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Old 11-20-2017, 04:19 PM   #1
Emabulator
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After Battlefront 2, EA Changes Need for Speed Payback Loot Crates, Progression


Eurogamer has the story.

Quote:
EA has updated Need for Speed Payback's loot crates and progression systems to make them more generous.

The post-launch tweak comes as Star Wars Battlefront 2, EA's other big launch of the season, suffers its own progression and loot crate controversies.

Need for Speed developer Ghost Games detailed how it had altered the game via a post on reddit over the weekend. In short, crates will now offer increased Rep and Bank.

Cruicially, however, you'll also get more of both from simply playing the game, without interacting with loot boxes at all. Events and beating Roaming Racers will afford you with more Rep and Bank to boost your progression.

While these latest changes were announced after EA's last-minute (but temporary) removal of Battlefront 2 microtransactions, Ghost Games has said its updates were "already happening".

"As you've seen from previous updates recently, we've been working on improving your experience with the progression," Ghost Games spokesperson F8RGE wrote.

"We've been using community feedback, along with our own in-game data and have come up with a number of changes, many of which are in the process of going live. Our aim with these changes is to make the progression, especially around the ownership of cars a much more enjoyable experience.

"If you're currently playing the game while reading this, please restart in order for the changes to come into effect."
Read more at Eurogamer. You can check out some Need For Speed Payback reviews right here. The game is discounted on Xbox Live, PSN and Origin. Amazon has the PC Need for Speed Payback [Online Game Code] for $39.99.
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Old 11-20-2017, 05:47 PM   #2
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Or how about don't fucking do this bullshit?

Yeesh I knew it was a joke when EA started selling cheats and did this shit in dead space 3 but it's come to this?

God why couldn't they have crashed and burned instead of THQ.

#ripthqneverforgetmissyoubae
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Old 11-20-2017, 06:31 PM   #3
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Awesome news.... after the first hour or so, Payback opens up and actually becomes a MUCH more fun game. It's actually pretty great. The voice acting is hysterical.
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Old 11-20-2017, 06:32 PM   #4
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Also THQ is reborn as THQ Nordic and is putting out tons of awesome games.
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Old 11-21-2017, 05:23 AM   #5
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Well, that's awfully "nice" of them. How about they remove the malicious microtransactions and loot boxes from the full priced game all together? Until that's done, my money stays in my wallet.

Design games for gamers, not for shareholders.
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Old 11-21-2017, 06:33 AM   #6
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Quote:
Originally Posted by mojo_x View Post
Well, that's awfully "nice" of them. How about they remove the malicious microtransactions and loot boxes from the full priced game all together? Until that's done, my money stays in my wallet.

Design games for gamers, not for shareholders.
Right on brother! The reason they made the changes is because the game got bad reviews and tanked at retail. You know things have gone bad for EA when the $80 digital version of its premier racing game is selling for $48 a couple of weeks after release.
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Old 11-21-2017, 08:36 AM   #7
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Based on what I saw loot boxes were the least of the game's problems. I'm really hoping this is a lesson to the entire industry. But it won't be. Every other studio will say "but we'll get it right next time" and do the exact same fucking thing but with new buzzwords to define in-game gambling.
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Old 11-21-2017, 11:19 AM   #8
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PVZ:GW2 had loot boxes (packs). To unlock all the characters in the game it's hundreds of hours. To unlock all (cosmetic) content it is an impossible number of hours. But far and wide the only way to get a pure power increase was through gameplay (character-based levelups).

Is this why GW2 did not raise the scorn of players while BF2 and NFS do?

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