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-   -   Forget VR! Microsoft MIXED REALITY HoloLens is the Future & I HAVE IT (http://www.evilavatar.com/forums/showthread.php?t=246868)

Metal Jesus 07-14-2017 08:27 AM

Forget VR! Microsoft MIXED REALITY HoloLens is the Future & I HAVE IT
 
Microsoft's HOLOLENS is a $3,000 mixed reality technical marvel...and I got the opportunity to play many of the games ...in my own game room.


Games Shown:
Fragments
RoboRaid
Young Conker
Actiongram
Galaxy Explorer
HoloTube

Anybody else see the potential for this device? Not just for games, but other computer applications too.

Sinistar 07-14-2017 09:19 AM

Great video MJ! I do agree that the Hololens is a better step with its Mixed Reality direction over the current VR offerings. But in the end it will be AR that wins the day and that day is coming this fall.

ElektroDragon 07-14-2017 09:20 AM

Yeah I got to try one at Microsoft Build. Have fun when your field of view is a tiny rectangle barely bigger than a postage stamp. Needs a lot of work.

LostToys 07-14-2017 09:37 AM

I really do not want mixed reality for games. For work, hobbies, and other shit, yes. But not games. I play games to escape my reality and really do not want to be constrained by my environment.

Metal Jesus 07-14-2017 09:51 AM

Quote:

Originally Posted by LostToys (Post 2487974)
I really do not want mixed reality for games. For work, hobbies, and other shit, yes. But not games. I play games to escape my reality and really do not want to be constrained by my environment.

Never, ever having to deal with Motion Sickness with the Hololens sold it to me over traditional VR.

godsfriend 07-14-2017 10:49 AM

Wow, that's pretty awesome. Metal Jesus - in the video, like the first crime scene game, the characters looked jagged. Is that how you see it in person? Is that just a hardware specs limitation?

LostToys 07-14-2017 10:56 AM

I've been pretty lucky with VR so far and have only felt sick playing games where there is no specific "ground and sky". So games like EVE Valkyrie make me sick, but games like Resident Evil 7 does not. Will be interesting to see how I feel playing a flight simulator like Ace Combat 7.

Metal Jesus 07-14-2017 11:01 AM

Quote:

Originally Posted by godsfriend (Post 2487985)
the first crime scene game, the characters looked jagged. Is that how you see it in person? Is that just a hardware specs limitation?

In person the graphics for all these games look much better. I think it's because the Hololens itself is capturing the footage, flattening the images and then outputting them to 720p that they look so low res. It sucks cuz the actual experience is so much better!

vallor 07-14-2017 12:33 PM

For me AR never seemed to be a great medium for games. I thought education was the killer app but no one seems to be exploiting that opportunity.

In the last company I worked at we made medical software and I always imagined a networked classroom for something like Gross Anatomy. Instead of people cutting right into cadavers they'd first watch the instructor demonstrate in a networked VR or fully blacked out AR overlay.

Then when it came time for them they'd see the tracer lines of the proper movements before they ever did their actual first cuts. It would save millions in waste materials every year.

Same for every other step of learning as the got to their specialty and even as later as doctors were established they could practice a particular procedure using imagery of the patients to master each movement of that procedure before even going into the operating theater. Not only could this be world changing if done right but also there is many many dollars for the company that gets here first.

Games are great but I think it's selling the technology way, way short when they spend so much time talking about how you can move your TV around and play minecraft.

BTW, a tiny company, Meta, has twice the field of view as the Hololens yet their SDK and devkit is under $1,000 (and Hololens look has evolved to look remarkably close to what Meta looks like...) But they are also thinking small with using their device as a mere desktop replacement right now.

Of course Magic Leap is the ultimate. Based on what I can tell it's a lens that bends how things appear in your reina. I can't tell if it's going to be a contact lens style or in glasses because they've been holding things very close to the chest but it seems like VC companies can't leave their HQ without dropping a few hundred million on the floor on the way out. Light field blending and bending is going to be another sea change.

EDIT: One of the biggest problems IMO with Hololens you can see in the video, which was a problem with Kinect, is people don't always want to always be moving around when playing their games. In my case I'm disabled so moving around for any good amount of time isn't quite an option for me so most of these games aren't going to work for me.

saulob 07-14-2017 09:27 PM

You aim with your head? Really? I think it will be very tiresome :(

RocketMagnet 07-15-2017 01:27 AM

Really cool tech but looks very niche an limiting IMO. I would suspect decent games will be exceptionally difficult to design though I suppose you'll get some really great specialised games... like VR it's complementary gaming equipment.

You could argue that VR may implement something additional to add on HoloLens like AR functionality (Vive: additional external camera for stereo then after that it just needs the room scanning.. and you have a wide field of view "HoloLens" with good input devices already.. thinking about it you could probably do it now even with just the one camera on the vive then map out your room). So the Vive could already mimic the majority of HoloLens functionality with just software already and all of it with already available minor hardware mods?

So yeah really interesting and will be really cool if MS actually manage to deliver.. that's a big if though. Like others I think it's got some great potential outside of gaming and MS clearly have some serious talent working for them... baffles me how they keep managing to mess up so badly so frequently?

DrizziTx 07-15-2017 03:22 AM

So you touched something I have a lot to say about:
My first and biggest issue with what you write here is "Forget VR" and while I agree that AR has some amazing pros over VR, one doesn't negate the other, they are two sides of the same coin (Yes I used that old phrase) BUT in my eyes and what I perceive as the future is where Goggles we wear will do both things, both AR and VR, depending on one's need.

