Larian Studios has announced a new RPG called Divinity: Original Sin. It is a direct sequel to the first Divine Divinity game, and is inspired by Ultima VII.
Divinity: Original Sin has been announced by Belgium’s Larian Studios. It’s an isometric RPG inspired by Ultima VII, having jettisoned the third person viewpoint of Divinity II: Ego Draconis. It’s closer in style to the studio’s first game, Divine Divinity: so close in fact that Original Sin will end where 2002′s Divine Divinity sets off. So close that Larian head Sven Vincke told me that he wanted to make Original Sin specifically to “address frustrations with Divine Divinity.”
Divinity II was freakin' awesome, but they're going back to isometric? Not sure I'm cool with that, at all :\
Choose your government: the majority ruling the minority, the minority ruling the majority, or everyone ruling themselves long as they do not initiate force, fraud, or theft against one another?
I tried to get into the second one, but I couldn't bring myself to play through the demo. My first impression was horrible animations and a general lack of polish. I keep hearing good things though, so maybe I'll force myself to play through the demo.
I may as well. Mount and Blade seems low-budget too, but I've been playing the hell out of that.
The second one wasn't all that bad. This looks pretty damn interesting though. I wonder if it took them too long to make a profit on II, so they are going back to isometric land? Either way- it kind of looks awesome and Ill keep my eye on it.
Like in the first Divinity anything that is not nailed to the ground can be used. Again, you can carry around anything that is not too heavy like a bed or a barrel (as useless as that might be, but if it makes you happy, you can). And you can also throw a barrel at an opponent, use a broom as a weapon to hit someone with, or break a crate because it is blocking your way.
You can also combine objects that are found in the game. If you have poisonous mushrooms you will get very sick eating them but when applied to your weapon it results in a poisonous weapon doing more damage.
Original Sin can be modded. The same toolset as is used by the developers will be delivered as part of the game. Also, all the objects, tile sets and characters in the game will be delivered together with the toolset. There is no programming skill required to use the engine as they have made things very simple to use.
Mods can be placed on Steam Workshop to create a community in which mods can be shared or even sold and where you can play these mods together.
Original Sin will be released on PC and Mac only. There will not be a console version and the game will be scalable to allow playing on a variety of platforms.
Getting really excited already!
Originally Posted by BritishDavid
10% of people are buying [the PS3] as a low cost solution to heat their house.