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Resident Evil 2 Adds 'The Ghost Survivors' Mode on February 15th
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This could be pretty cool. Three short stories.
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The first few Resident Evil games are perfect for side stories like this. With what was happening within Raccoon City during the events of RE1, 2, and 3, it leaves plenty of room for interesting stories that don't focus on RE mainstays like the Redfields or Leon. |
Makes you wonder why they couldn't include this part of the game in the disc release. When it was announced before release, I thought it was some sort of "Mercenaries" or multiplayer mode, but this sounds like some singleplayer content that most retail customers would want included on the disc, especially so soon after release...
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I kid, I kid, but as an old-school collector, these practices really irk me. It wouldn't be quite as bad if it was some tacked-on multiplayer mode, but from the description, it sounds like classic singleplayer content that I might like to play again in ten years, after buying my brand-new, backwards-compatible PS6 with external Blu-ray XD drive. Seeing how Sony kicks stuff from the PlayStation Store that I have to dig out of my download list (happened to me just recently with "Ridge Racer Type 4"), I'd prefer a fully disc-based option, especially for full-price games... |
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The game is amazing and the free content is very welcome. Capcom feel like they've reestablished themselves lately as one of the very best devs around. |
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I'm working for a publisher, and I fully understand that games are rarely "ready" for release. Either the developers want to implement some amazing feature they dreamt up at the eleventh hour, or some brand manager strikes a brilliant deal with a particular store that requires an additional master, or the sales team switches around pre-order bonuses, or IT insists on using an experimental copy protection, or a new online store requires the addition/removal of features (like achievements on the Epic Store). As a professional, I understand all that. As a customer, however, I divide my games into categories like "to play casually" and "to collect". A remake of a fan-favorite classic falls into the latter category, and I'd expect it to hold the definitive version of the game, forever (or at least until an "ultimate" edition is released). Sorry about the rant. This is just a pet peeve of mine, especially for Collector's Editions that lose part of their (perceived and actual) value the moment you have to use up a DLC code... |
My son has finished both the single player campaigns and is working on the Hard Mode now. He sure seems to be having a great time!
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I ain't got time to manage limited saves, anymore. |
Man, I LOVED this game. I beat both A stories and claire's B story, did an S rank run to get the unlimited handgun. Enjoyed it hugely, and I can't wait for this DLC.
That said, hardcore is bullshit. Even with unlimited ammo nothing fucking goes down, and ink ribbons (so far) are too rare, I've had to start over completely 3 times. Also, in order to unlock the best few unlimited ammo weapons you have to S+ rank hardcore with no unlimited ammo weapons, which just doesn't sound fun. I would love to mess around with the rest of the unlimited weapons, but unlocking them doesn't sound fun. |
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