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Mulligans in Hearthstone and Magic

Posted 04-28-2014 at 08:33 PM by Spacebear
Updated 04-29-2014 at 10:32 PM by Spacebear

So somebody brought up an idea on twitter today. (The person who came up with the idea doesn't really matter)

(Ok, it was Day9, now shut up)

What if you took Magic: the Gathering's existing mulligan rule, and replaced it with Hearthstone's much more lenient mulligan rule?

Quick summary of both: In MTG, when you get your opening hand of 7 cards, you have a single choice to make- mulligan, or keep? If you mulligan, you reshuffle your deck and draw a completely...
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Spring Update 2014: Mechwarrior Online

Posted 04-09-2014 at 10:08 AM by lockwoodx
Updated 04-09-2014 at 10:21 AM by lockwoodx


It's totally f2p and the controls need tweaking for everyone's keyboard setup to feel comfortable so look them over first. There's no built in voice chat so guilds have advantages like ours where I can ge you in. It's 12 vs 12 death match, capture and hold, and capture the base. The game provides a rotation of 4 different "trial" mechs at a time modeled after Champion versions of mechs. Some are built alright enough to do well but
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Old

The Raid 2 - Movie Poster

Posted 03-11-2014 at 07:49 PM by Emabulator

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The Voight-Kampff
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Old

Godziila

Posted 02-21-2014 at 07:28 AM by Emabulator

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The Voight-Kampff
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Loadout: Deathmatch done correcty

Posted 02-07-2014 at 08:59 AM by lockwoodx
Updated 06-21-2014 at 12:58 PM by lockwoodx


Alright I've had my hands on it over 24 hours now and I've gone back to it 2 times after playing sessions. It's a competent poor man's quake3/UT4 without the vehicles. You can grind out some interesting and USEFUL skills along with an attractive easy to use interface. The gameplay is buttery smooth along with a wicked power jump. (think half-life one style ctrl-jumping around Crossfire map with the jump pack and character physics that handle...
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