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  1. Amazon shutting down Underground 'actually free' game marketplace
  2. Blog: Memory optimization in Unity WebGL - Part 2
  3. Blog: Relationship between the player and the game through controls
  4. Don't Miss: 7 crafting systems game designers should study
  5. Playerunknown's Battlegrounds has sold 2M copies in under two months
  6. PopCap's Seattle studio hit with layoffs
  7. Get a job: Telltale Games is hiring a Sr. UI Designer
  8. The Strong nets bounty of game dev artifacts from IF pioneer Scott Adams
  9. Video: Raw Data devs share lessons learned from Early Access
  10. Games drive strong earnings for Angry Birds maker Rovio
  11. Hearthstone gains 20M players in a year, surpassing 70M to date
  12. How TumbleSeed grew out of an '80s arcade game: Ice Cold Beer
  13. Postmortem: Thomas Brush's Pinstripe
  14. Blog: An introduction to Unity Editor scripting - Part 1
  15. Remedy signs $8.45M publishing deal with 505 Games
  16. Former Guerrilla art directors form new studio, Polygon Treehouse
  17. Nintendo president: Switch can approach 'relative parity' with Wii
  18. Blog: Building a narrative in Streams of Nurture
  19. VRDC Fall 2017 adds fresh talks on Cyan's Obduction and VR in healthcare
  20. Chat with Playerunknown's Battlegrounds creative lead Brendan Greene at 3PM EDT
  21. For the Switch, Nintendo hopes 'one is not really enough' per household
  22. Blog: Reinventing cinematic storytelling for virtual reality - Part 1
  23. Get a job: System Era is hiring a Sr. Gameplay Engineer
  24. Don't Miss: How Yacht Club Games localized Shovel Knight for Japan
  25. Video: Style through economy -- a game dev guide to low-poly modeling
  26. 4 interesting comments from Nintendo's Q& A session
  27. Some advice for game modders from the creator of Playerunknown's Battlegrounds
  28. U.S. politicians form Congressional caucus dedicated to VR & AR tech
  29. Russian firm Xsolla partners with Epic to put up $50M Unreal dev fund
  30. ZeniMax pressures Prey for the Gods devs to make a name change
  31. Designing Prey's sci-fi space station to be like a 'mega-dungeon'
  32. Blog: Thoughts on first-person-narrative game trailers
  33. 'Skin economy is a good thing,' says Playerunknown's Battlegrounds creator
  34. TIGA aiming to increase employment in UK games industry by 40 percent
  35. The fight for accessibility in Marvel vs. Capcom Infinite
  36. Blog: Scaling dedicated game servers with Kubernetes - Part 1
  37. We're chatting with What Remains of Edith Finch's Ian Dallas at 3PM EDT
  38. Blog: Reinventing cinematic storytelling for virtual reality - Part 2
  39. Four games, including Pokemon and Halo, join World Video Game Hall of Fame
  40. Don't Miss: How would the Affordable Care Act repeal impact independent devs?
  41. 2K Games president Christoph Hartmann has stepped down
  42. Get a job: Schell Games is hiring a Game Producer
  43. Valve has overhauled the way Steam handles game gifting
  44. Activision Blizzard sees record Q1 earnings -- 80% of which came from digital sales
  45. Fan buys lot of stuff on eBay, finds StarCraft gold master source code
  46. Why What Remains of Edith Finch doesn't give players all the answers
  47. Oculus Story Studio is getting shut down
  48. E3 will play host to a new, multi-day fan-focused event: E3 Coliseum
  49. Tom Hall: 5 key design lessons I learned directing Wolfenstein 3D
  50. Blog: What did the global mobile market teach us in 2016?
  51. Blog: Take a look at these old game proposal documents
  52. Overwatch just became a billion-dollar franchise
  53. Learn, learn, learn: Storytelling tips from the director of What Remains of Edith Fin
  54. NaturalMotion founder Torsten Reil stepping down after 15 years
  55. Valve doubles down on transparency with new Steam Support Stats page
  56. Blog: Breaking down the success of Lethal League
  57. Blog: Reinventing cinematic storytelling for VR - Part 3
