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Old 02-12-2013, 01:10 PM   #21
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The next paragraph in the article.
How reputable is VG247 though?
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Old 02-12-2013, 01:46 PM   #22
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No thanks. After everyone in their mother telling me how good AC was, I bought the GOTY and was highly disappointed at the shallow gameplay and linear-arity it had. For a game that boasts a city everytime I traveled in it, it just seemed like all my work was being done by Batman. So much that it turned me off to continue playing it after playing with Catwoman a second time. I'm starting to worry more about simplified games like this over generic shooters.
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Old 02-12-2013, 01:49 PM   #23
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No thanks. After everyone in their mother telling me how good AC was, I bought the GOTY and was highly disappointed at the shallow gameplay and linear-arity it had. For a game that boasts a city everytime I traveled in it, it just seemed like all my work was being done by Batman. So much that it turned me off to continue playing it after playing with Catwoman a second time. I'm starting to worry more about simplified games like this over generic shooters.
We must have played different games. B:AC was easily one of the best games I've ever played. The combat system was deep, the world was living, if you thought there was linearity then you didn't bother to look around or take any of the phone calls, or do any of the side quests... the game was packed with things to do besides the main quest.

Oh, and the Cat Woman parts were the worst. I almost wish I hadn't gotten any of the Cat Woman DLC because, by having it was forced to play her and the mechanics were terrible after the elegance of playing Batman.
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Old 02-12-2013, 01:56 PM   #24
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We must have played different games. B:AC was easily one of the best games I've ever played. The combat system was deep, the world was living, if you thought there was linearity then you didn't bother to look around or take any of the phone calls, or do any of the side quests... the game was packed with things to do besides the main quest.
How is a god counter system without stamina and two buttons deep? It is linear regardless of the crappy ? signs. I could easily move in this game as if it was automatic. I played this game for it's gameplay and it was lacking/shallow. If you want to tell me it had good voice acting and a okay story I'll agree. (from what I played) But don't lie to yourself and claim it had a deep combat system.
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Old 02-12-2013, 02:02 PM   #25
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How is a god counter system without stamina and two buttons deep? It is linear regardless of the crappy ? signs. I could easily move in this game as if it was automatic. I played this game for it's gameplay and it was lacking/shallow. If you want to tell me it had good voice acting and a okay story I'll agree. (from what I played) But don't lie to yourself and claim it had a deep combat system.
Did you even bother to try any of the unlockable skills? Did you ever try to learn how to integrate the batterrang or explosive gel or any of the other toys into combat to get higher scores?

Not likely. There were so many combinations and tactics available, none of them a "waste" or duplicate of another, that the variety of combat was infinite. Of course if you're just a button masher then I can see why you'd think the combat was lame.
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Old 02-12-2013, 02:11 PM   #26
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Why should I bother If all you need to beat bad guys is the counter? A deep combat system revolves around adapting and doing different things not just the same thing that is just lazy. (Ironically the way the game wants you to play it) Now if the counter system was limited to x times a minute or if they added a few extra things in there it would have actually made things deeper since you had to think before you did your move. They could have also given me DIFFERENT buttons for different limbs. I HATE games that do everything with one button. But you know that is just me.
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Old 02-12-2013, 02:17 PM   #27
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Why should I bother If all you need to beat bad guys is the counter? A deep combat system revolves around adapting and doing different things not just the same thing that is just lazy.
So because you choose not to explore the depth of the system the system is not deep? Also, unnecessary complexity doesn't make for a deeper system.
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Old 02-12-2013, 02:18 PM   #28
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A system is not deep if one single move can make all the others worthless.
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Old 02-12-2013, 02:20 PM   #29
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A system is not deep if one single move can make all the others worthless.
A system is deep when it offers plenty of options and different ways to do thing based on your playstyle.

If you want to be a buttonmasher, go for it and skip out on the depth. For those of us that actually enjoy the optional complexity there is a fun system to explore with options that are rewarding.
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Old 02-12-2013, 02:22 PM   #30
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Therefore there is no actual depth. Just bs-ing. Oh look I can pee in my bat-a-rang and shoot at people with it! Why should I if the game basically just revolves around me doing SLOW MO counters? Am I really alone here? Am I asking too much from a game? That a move that basically can be spammed to death not be so damn effective that it is the center and focus of the entire gameplay? If I'm alone then I'm a bit sad and disappointed but I guess other people would get turned off by a more challenging combat system.
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Old 02-12-2013, 02:25 PM   #31
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A system is deep when it offers plenty of options and different ways to do thing based on your playstyle.

