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BeardedSonOfNel 09-09-2019 12:15 PM

One Quarter One Play - Gyruss
 

This week I time travel back to 1983. Michael Jackson was topping the charts with “Billie Jean” and “Beat It”. And, who can forget the classic “Islands in the Stream” by Kenny Rogers and Dolly Parton?

At the box office you could catch Terms of Endearment, The Outsiders, Scarface, War Games, and let’s not forget Return of the Jedi, and National Lampoon’s Vacation.

This is also the year that a fantastic arcade game known as Gyruss was released. So, click the headline to learn a little bit more about this game, and see how far I get on one quarter with no prior practice rounds.

BeardedSonOfNel 09-09-2019 12:15 PM


Welcome to this weeks One Quarter One Play. This week I take on game designer Yoshiki Okamoto’s 2nd and last game for Konami. As you all know by now I’m talking about the game Gyruss. I covered Mr. Okamoto’s first Konami (Time Pilot) game back in June. Time Pilot is a great game, and if you haven’t played it; you’re missing out!

In the Time Pilot thread I talked about Mr. Okamoto’s accomplishments in the industry, and below is a little refresher from that article.

Quote:

The game’s designer Yoshiki Okamoto did one other game for Konami which is the classic Gyruss. He then joind Capcom. At Capcom he was involved with the following games.
  • 1942 – Director
  • SonSon – Director
  • Side Arms – Director
  • Gun Smoke – Director
  • Forgotten Worlds – Director
  • Final Fight – Producer
  • Street Fighter II – Producer
  • Resident Evil – Producer
  • Resident Evil 2 – Producer

Gameplay
That said, Gyruss is a tube shooter kind of like Tempest. You control a ship that can rotate 360 degrees around the edge of the play field. Enemies zoom in and out of the tube star field, and you try to blast them. Most of the enemies you battle are space ships, but you’ll also encounter asteroids, laser beam generators, and satellites. Satellites appear in threes. Shooting the center one will power up your ships guns.

When starting the game you are greeted with a message stating that you are “2 WARPS TO NEPTUNE”. The player must complete a level to warp, and each warp takes you closer to a planet. Once you make it to a planet; you’ll see your ship fly towards it, and this launches a bonus stage (kind of like Galaga.)

In the game you’ll fly to Neptune, Uranus, Saturn, Jupiter, Mars, and Finally Earth.

Music
The background music in Gryuss is an arrangement of Johann Sebastian Bach’s Toccata and Fugue in D minor, BWV 565. Gyruss’s sound is in stereo, which according to the bonus material for Konami Arcade Classics, was achieved by utilizing discrete audio circuits.

Ports
Gryuss was ported by Parker Bros.to just about every computer, and console in 1984. Parker Brothers did a nice job of porting arcade games back in the day, and they did a fine job with Gyruss. I first owned Gryuss on the Atari 2600, and it even has music playing through the game. A year later I upgraded to the Commodore 64 version.

I thought I was done buying Gyruss, but in 1988 Konami would release a remake of the game for the Family Computer Disk System, and later that year it would be released on the NES under Konami’s Ultra label. I really like this version of the game. It adds so much, like a secondary weapon, more power ups, and boss battles. Additional stages were added as well including Venus, Mercury, and the Sun. Oh, and entering the Konami code at the title screen will net you extra lives.
Hardware
CPU:
  • 2 Z80 @ 3.072 MHz
  • 1 6809 @ 2 MHz

Sound:
  • 1 Intel 8039 @ 533 Khz
  • 5 AY-3-8910 @ 1.79 MHz

Display:
  • Raster @ 224 x 256

Finally
Here is my One Quarter One Play of Gyruss


Overall
As you can see, I like Gyruss. I bought it three times back in the 80s. At the time it was a different take on Space Invaders, and Galaga, and the graphics were impressive with the ships zooming in and out of the play field. Normally my favorite version of a game is the arcade version, but this is one of the rare occasions were I prefer the NES version.

NES Port

brandonjclark 09-09-2019 03:06 PM

OMG, who made that art for the thread?!??!?!?


I LOVE IT!

BeardedSonOfNel 09-09-2019 04:17 PM

Quote:

Originally Posted by brandonjclark (Post 2543845)
OMG, who made that art for the thread?!??!?!?


I LOVE IT!

My daughter did. :)

brandonjclark 09-09-2019 04:17 PM

Quote:

Originally Posted by BeardedSonOfNel (Post 2543851)
My daughter did. :)

Your daughter has some skills.... unique style!

BeardedSonOfNel 09-09-2019 04:33 PM

Thanks! I'll pass on the complement.

TheHulk 09-09-2019 04:42 PM

That’s quite a resume.

BeardedSonOfNel 09-09-2019 04:58 PM

Quote:

Originally Posted by TheHulk (Post 2543856)
That’s quite a resume.

Right, and I didn't list all of it!

CthulhuFan 09-10-2019 08:52 AM

I played the absolute crap out of this one as a kid, mostly on the C-64 and I had no idea that there was a NES release. Music was killer and now I know why.

Keep 'em coming, and great work!

PacerDawn 09-11-2019 10:38 AM

They should have had this game on the Asteroids Arcade 1Up machine instead of Lunar Lander. The spinner control would be excellent for it. Also that Arcade 1Up machine should have been designed as a Tempest machine instead of Asteroids as that is the only game I play on it...

BeardedSonOfNel 09-11-2019 01:22 PM

Quote:

Originally Posted by PacerDawn (Post 2543979)
They should have had this game on the Asteroids Arcade 1Up machine instead of Lunar Lander. The spinner control would be excellent for it. Also that Arcade 1Up machine should have been designed as a Tempest machine instead of Asteroids as that is the only game I play on it...

That or Star Trek. I think that used a spinner too.


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