  58. Warren Spector & Tim Schafer will have a public chat as part of a Starbreeze livestr
  59. That Nintendo PlayStation prototype has been restored to working condition
  60. Don't Miss: Arkane's Colantonio on going from Arx Fatalis to Prey
  61. Persona dev: When dev cycles run long, 'you start to question your instincts'
  62. Video: What AR/VR game devs can (and should) learn from MMOs
  63. Get a job: Be a System Engineer at Disruptor Beam
  64. Maker Studios wrapped up in new, more 'curated' Disney YouTube network
  65. Heads up, Unreal devs: Steam Audio SDK now works with UE4
  66. Video Game Deep Cuts: A Raw Data Scanner NESticle
  67. Game Design Deep Dive: Creating a one-touch platformer in ZIP ZAP
  68. Blog: Story, what is it good for?
  69. Fledgling publisher The Imaginarium Studios undergoing major restructure
  70. Blog: Making it work as a solo game developer
  71. Footage of rare Sonic skateboarding prototype emerges
  72. Sid Meier says CivWorld's skewed progression system alienated intelligent players
  73. Mobile RPG Final Fantasy Brave Exvius passes 20M downloads
  74. Don't Miss: Most players won't finish your game - and that's not a bad thing
  75. Get a job: Giant Squid is hiring a Gameplay Programmer
  76. There's value in embracing 'new ideas, from other people,' says Sid Meier
  77. Video: The mechanics and monetization of self-playing games
  78. Transparency is the solution to Steam's discoverability problem, says Valve
  79. 7 classic RPGs that inspired Cosmic Star Heroine
  80. Blog: A postmortem of our first-person adventure, Leaving Lyndow
  81. Using costume design to create cohesive worlds and compelling characters
  82. Blog: What makes a good game conference for indie devs?
  83. War Child launches GameOn, a fundraising hub for game devs
  84. Blog: Creating the audiovisuals in Streams of Nurture
  85. Korean giant Smilegate partners with Phaser Lock for VR debut
  86. Blog: Game dev lessons from Reboot Develop
  87. Don't Miss: Learning from your earliest video game experiences
  88. Noah Falstein shares lessons learned from 37 years in game development
  89. Video: A classic game postmortem for Yoot Saito's Seaman
  90. 61 percent of EA's game sales last year were digital
  91. Nvidia revenue jumps thanks in part to launch of Nintendo Switch
  92. Designer Interview: Crafting Flinthook's hookshot wasn't easy
  93. Blog: Building a better animation system in GameMaker Studio
  94. Blog: Analyzing the latest VR market data
  95. Keywords nabs localization expert XLOC for $900K
  96. Zynga funds USC design course to teach the next generation and foster diversity
  97. Survey: VR awareness has doubled over the past year, but will that mean more sales?
  98. Blog: Fighting uncertainty in game design
  99. Get some career insight from up-and-coming game developers today at 6PM EDT
  100. Sponsored: Learn how to use data and player insights to maximize your game's success
  101. Don't Miss: How feedback from eSports pros improved a casual matching game
  102. Blog: The key rules of trade show marketing
  103. EA expects 40% of industry-wide game sales to be digital this year
  104. Attend VRDC Fall 2017 and learn about Tilt Brush and phobia care in VR
  105. Rime can't fix its price disparity 'without selling at a loss' on the Switch
  106. Get a job: Be a 3D Character Artist at Intrepid Studios
  107. Google acquires Job Simulator dev Owlchemy Labs
  108. PlayStation picks up former Lionhead studio director Stuart Whyte
  109. Learn how these developers are building their careers (so you can improve yours)
  110. Blog: What I learned playing fantasy football...for indie games
  111. Blog: The future of IAP monetization in mobile games
  112. Square Enix parting ways with Hitman developer IO Interactive
  113. Square Enix posts 'record-high' sales and profits as key franchises deliver
  114. Blog: Making game ready assets using photogrammetry
  115. Blog: An introduction to Unity Editor scripting - Part 2
  116. Magic Leap settles discrimination lawsuit with former exec
