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DrizziTx 12-22-2018 03:24 AM

Star Citizen Dev Targets Mid-2020 Beta for Squadron 42 Single-Player Campaign
 

Star Citizen dev targets mid-2020 beta for Squadron 42 single-player campaign

Quote:

Big news in the world of Star Citizen: the developers have said they're targeting a mid-2020 beta for Squadron 42, the single-player campaign portion of the space sim, and 10 per cent of Cloud Imperium Games has been sold to investors.
Quote:

"Of course, also like its Star Citizen counterpart, the Squadron 42 roadmap is not necessarily exhaustive and may be changed or updated as development continues," CIG warned. "Make sure you read the caveats, and enjoy this insight into the process."

Meanwhile, CIG boss Chris Roberts announced 10 per cent of the company has been sold to investors, with a total of $46m invested. This values the company, which is actually two companies: Cloud Imperium US, LLC and Cloud Imperium UK Limited, at around $460m.
Quote:

Star Citizen began life back in 2012 as a crowdfunded game and, six years later, continues to describe its customers as people who "pledge" to the project. Perhaps with this in mind, Roberts stressed the $46m investment is dedicated to marketing Squadron 42, not developing it. Additionally, CIG has taken the unusual step of publishing its historical financials from 2012 to 2017. This reveals how much money has been raised from customers as well as how it's spent globally.
I know there has been lots of hate or skepticism here about this game, many see it as a failure, scam, money sink ... maybe, but I for one sit on the fence and choose to believe in it and in Roberts with my small initial kick-starter investment of 30$.
I still remember the days of his "when it's done" like when he worked on Strike Commander during his golden years.
Yes 6 years is preposterous in our day and age (though there are many preposterous things as well like games in beta all the time, p2w and so on) and the game engine ages in the meantime, but if he ends up delivering, I care not.

Link to article here

SpectralThundr 12-22-2018 06:43 AM

Again his issue is feature creep and not having anyone above him to not only keep him grounded, but keep him focused. For the types of millions he has brought in with this, the game SHOULD have been done about 2 years ago. 2020?? Good god that's ridiculous.

Most games don't have 300 million dollar budgets and still ship within 24 months generally. That people still give him a pass and praise the guy like he's Gods gift to game development is lunacy.

Mad Max RW 12-22-2018 08:09 AM

Look at his history after the first Wing Commander. Every project he was kicked off because of shit like this. Nobody had good experiences working under him. Warren Spector laughs at the mention of his name. Do you know what Chris Roberts was doing after his failed career as a movie director and before trying to claw his way back into the game industry through kickstarter? He was a used car salesman for D-list celebrities. Do you know what his wife and face of Star Citizen, Sandi Gardiner, was up to before this? Tickle porn. The videos are on pornhub and are equally hilarious and sad. Their invented companies owe millions of dollars all over the world. Star Citizen's assets technically belong to a bank. That's the tip of the iceburg. How is it that No Man's Sky, with a dozen people under a microscope, did in a year what they can't do with hundreds and many times the amount of money?

BadIronTree 12-22-2018 09:30 AM

Feature creep ended at 2014 ... people keep saying that just to have something to say...

btw: a good interview is here:
https://venturebeat.com/2018/12/20/star-citizen-creator-cloud-imperium-games-raised-46-million-to-launch-big-game-in-2020/

Also 2018 was the best year for this crowdfunding
Now we can see were they spend it...
https://cloudimperiumgames.com/blog/...017-financials
https://cloudimperiumgames.com/blog/...nvestment-news
https://cloudimperiumgames.com/blog/...ent-fact-sheet

Also The billionaire that gave 46 millions for marketing had the company evaluated for 460+ millions :D

People don't give out if they think its a scam...
Also for the 6 year thing ... THERE WAS NO COMPANY in 2013!!! just 10 guys in a basement in texas!!!
People think that studios like Rockstar and blizzard were made in day ? FFS

BadIronTree 12-22-2018 09:33 AM

Also I forgot after my facepalm

The most important :

https://robertsspaceindustries.com/c...a-34-Available

Star Citizen Alpha 3.4 Available
https://c1.staticflickr.com/5/4851/4...af9c50c9_c.jpg

PatrickRes9 12-22-2018 11:19 AM

Quote:

Originally Posted by Mad Max RW (Post 2526901)
Warren Spector laughs at the mention of his name. Do you know what Chris Roberts was doing after his failed career as a movie director and before trying to claw his way back into the game industry through kickstarter? He was a used car salesman for D-list celebrities. Do you know what his wife and face of Star Citizen, Sandi Gardiner, was up to before this? Tickle porn. The videos are on pornhub and are equally hilarious and sad

LOL What in the fu%$ is tickle porn??

