optimistic young school-aged robot living in Silicon City. He soon learns that deep within his programming are secret protocols that allow him to transform – giving him nanocore armor, a Mega Buster, and the iconic helmet to turn him into a superhero – Mega Man!
Promising exciting new technologies and new robots, the series will follow the adventures and trials of Aki Light – a.k.a. Mega Man – as he faces off against threats to Silicon City, while trying to keep his superhero identity a secret and maintain a normal robot schoolkid life.
It’ll be a great way for newcomers and younger fans to meet Mega Man for the first time, and a treat for fans who grew up with the games, featuring the return of beloved characters like everyone’s favorite robot canine, Rush! Be sure to keep an eye out for the Blue Bomber’s animated adventures in 2017 – the same year as Mega Man’s 30th anniversary!
On April 20th, 2010, one of the world’s largest man-made disasters occurred on the Deepwater Horizon in the Gulf of Mexico. Directed by Peter Berg (Lone Survivor), this story honors the brave men and women whose heroism would save many on board, and change everyone’s lives forever.
Summit Entertainment and Participant Media present a di Bonaventura Pictures production, a Closest to the Hole / Leverage Entertainment production, a Peter Berg film. The film is directed by Peter Berg from a screenplay by Matthew Michael Carnahan and Matthew Sand and from a screen story by Matthew Sand. The film stars Academy Award nominee Mark Wahlberg, Golden Globe nominee Kurt Russell, Academy Award nominee John Malkovich, Golden Globe winner Gina Rodriguez, Dylan O’Brien and Academy Award nominee Kate Hudson.
While Microsoft may not be announcing sales numbers any more, Sony is happy to announce that the PlayStation 4 has sold more than 40 million console systems.
Sony Interactive Entertainment today announced that PlayStation 4 (PS4) has cumulatively sold through more than 40 million units to consumers worldwide as of May 22, 2016, continuing to demonstrate the fastest-selling console in PlayStation history. By offering users a vast array of exciting software titles from 3rd party developers and publishers as well as from SIE Worldwide Studios, PS4 software sales also remain strong, with more than 270.9 million copies sold in retail stores globally and through digital downloads on PlayStation Store as of May 22, 2016.
“We are truly grateful for the enormous support from our fans and partners across the globe, which helped us achieve this significant milestone in such a short span of time,” said Andrew House, President and Global CEO of Sony Interactive Entertainment. “We will strive to deliver even more exciting gaming experiences to our users, further driving the momentum and accelerating the expansion of the PS4 platform and its business this fiscal year by offering an unparalleled line-up of games, bringing our virtual reality system, PlayStation VR, to market and providing ground-breaking features and network services.”
On the software front, much anticipated title, Uncharted 4: A Thief's End (SIE WWS), was released on May 10, recording remarkable global sales of over 2.7 million units in just one week. PS4 software portfolio will continue to expand with highly anticipated games including FINAL FANTASY XV (SQUARE ENIX CO., LTD), Nioh (KOEI TECMO GAMES CO., LTD.), Ryu ga Gotoku 6 (SEGA Games Co., Ltd.), Gran Turismo SPORT, Gravity Rush 2, and The Last Guardian. The independent development community will also continue to deliver a variety of innovative new titles for PS4 including DOWNWELL (Devolver Digital), Jotun (Thunder Lotus Games) and Push Me Pull You (House House Games).
Lock down the battlefield as Riktor, the new tank Hero in Paragon. Play Riktor on Tuesday, May 31.
We’d like to introduce you to the latest Hero. We call this Support Tank … Riktor. He’s a cyborg with serious reach. Get your first look at Riktor below. You’ll be able to play Riktor as part of our update on Tuesday, May 31.
The TL;DR on Riktor is that he is a melee tank who specializes in crowd control. He's a powerful initiator who brings order to the battlefield by locking down targets and pacifying enemies. His Riplash ability reaches out with his electric chain and pulls in enemy Heroes and/or minions while dealing damage. His Shock Therapy disrupts enemies by silencing them and his Skewer Ultimate uses a web of chains to damage and stun everyone in his path.
As always, all Heroes in Paragon are free, so if you're in Early Access you'll be able to jump in as Riktor on Tuesday. If you're not in Early Access yet, you can pick up a Founder's Pack to get into the action. See you on the battlefield!
Absolver Delivers Georgusly Devastating Punches to Your Ribcage
Independent developer Sloclap and amateur martial artists Devolver Digital have announced Absolver, an online combat RPG, set to arrive on PC and consoles in 2017.
Absolver puts players behind the mask of a Prospect, who has taken a sacred vow and chosen to join the Absolvers, an elite corps of combatants fighting to maintain stability in the world. Monitored by the Guides, the new rulers of the fallen Adal Empire, players will wander these forsaken lands and encounter other Prospects online in order to learn their place in this world and eventually become Absolvers. Along the way, they will learn new combat styles and attacks, and acquire better weapons, powers and armor. Battles between warriors are an intense real-time flow of attacks, dodges, feints and counters, with all aspects of gameplay customizable, including combat styles, weapons and even individual attack sequences in the player's Combat Deck. Build a team of warriors to fight side by side with you in the dungeon mines of Adal (PvE) or put your skill on display in dedicated combat arenas (PvP) scattered across the land.
"The studio is excited to debut our first game with Devolver Digital and get it into the hands of gamers and media at E3; Absolver is the result of our combined experiences in game development and we believe that our team has created something special together," said Pierre de Margerie, creative lead at developer Sloclap. "We think the world would be a much better place if there were no guns. Then we could finally focus on important things, like sword fighting and how to kill a man with one punch."
Absolver will have hands-on demos for media and industry fancypants at E3 2016 at the Devolver Digital tailgate June 14 - 17 with gameplay set to debut on Twitch June 13 at 5:00PM Pacific at twitch.tv/twitch.
"Our extensive, international focus groups illustrate that people want to be able to punch faceless, nameless strangers over the internet," notes Devolver Digital CFO Fork Parker. "Absolver is going to be your digital outlet for real-time, fluid beatdowns of those that stand against you."
Ultra Ultra has announced their third-person adventure, ECHO on Steam Greenlight. Click on the Headline for the trailer.
After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost. But nothing could have prepared her for what she’ll face in the ancient halls below.
The experience starts as a character driven journey of discovery, but as it unfolds it evolves into something altogether more punishing. Gameplay revolves around Stealth and Action, as you face off against the strange workings of this place. You might be quick on your feet and quite able to defend yourself, but everything has consequences here. Whatever your strategy, one thing is certain: You must keep your wits about you if you are to survive the Palace.