  117. Don't Miss: Ethics 101 - Designing morality in games
  118. Pocket Gems sees $90M investment from Tencent
  119. Get a job: Gameloft is hiring an FX Artist
  120. What can student game devs do to avoid crunch?
  121. SpatialOS dev Improbable nets $502M in funding
  122. How Zach Gage fine-tuned the difficulty curve of TypeShift
  123. Civilization V lead developer Jon Shafer joins Paradox Interactive
  124. Blog: What makes Dead Cells' reveal trailer near-perfect?
  125. Acer to sell mixed reality headset with motion controllers for $399
  126. Blizzard uses a 'balance triangle' to keep Overwatch competitive
  127. Chat with the lead designer of the new Prey at 3PM EDT
  128. Remedy's Alan Wake to be delisted in wake of expiring music licenses
  129. Nexon kicks off first fiscal quarter with record earnings
  130. Don't Miss: How Remedy rewrote its engine tech to make Alan Wake
  131. Blog: Six ways to get a better Metacritic score
  132. Get a job: Telltale Games is hiring a UI Artist
  133. Blog: Hunting for synchronicity in multiplayer
  134. Gearbox recruits 16 SMU Guildhall grads for VR project
  135. Get some design advice from Prey lead designer Ricardo Bare
  136. Video: Breaking down procedural narrative generation
  137. Dan Ayoub departs Halo dev 343 Industries
  138. Video Game Deep Cuts: Phoenix Point's Typeshift Prophet
  139. 5 design lessons 90s-style shooter Strafe cribs from classic games
  140. Report: Nintendo is bringing The Legend of Zelda to smartphones
  141. Blog: 6 reasons for having a defenseless protagonist
  142. Prey designer Ricardo Bare explains why diverse characters matter
  143. Universally speaking: Why 'comfort' was the PSVR's greatest challenge
  144. The 'unstructured, creative process' that brought Inside to life
  145. Don't Miss: Tactical level design - Understanding space in games
  146. All 15,000 'fan passes' to E3 have been sold
  147. Get a job: Blue Isle Studios is hiring a Gameplay Programmer
  148. Video: Building Beauclair for The Witcher 3's Blood and Wine DLC
  149. Obituary: Arcana Heart developer Tohru Sakurai
  150. With a legal win against Oculus, ZeniMax turns to a new target: Samsung's Gear VR
  151. Blog: Moving beyond score systems in strategy games
  152. Blog: Writing a match-3 game in Unity
  153. Blog: Effectively showcase your game with these 7 tips
  154. Mortal Kombat co-creator Ed Boon on reinventing fighters for home consoles
  155. Obituary: Solidus Snake voice actor John Cygan
  156. Sega plans to revive 'major' franchises by 2020
  157. Blog: Some advice for game dev grads of 2017
  158. Consumer fatigue? Poor marketing? Paradox explains why Tyranny struggled to hit sales
  159. Ubisoft says half of all its sales last year were digital
  160. Blog: The rapidly changing landscape of accessibility for blind gamers
  161. Don't Miss: Injustice 2 and the balancing act of adding gear to a fighting game
  162. How Prey's designers turned technical limitations into inspiration
  163. Q& A: The indie curator behind the '1000 Game Makers' Twitter feed
  164. Get a job: Sony PlayStation is hiring a Sr. Programmer for VR
  165. Video: Composing the music and sound of Hyper Light Drifter
  166. In the name of the algorithm, Valve nerfs Steam Trading Cards
  167. Minecraft dev sacrifices Nirvana in-joke to save players' parrots
  168. Grasshopper's F2P PS4 game Let It Die surpasses 3 million downloads
  169. Crafting the bizarre, off-kilter gameworld of Little Nightmares
  170. Blog: Composing video game music to build suspense - Part 5
  171. Stellaris developer Paradox Interactive opens new mobile studio
  172. Blog: Analyzing the strengths of Japanese games
  173. Obituary: Veteran programmer and developer John Tessin
  174. Keywords acquires game engineering specialist GameSim
  175. Jagex to use SpatialOS world creation platform in future projects
  176. Learn about the future of VR and the design of Google Earth VR at VRDC Fall 2017!
