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Time to Take the Brakes Off Game Design

Posted 01-31-2010 at 02:42 PM by Anenome
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I'd like to talk about an issue that affects all of us as gamers. It's about the positive and negative affects of gaming history on our hobby.

We live in a world still indelibly marked by past games and past technology. The constraints of the past are hampering us today.

Let me give you an example: Wolfenstein / Doom.
Doom is a great example of how technological constraints determined what kind of game was made.

It wasn't technologically possible to create...
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