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-   -   One Quarter One Play - Ghouls'n Ghosts (http://www.evilavatar.com/forums/showthread.php?t=261359)

BeardedSonOfNel 06-30-2019 04:56 PM

One Quarter One Play - Ghouls'n Ghosts
 

Ghouls'n Ghosts. I don't like my chances here. Click on the headline to learn more about the game, and see how far I get on one quarter with no practice rounds.

BeardedSonOfNel 06-30-2019 04:56 PM


I don’t know why I felt like punishing myself this Sunday, but I did. This week’s One Quarter One Play is the Ghost‘n Goblins sequel Ghouls‘n Ghosts. Released to the arcades in 1988, Ghouls‘n Ghosts was developed and published by Capcom.

The story of the game is basic, but does what it needs to for a side-scrolling action game. It’s three years after the events that took place in the first game. Once again demons and other monsters have returned. Princess Prin Prin is struck with a light beam, and Lucifer has taken her soul. It’s up to Arthur once again to defeat Lucifer, and return the princesses soul to her body. So, we’re off to save a princess!

Ghouls‘n Ghosts plays a lot like it’s predecessor with Arthur starting out with a lance for a weapon that he throws. Other weapons can be collected along the way, but Arthur can only hold one weapon at a time. Armor upgrades can be found along the way as well.

Overall I find Ghouls‘n Ghosts to be a very hard game. I did better after a few practice rounds, and while it is a tough game; I think it’s fair, and that’s why I keep coming back.

Hardware
Ghouls‘n Ghosts ran on Capcom’s CP System, or CPS. Prior to the CPS Capcom used a lot of different hardware configurations. This was costly, and Capcom set out to create a system board that would used to run multiple games. The Street Fighter II games are the best known that used this system board.

CPU:
  • Primary: Motorola 68000 @ 10 MHz (some later boards 12 MHz)
  • Secondary: Zilog Z80 @ 3.579 MHz
Sound chips:
  • Yamaha YM2151 @ 3.579 MHz
  • Oki OKI6295 @ 1 MHz (7.576 kHz samples)
Display
  • Resolution: Raster, 384x224 @ 59.6294 Hz
  • Color depth: 16-bit (12-bit RGB with 4-bit brightness value)
  • Colors available: 65,536[1]
  • Onscreen colors: 4096[1] (192 global palettes with 16 colors each)
  • Sprites:
  • Simultaneously displayable: 256 (per scanlines)
  • Sizes: 16x16, max. 16 colors (15 unique + 1 transparent)
  • Vertical and horizontal flipping capability
  • Tiles: Sizes 8x8, 16x16, 32x32 with 16 colors (15 unique + 1 transparent)
  • Tile maps: 3 maps, 512x512, 1024x1024, 2048x2048 pixel
RAM:
  • 64 KB WORK RAM + 192 KB VRAM (Shadow)
  • PPU: 192 KB VRAM + 16 KB CACHE RAM
  • Z80 RAM: 2 KB WORK RAM

So here is my first play today with no practice rounds. I was disappointed that I picked up the sword :mad:


Several ports were released to just about every computer and console at the time. I have personally played the Sega Genesis, and Super Nintendo versions. I like the Genesis version better, but that’s probably because I’ve played it more. I am looking for a disk version for the Commodore 64, so if any of you can help a brother out :)

brandonjclark 06-30-2019 05:02 PM

I need to take another swing at this game. As a kid when it came out it was too hard to like for me.

BeardedSonOfNel 06-30-2019 05:06 PM

Quote:

Originally Posted by brandonjclark (Post 2540335)
I need to take another swing at this game. As a kid when it came out it was too hard to like for me.

Oh, it's still hard, but I have better patience now than I did as a kid.

vallor 06-30-2019 05:08 PM

This thing was designed to have a certain "kills per minute" to suck as many quarters down as possible. Only the most dexterous could play this game with any economy.

I hated it. And ended up spending a ton of money on it. When it finally got ported I breathed a sigh of relief.

BeardedSonOfNel 06-30-2019 05:21 PM

Quote:

Originally Posted by vallor (Post 2540338)
This thing was designed to have a certain "kills per minute" to suck as many quarters down as possible. Only the most dexterous could play this game with any economy.

I hated it. And ended up spending a ton of money on it. When it finally got ported I breathed a sigh of relief.

No doubt. It was one of the first Genesis games I owned. My brother was always better at it than me.

Evil Avatar 06-30-2019 06:58 PM

I didn't even realize that this one was available on a console. I'll have to see if it is in one of the Capcom collections you can get on the PS3 or PS4.

vallor 06-30-2019 07:33 PM

Quote:

Originally Posted by Evil Avatar (Post 2540347)
I didn't even realize that this one was available on a console. I'll have to see if it is in one of the Capcom collections you can get on the PS3 or PS4.

You have to be careful of the early ports. The systems weren't great and occasionally they would have hitches and desyncs. This caused the critters to sometimes not show on their already erratic paths properly and kill you.

The MAME/ROM version is probably still the best.

Kawika 06-30-2019 09:20 PM

Quote:

Originally Posted by Evil Avatar (Post 2540347)
I didn't even realize that this one was available on a console. I'll have to see if it is in one of the Capcom collections you can get on the PS3 or PS4.

Sega Saturn has the best home version but that probably won't help you out. You can get the the SNES classic and Genesis classic.

I'm torn between the Super Grafx (pce engine) port and Genesis as far as home versions. The SNES ROM actually has a fix you can get that gets rid of a lot of the slow down.

Saturn has all the G&G games including Ghost and Goblins and it's JP only.

Scherge 07-01-2019 02:41 AM

Quote:

Originally Posted by BeardedSonOfNel (Post 2540334)
I was disappointed that I picked up the sword :mad:

Wow, that sword sucks. Why is it even there? It doesn't seem to do more damage - and wasn't it possible to throw the lance upwards as well? In that case, the sword's directional attack wouldn't be a boon either...

I never liked the Ghouls 'n Ghosts 'n Goblins games myself, because even 25 years ago (maybe not 30, but certainly once I had my Amiga), I understood that games with respawning enemies were not for me. Add to that one-hit (well, technically two-hits) player deaths, and all you get is an angry Scherge.

Congrats on getting as far as you did on your first try! I'm sure it would have taken me at least 10 attempts to get to that boss. Well, probably 20, because I would have tried every treasure chest, and I seem to remember there are some stinkers among them...

BeardedSonOfNel 07-01-2019 04:53 AM

You're right @Scherge you could throw the lance upwards. The sword is slightly stronger, but not enough to offset it's lack of range.

BalekFekete 07-01-2019 05:59 AM

Just watching that put me into fits of PTSD from the controller-hurling moments of my childhood on the Genesis. Not many games do I have such a strong love-hate relationship as this one...


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