Because EA always forces changes. Not even cream-of-the-crop developers are immune to EA game melding to the bottom line (Bioware). Starbreeze could have said, we want to do a tactical/strategy remake of Syndicate and EA would looked at them and said, 'We think a FPS would be better. Do that, or ... lets see, we might have to start shutting down your dev-house."
Starbreeze is an independent studio though, right? EA owns Bioware, they have a little more pull there.
I kinda figured Starbreeze made a pitch to EA about the Syndicate IP. Seems a little odd that EA would use them otherwise, since they have plenty of other in-house studios to use.
It prob doesn't matter that much who came up with the idea of making it a shooter, but who made it a _shitty_ shooter. If it had been a great fun shooter, it probably would have sold.
The game played like something from 1-2 decades ago, and that's actually something I noticed in other Starbreeze Studio games, too. They seem a bit stuck in the past.
I stopped the single player campaign after some hours, I found it unbearable. From what I heard, the strengths of the game are apparently in coop. I know some guildies played coop, but they stopped quite quickly, too, so that's prob not enough to save the game, either.
1. Starflight (Star Control II was a rip-off of this game... not that that is a bad thing)
2. Dungeon Keeper
3. Master of Magic
5. Command HQ
"I love to go down to the schoolyard and watch all the little children jump up and down and run around yelling and screaming because they don't know I'm only using blanks." -Emo Phillips