GameSpot Scores Resident Evil: Operation Raccoon City 4.5/10
GameSpot has posted a review of Capcom's new third-person shooter, Resident Evil: Operation Raccoon City. It received a final score of 4.5/10.
Consider the cover system, a core component of third-person shooters like Raccoon City. Here, you don't need to press a button to take refuge behind a wall or curb. Instead, you lumber up to it and automatically stick--a fine idea in a world where games are able to read your mind. Raccoon City, sadly, does not exist in such a world, and so you slip into cover when you rub against a shelf, or fail to stick to a wall that, for some unknown reason, won't let you take cover at all. You may seek to pop out and take potshots, but instead slide around the corner, as if volunteering to become a targeting practice dummy.
Ill probably still play it. I am a bit cynical when it comes to reviews etc., as usually the games that are highly rated I mostly find meh, and the games that people thought were tedious and asinine I tend to like for some tiny redeeming value.
There are sharks in the water, and your mangina is bleeding heavily.
I've been playing the game feverishly and frankly I think it's a fantastic game. The problem is the lack of content. There's hardly anything here; it's almost like Shadowrun (which sadly was ALSO an awesome game ruined by bad press). The gameplay is solid but there's a huge lack of game modes online and as far as I can tell no offline split screen... that's inexcusable in this day and age.
I want an old fashioned Resident Evil goddammit. Yea, 4 was a really good action game, so spin off the action games and get back to making survival horror!
You might like Resident Evil 2 on a boat then. Reveduhlation. Except it is very easy...and corny. The game feels unfinished because it is. When will you people learn to wait for the gold edition it is almost mandatory for a Capcom game...or just don't buy the damn thing.
What people need to understand is that, reviews are the person's opinions and a lot of times, writers get stuck with games that they dont really like. In genres they dont really play much of the times. That alone can hurt the overall review.
That is why I take what I see in a game, decide how much I am willing to spend on it, and go from there.