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Old 07-24-2012, 04:41 AM   #13
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Join Date: Apr 2005
Posts: 1,210
Originally Posted by laggerific View Post
That's because they literally took a step back tech-wise from the 1st one. Like a speed boosted step back. And they crafted it for consoles.

That said, I enjoyed the improvements they added to streamline the suit powers...one of the few times streamlined didn't feel like stripped down.

Cautiously optomistic.
I was going to say the same thing. From a technical standpoint, comparing crysis 1 and 2 is like chalk and cheese.

With Crysis 2 they enormously scaled down the size of the levels, removed all the destroyable structures, severely neutered the physics, used lower resolution textures and dumbed down the AI.

So of course it bloody ran well compared to Crysis 1 and Warhead, they had to gut all the demanding aspects of it to achieve adequate performance across all platforms.

As for streamlining the suit powers, I found that this had the opposite effect for me. All the nuances and complexities of the suit had the effect of over simplifying game play.
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