Letís talk about some of the points you made:
1. I think you like this much more over VR cause you are cable free, current VR offering require you to be connected to quite a few wires and be in visible range of external cameras, very cumbersome in comparison but it's obvious VR will reach this same point, it's a necessary evolution by VR for many reasons.
2. Motion sickness - I nor my friends didn't feel any, did u try the latest VR headsets? As far as I know motion sickness is pretty much solved, my experience is on the vive only.
3. Your own room - it's has it's pros and cons, I think you were blown away by the mapping of your own environment and the use of your own furniture as playing which is awesome for first time experience but at the end, it's limiting to a fault, for the same reason you were surprised to see that character in fragments past your corridor corner, it's AR and you didn't expect such behavior from it BUT next time you'll know it's possible and it won't feel so new, thatís where VR is not constrained.
4. Future for learning and more - Totally agree and that's why I believe that VR is the prologue to AR, I mean glasses that can do AR, can do VR and then you have a multitude of abilities in the same glasses. The uses for AR are infinite and we can all see these in every sci-fi movie and some series, for example the expanse 2nd season where a scientist uses something like it, BTW a gr8 series which is running currently ;)
5. A point u touched is being connected to the environment - one more reason why I prefer AR much more, VR makes the gaming experience isolated, AR keeps it connected to the people around you, I really don't like the idea of putting VR glasses on me in my living room and that's it, I'm disconnected from everyone around me... not social friendly!

Well these are my points, itís absolutely awesome you got to try these, I would love to try HoloLens as well.

Thanks for a great video, I did wonder where the HoloLens stood performance wise and now I know, Rock on ;)

AkumaATR 07-15-2017 08:24 PM

Great vid, MJ! Neat to see you covering an exciting new kind of tech earlier than a lot of bigger sources! An opportunity that doesn't come around that often, I would imagine.

SpectralThundr 07-15-2017 08:47 PM

Quote:

Originally Posted by Metal Jesus (Post 2487988)
In person the graphics for all these games look much better. I think it's because the Hololens itself is capturing the footage, flattening the images and then outputting them to 720p that they look so low res. It sucks cuz the actual experience is so much better!

And at the end of the day still an overpriced gimmick that the tech isn't there yet.

JazGalaxy 07-16-2017 11:10 AM

Quote:

Originally Posted by DrizziTx (Post 2488031)
So you touched something I have a lot to say about:
My first and biggest issue with what you write here is "Forget VR" and while I agree that AR has some amazing pros over VR, one doesn't negate the other, they are two sides of the same coin (Yes I used that old phrase) BUT in my eyes and what I perceive as the future is where Goggles we wear will do both things, both AR and VR, depending on one's need.

Letís talk about some of the points you made:
1. I think you like this much more over VR cause you are cable free, current VR offering require you to be connected to quite a few wires and be in visible range of external cameras, very cumbersome in comparison but it's obvious VR will reach this same point, it's a necessary evolution by VR for many reasons.
2. Motion sickness - I nor my friends didn't feel any, did u try the latest VR headsets? As far as I know motion sickness is pretty much solved, my experience is on the vive only.
3. Your own room - it's has it's pros and cons, I think you were blown away by the mapping of your own environment and the use of your own furniture as playing which is awesome for first time experience but at the end, it's limiting to a fault, for the same reason you were surprised to see that character in fragments past your corridor corner, it's AR and you didn't expect such behavior from it BUT next time you'll know it's possible and it won't feel so new, thatís where VR is not constrained.
4. Future for learning and more - Totally agree and that's why I believe that VR is the prologue to AR, I mean glasses that can do AR, can do VR and then you have a multitude of abilities in the same glasses. The uses for AR are infinite and we can all see these in every sci-fi movie and some series, for example the expanse 2nd season where a scientist uses something like it, BTW a gr8 series which is running currently ;)
5. A point u touched is being connected to the environment - one more reason why I prefer AR much more, VR makes the gaming experience isolated, AR keeps it connected to the people around you, I really don't like the idea of putting VR glasses on me in my living room and that's it, I'm disconnected from everyone around me... not social friendly!

Well these are my points, itís absolutely awesome you got to try these, I would love to try HoloLens as well.

Thanks for a great video, I did wonder where the HoloLens stood performance wise and now I know, Rock on ;)

Thank you so much for writing this so that I didn't have to. Putting VR and AR against one another is stupid because they do completely different things. It's comparing coke and jack Daniels and saying that one will overcome the other. Why is that even a conversation? They're not the same thing and they don't compete. I'm SUPER excited for AR. But the idea that I'm going to lose interest in VR because of it is silly.

VR is awesome and it's not going anywhere.

Scherge 07-17-2017 06:16 AM

Sorry to be a negative nancy once more, but what I saw in this video were "Crappy Game" 1, 2 and 3, played on 3,000-dollar hardware. Somehow, they were awesome because you played them in your room, but seriously: Those WERE crappy games. Being surprised by a murderer in your own apartment might be horrifying (and amazing to some people), but the rest of it seemed like a routine hidden-object game. "Conker's Couch-Coin-Collecting Capers" made absolutely no sense to me, and that 3D-robot-shooting thing looked almost exactly like the 1st-generation AR games on 3DS and PS Vita. I admit you had to look at a specific point in order for them to work, but visuals and actual gameplay were pretty much identical.

Now, I understand that you could easily turn the HoloLens into a "regular" VR device, allowing you to switch functionalities, so you don't have to watch ghost movies hovering in front of your cluttered walls. The scanning feature is impressive too (if a little bit scary in times of constant surveillance), and, of course, no wires are best wires. But everything else screams "Nobody's gonna buy this, and not just because of the price!"


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