SpectralThundr 12-22-2018 12:09 PM

Bad Iron you sound like a goddamn cult member. Seriously. Enjoy your fleecing.

Mad Max RW 12-22-2018 12:51 PM

Quote:

Originally Posted by PatrickRes9 (Post 2526908)
LOL What in the fu%$ is tickle porn??

Before Sandi Gardiner and Star Citizen I had never heard of tickle porn. It's everything you imagine. Not quite the high caliber as cake fart porn, however.

BadIronTree never explains what he gets when someone uses the referal code in his signature. Also that concept art pic is way too fucking huge and I'm on a 4k monitor here. What the hell.

PatrickRes9 12-22-2018 04:25 PM

Quote:

Originally Posted by Mad Max RW (Post 2526910)
Before Sandi Gardiner and Star Citizen I had never heard of tickle porn. It's everything you imagine. Not quite the high caliber as cake fart porn, however.

BadIronTree never explains what he gets when someone uses the referal code in his signature. Also that concept art pic is way too fucking huge and I'm on a 4k monitor here. What the hell.

How bizarre. Tickling seems like the antithesis of sexy/porn. I hate being tickled. Sounds like a nightmare.

Kayden 12-22-2018 04:37 PM

Quote:

Originally Posted by Mad Max RW (Post 2526910)
BadIronTree never explains what he gets when someone uses the referal code in his signature.

That's because you're to lazy to go find out what it's about. I find it ridiculous how you and others have a position and don't know basic verifiable knowledge about the matter.

One thing I do think you forgot BadIronTree is that a large amount of AAA games have taken 5 or more years to complete and cost more. The fact is GTAV cost over $265 million and started development with approx 1,000 people working on it over a 5 year development run. CIG did not start out with a ton of resources and has only grown due to support from the community not investors. They have only had about 200+ people working there for the past 3 1/2 years and only recent did that reach over 300 people. They are building their team as development continues where people can participate in it's development so unless naysayers follow the games development with a fine tooth comb or participate, you should stop talking out the south end of a mule that is walking due north.

Let's also not forget that R* had facilities, personnel, software and etc before GTAV began development. CIG HAD to build it's development studio from scratch so a lot of the money raised and game development time went to building those basic needs along with developing a game. Rockstar didn't need to spend that sort of capitol cause of previous successes, thus the $265 million for GTAV budget is sort of misleading when you compare it to the $210+ million that CIG has raised because R* didn't need to build from the ground up and it all went to the game and not building a studio like CIG. This is why CIG has been delaying and delaying so much. Why? Again it is because CIG has had to spend more in the short term for building the studio and the game. There would have been no sooner time frame they could have targeted SQ42 beta for, which is 2020. Reality doesn't bend to ideology or wishful thinking, even if you want them to succeed or fail folks.

Here are other games to compare it to cause naysayers are too lazy.

https://c2.staticflickr.com/8/7810/3...af56bf5b_c.jpg


Oh and say what you want about CR but you haven't worked for him and ego is a big problem in any creative environment but his name sold the idea to many and it is shaping up to be one of the most impressive games, in regards to fidelity (ships, face tech & etc) and features, than any game before in this genre. This is why rumor should never be taken as fact because arm chair quarter backs think they know everything but won't get off their butt's to play the game. Stop hating because they're successful and you aren't.

To the point the engine maybe aging, sure it maybe doing that if it were vanilla Cryengine 3 from Crytek but it isn't anymore. They have done things that many engineers didn't think it was possible, like procedural generation, and they have pushed it further than any other game with that core engine. They also keep pushing the fidelity more and more which is why they are redoing ships visually for a third time. Which btw anyone can see the difference with the Anvil Hornet if you just google it.

CIG certainly has time to leverage additional features in Vulkan to push that API to it's limit to give us some additional shiny stuff since it's still in development. For me though it isn't just about how it looks but how it handles everyone playing and for that it is the most impressive engine I've seen with this level of fidelity. Especially now that the network code has been optimized.

Mad Max RW 12-22-2018 06:25 PM

How much money are you in for? It's pretty fucking obvious you're a backer by how quickly you bring up GTA5. Maybe you should update the script.

