Originally Posted by AkumaATR
The biggest reason why it's not done is that it's really hard.
Right, that's why it's worth doing. It might be foundational.
You talk about physics rules--you can just as easily create story rules and populate storylines with pro-gen pathing to creating a lot of storying.
The usual problem with this is that it can turn into bland repetition. But I can see the end of the tunnel, where it's possible to put enough effort into a pro-gen questing to make it look very...