If you want to be a buttonmasher, go for it and skip out on the depth. For those of us that actually enjoy the optional complexity there is a fun system to explore with options that are rewarding.
How is pressing the counter button (one) button mashing? You aren't reading my posts or do I need to clarify something? Cause I can do that.
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Old 02-12-2013, 02:26 PM   #32
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Therefore there is no actual depth. Just bs-ing. Oh look I can pee in my bat-a-rang and shoot at people with it! Why should I if the game basically just revolves around me doing SLOW MO counters? Am I really alone here? Am I asking too much from a game? That a move that basically can be spammed to death not be so damn effective that it is the center and focus of the entire gameplay? If I'm alone then I'm a bit sad and disappointed but I guess other people would get turned off by a more challenging combat system.
Coming from the guy who cums all over Dark Souls I'm surprised you don't appreciate the possibility of a complex and fun system.

I guess unless you're FORCED into the difficulty it's not the same. I prefer player choice and accessibility. Let me play the game as I like it.

B:AC had plenty of depth, for you to ignore that is just ignorant.
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Old 02-12-2013, 02:31 PM   #33
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Why you gotta get defensive man? You still haven't really proven your point as well. You are saying player choice disguised as easy. I'm not telling you how to play your game either. I'm just saying the combat was shallow and why and you are saying because you can do other things that are optional it wasn't. "If a single chain can be broken from a single strike then there is no need to pull on it." Perhaps I am going at this the wrong way clearly you appear to be flustered.
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Old 02-12-2013, 02:44 PM   #34
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Why you gotta get defensive man?
Sorry, my bad. Went a little off there.

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You still haven't really proven your point as well. You are saying player choice disguised as easy.
That's it right there. The combat system scales with how much you want to get into it. You can call it shallow if you want, but you can only do that if you accept that you CHOOSE not to explore the system in any meaningful way. No matter what your reason your choice doesn't negate the potential of depth and complexity available.
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Old 02-12-2013, 03:00 PM   #35
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I can see how me doing different things gives me the illusion of depth but it is again in vain when there is no restrictions to your timed counters. I was put off my that and one button combat. Agree to disagree then.
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Old 02-12-2013, 03:06 PM   #36
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I have enjoyed both Batman games. They are a change of pace from the majority of games out there. I enjoyed the combat system and while it was relatively simplistic (and maybe I'm not that good), but I found it to be challenging despite the one button counter approach. There was certainly depth to be found in the variety of weapons/tools available in any given fight. Even if it wasn't that complicated, it was great to look at and just experience as you were able to control one of the coolest and most nuanced "heroes" of the comic genre.
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Old 02-12-2013, 03:39 PM   #37
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A system is not deep if one single move can make all the others worthless.
The fight system in AC is pretty awesome actually. Early on you're learning timing and the like, but still the first fight is you versus five guys. You already feel like a badass, and the reversal system really feels like what batman would do.

But later, as you delve into the powerups and the like your ability to fight takes quantum leaps higher, and with expertise comes an even greater feeling of badassery.

And then you fight bosses which challenge you despite your badassittude, like towering Croc, etc.

It really is quite excellent

Also, if you're really good you can do silent takedowns on groups and never be seen. If you're good. That's true ninja there.
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Old 02-13-2013, 06:39 AM   #38
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I can see how me doing different things gives me the illusion of depth but it is again in vain when there is no restrictions to your timed counters. I was put off my that and one button combat. Agree to disagree then.
Play on a harder difficulty then?

You can't just counter everything, especially later on. Once you get up to the enemies that have stun batons, riot shields or knives you can't just press punch and counter.
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Old 02-13-2013, 02:54 PM   #39
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Played through the game in hard (which I still kinda regret, though I made it through eventually) and counter definitely isn't a god button. If you can't rack high combos, you won't survive most of the encounters, and if you're even a fraction of a second off on your surprisingly tight counter timing, you'll get thoroughly punished. When 3 or 4 hits will kill you, you take that a bit more into consideration.
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Old 02-13-2013, 06:44 PM   #40
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Play on a harder difficulty then?

You can't just counter everything, especially later on. Once you get up to the enemies that have stun batons, riot shields or knives you can't just press punch and counter.
heh like I said I played it up until Catwoman pt2 and just lost interested. So I can also roll and throw smoke bombs then.

TBH Thad I think countering came so easy from playing countless ours on different games with a similar button layout that required even faster response.

At the end of the day the system felt the way I described it and I stopped playing it because of it. Prob the only one but it just wasn't fun for me.
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