ChipRMonk 12-22-2018 07:00 PM

You know, you might want to pay attention to your own post when you go accusing other people of laziness. The chart is almost 4 years out of date. The giant tantrum picture is also a bit much, and reflects more on you than others.

For what's it's worth, I would agree with what I think you are trying to say if only the main Star Citizen game looked like it was within a year or two of release. It does not. Squadron 42 MIGHT release in 2 years, which is an 8 year development time. Long, but not unheard of. We might see something like a 1.0 release of Star Citizen at the 9 or 10 year mark.

It also remains to be seen how they will monetize an MMO, where most of the players already paid in years ago. Selling ships will unbalance the game, particularly if they keep doing it. The whales will expect value for their money, but no one else will want to play with them, especially with an enforced in-game death penalty with mandatory PvP. So, they will have to choose between the big pay-to-win spenders and the other 90% of the player base. Hopefully someone will write a book about how it all turns out. I would buy that.

I'm a backer myself, by the way. I would like to at least see Squadron 42 turn out well, if nothing else. That's what I pledged for, which should tell you how long ago it was. Yeah, supporting them back then was indeed pretty stupid. I suppose I should get some burn creme, eh?

SpectralThundr 12-22-2018 08:46 PM

The hilarious thing is half of the games on that dev time line list lived in some form of development hell at one point or another, Diablo3, Prey, LA Noire, Starcraft II etc. If that's what the cult of Chris Roberts is using as an excuse for how mismanaged Star Citizen has been it's just laughable.

PatrickRes9 12-22-2018 10:33 PM

Quote:

Originally Posted by SpectralThundr (Post 2526925)
The hilarious thing is half of the games on that dev time line list lived in some form of development hell at one point or another, Diablo3, Prey, LA Noire, Starcraft II etc. If that's what the cult of Chris Roberts is using as an excuse for how mismanaged Star Citizen has been it's just laughable.

Exactly. Surprised they didn't put Duke Nukem Forever on the list as justification.

SpectralThundr 12-22-2018 10:56 PM

Quote:

Originally Posted by PatrickRes9 (Post 2526927)
Exactly. Surprised they didn't put Duke Nukem Forever on the list as justification.

Actually practically every game on that list now that I look at it a second time. SW:Tor, Spore, HL2 and TF 2 because Valve is pretty inept to begin with. What a fucking joke god God.

Kreigmstr 12-23-2018 11:44 AM

I'm curious how a "Game of The Year" edition of ES:3 qualifies to be on that list if ES:3 is already listed.

PatrickRes9 12-23-2018 12:07 PM

Quote:

Originally Posted by Kreigmstr (Post 2526947)
I'm curious how a "Game of The Year" edition of ES:3 qualifies to be on that list if ES:3 is already listed.

LOL .... it's there to pad the list, of course.

Evil Avatar 12-23-2018 12:42 PM

That chart isn't very accurate. They didn't spend 12 years developing Diablo III, it was just 12 years between the release of 2 and 3. That's not the same as development time.

Most of the titles on that list are in a similar boat, the people who put the list together confused the amount of time between releases and the actual development time.

Contrast that with Star Citizen, which has had an actual 6+ year development time and still doesn't have a game to show for it.

SpectralThundr 12-23-2018 12:59 PM

Quote:

Originally Posted by Evil Avatar (Post 2526958)
That chart isn't very accurate. They didn't spend 12 years developing Diablo III, it was just 12 years between the release of 2 and 3. That's not the same as development time.

Most of the titles on that list are in a similar boat, the people who put the list together confused the amount of time between releases and the actual development time.

Contrast that with Star Citizen, which has had an actual 6+ year development time and still doesn't have a game to show for it.

Exactly, Diablo 3 was started and put on the shelf more than once as was Prey. This list is not only extremely inaccurate but outright dishonest to begin with.

DrizziTx 12-23-2018 11:51 PM

Ya I agree, the chart is weird and doesn't seem to reflect real life development time, the diablo 3 example is a one I noticed too, was like "2001-2012... that seems very very wrong", actually almost every game there made me think it was a chart for when the game on the table was announced, or how many years have passed since predecessor was released and not the actual development length.

But whatever, it matters not what others did, it matters what happens with this game, while the time frame to deliver the game is very out of proportion by now, the fact is that the market is saturated with games to play, so in the aspect of waiting for a game, I have time, it only matters that it is released and that it is good, that's on you Chris Roberts...


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