  177. Learn how to make mystery games with the developer of Kona at 3PM EDT
  178. Oculus' latest developer portal changes are geared at addressing key complaints
  179. Blog: Why retro gaming isn't just about pixel art
  180. Salvaging a dying F2P browser game by going premium
  181. Blog: Five suggestions for building a satisfying 4X endgame
  182. Don't Miss: How the Witcher devs turn ideas into actual game features
  183. The Witcher source material to be adapted as a Netflix series
  184. Prey designer Ricardo Bare's advice for prototyping is abstract but valuable
  185. Google announces support for standalone Daydream VR headsets
  186. Video: Designing conflict & high-tension moments in 'Secret Hitler'
  187. Get a job: Disruptor Beam is hiring a Game Designer
  188. Take a look at the indie biz strategy that made Kona successful on Steam
  189. Price & scarcity concerns drive a growing bootleg Amiibo scene
  190. Why Bungie overstaffed on Halo: to train its devs for Destiny
  191. Preventing players from getting lost in Outlast 2
  192. Blog: Little machines working together - Part 1
  193. Blog: A legal guide to music licensing contracts
  194. Kona dev says the secret to success lies in creating something unique
  195. Facebook doubles down on eSports with ESL partnership
  196. Blog: The making of Streams of Nurture - Part IV
  197. Come Sailaway with us and dev Richard Knol at 3 PM ET on Twitch!
  198. This week in video game blogging: When the character is the story
  199. Life is Strange has sold over 3M copies
  200. Google unveils Tango-based Visual Positioning System
  201. Don't Miss: Tackling real-world problems through game design in Life is Strange
  202. Get a job: Playwing is hiring a Gameplay Programmer
  203. Video: How Ensemble Studios crafted the terrain of Halo Wars
  204. How a single dev turned a side project into a successful sailing sim
  205. Inside cleans up at the 2017 Nordic Game Awards
  206. Bungie's Destiny 2 will be the first non-Blizzard game sold on Battle.net
  207. Mario Kart 8 Deluxe devs patch out potentially obscene taunt
  208. How Scanner Sombre immerses players in a pitch-black cave: sound and lasers
  209. Blog: What can game devs learn from Dungeons & Dragons?
  210. Conservative party's immigration policy could hurt UK game devs, warns UKIE
  211. How World of Warcraft inspired Destiny's raids
  212. SteamVR goes social with Second Life style update
  213. Chat with World to the West's lead designer today at 3PM EDT
  214. How Kona's devs used the Canada Media Fund, and why they won't use it again
  215. Don't Miss: A game design deep dive into Rocket League's rocket jumps
  216. A report from GaymerX Australia
  217. Video: We failed at publishing competitive games so you don't have to
  218. Why Chinese industrial firms are snapping up game studios: 'You can buy profit'
  219. Get a job: Be a UI Artist at Telltale Games
  220. How Rain Games built on Teslagrad's fiction to make World to the West
  221. There's now 45 million people gabbing about games on Discord
  222. Video Game Deep Cuts: Gnog Bunnies Love Snipperclips
  223. Aaero designers agonized over being 'too Rez-like'
  224. Blog: How we designed a third-person VR experience
  225. Why creating an internal wiki could do more harm than good
  226. Keyword expands art service line-up with $6M Strongbox purchase
  227. How Alexis Kennedy is writing the next Dragon Age
  228. Blog: Does your video game have too many words?
  229. Blog: Next-gen cel shading in Unity 5.6
  230. The early games and tech that inspired a generation of game devs
  231. Don't Miss: How VR devs are tackling locomotion in virtual space
  232. Video: Lessons learned making Ark: Survival Evolved in Early Access
  233. Rockstar delays Red Dead 2 to 2018, giving devs more breathing room this holiday
  234. Get a job: Insomniac Games is hiring a FX Artist
  235. Valve's ownership of Dota 2 is set to be decided by a jury
  236. Departed Kerbal Space Program devs now work at Valve