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Some thoughts on 4x turn based strategy games

Posted 06-16-2015 at 09:06 AM by AlienDev

Pretty much all 4X strategy games take the Civilization approach to city facilities (a list of buildings constructed at a city) and I feel I've got a better idea.

So instead of having a list of city facilities the player must build the correct facility in the city radius. So say you need a vehicale factory to build a rover and in most games you'd just build it (aka add to the list of city facilities) and then start turning out rovers. My idea would require the player build a vehicle...
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