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This Week In Geek - Boba Fett Edition

Posted 07-05-2014 at 06:29 PM by sai tyrus

New post up. Summarizing crap from here and elsewhere.
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Renegade Paragon
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Legendary Star-Lord #1 - Terry Dodson Variant Cover

Posted 07-04-2014 at 11:38 AM by Emabulator

Legendary Star-Lord #1 Cover B Midtown Exclusive Terry Dodson Variant Cover
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Most Depressing thing I read all week.

Posted 07-04-2014 at 11:20 AM by Demo_Boy

Random poster on Kotaku said:

I have to laugh a little at the angst of game designers. They all believe they could be the Stanley Kubrick of video games. The truth is that video games have more in common with porn than they do with Casablanca.

Eventually as game designers get older, (as I have seen with most of my game designer friends) we move into designing slot machines (pokies) and video poker games. And give up all hope of a legacy.
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A random forum post by a smart guy named "Uncompetitive"

Posted 07-02-2014 at 03:16 PM by Demo_Boy

Found this on http://www.eurogamer.net/articles/20...ding-customers

I'd like everyone to stop using the term F2P as it clearly isn't Free to Play. You aren't free to play a game on your mobile whenever you choose to as some block access unless you wait or pay. It may help to replace the term with less disingenuous acronyms, so here are some suggestions of what the community could use instead:

P2E - Pay to...
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The kind of Procedural-Generation game I would make

Posted 06-29-2014 at 11:05 AM by Anenome

Originally Posted by AkumaATR View Post
The biggest reason why it's not done is that it's really hard.
Right, that's why it's worth doing. It might be foundational.

You talk about physics rules--you can just as easily create story rules and populate storylines with pro-gen pathing to creating a lot of storying.

The usual problem with this is that it can turn into bland repetition. But I can see the end of the tunnel, where it's possible to put enough effort into a pro-gen questing to make it look very...
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