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Old 06-13-2012, 10:48 AM   #13
vallor
Michael Bay Fanboi
 
Join Date: Oct 2005
Location: San Diego, California
Posts: 7,033
Quote:
Originally Posted by zerobackup View Post
Yeah I don't quite understand the reasoning behind storing multiplayer user data in local save files so the user can modify them, tsk tsk.
Reality check time?

Because companies don't want to expend oodles of dollars building up an infrastructure and oodles more hiring people to create then maintain that infrastructure? And then get blasted when they decomm that service.

There is NO business justification with this MP population (even in the most optimistic sense) spending that kind of capital. Unless they raise the price of every box by $1, then they can afford the devs (both server and tools), admins, server hardware (or VMs, depending on if a VM can handle the loads), rack space, power, network hardware, and so on.

A CoD that is heavy on MP? That may be a different story.
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