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Old 06-14-2018, 12:06 PM   #1
Emabulator
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Dead Or Alive 6's Director Comments On De-Emphasizing The Sexiness Of The Series


Game Informer has the story.

Quote:
Dead or Alive 6, which was announced last week, continues the long running fighting game series with its first new entry in six years. The series has long held the reputation of emphasizing the sexiness of its female characters, enshrined in audiences' minds as the "She kicks high" game from the Xbox launch.

With Dead or Alive 5, Team Ninja made a concerted effort to rehabilitate the series' reputation, showing the female characters as warriors first and foremost and putting the focus on the fighting. Over time, DLC for the game shifted that focus to even more revealing costumes, and KOEI Tecmo raked in the money while the community split itself over whether the game could be taken seriously in competitive or absolute terms.

Dead or Alive 6 marks another attempt by Team Ninja to put the spotlight back on the fighting and alter the perception of it from sexy to cool and mature. When we played the game at E3 this year, we spoke to Dead or Alive 6's director Yohei Shimbori about why they're making this change and whether the inevitable DLC will follow the same path as its predecessor.

"This is a work in progress, a prototype, so we might change in the future," Shimbori told us. "For this version, we still have Kasumi with her previous costumes, and there are some parts that are going to jiggle or move, but we want to make it a lot more natural. That is one goal, to make movement very natural. Also, each character has a very strong personality and we want to emphasize that.

"Of course we’re going to tone down at this point, but for downloadable content, we have to see what gamers really want, what their response is. Not all the gamers want the same thing, but we want to ask their opinions, all of them, and get feedback on it. Having said that, Dead or Alive 5: Last Round, we put [sexuality] on the front line and used the soft engine [note: an engine used in DOA5 for advanced butt and breast jiggling] for that. And actually, we’re reflecting on that… maybe we did a little too much. Of course, we will have some jiggling and some movement, but as a whole we’re going to tone down.
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Old 06-14-2018, 12:35 PM   #2
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Lame. That's like half the reason people buy these games. Heck, they make a whole porn game based around that. Toning it down because some SJW at Polygon complained is not the way to go. It isn't what their fans want.
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Old 06-14-2018, 12:39 PM   #3
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Yup, shit on their fanbase is a fantastic strategy. Just look at Star Wars
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Old 06-14-2018, 01:13 PM   #4
JazGalaxy
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For the record, it must be stated that the “jiggling” in DOA5 was comically absurd. In the story mode, characters would move slightly and their breasts would continue moving indepenantoy for multiple seconds. It was as though it were jell-o. Cutting down on that isn’t a bad thing necessarily. As long as they are aiming for better realism, that’s a good thing.

But if it’s all about them being taken hostage... that’s clearly a problem.
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Old 06-14-2018, 01:47 PM   #5
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Originally Posted by JazGalaxy View Post
For the record, it must be stated that the “jiggling” in DOA5 was comically absurd. In the story mode, characters would move slightly and their breasts would continue moving indepenantoy for multiple seconds. It was as though it were jell-o. Cutting down on that isn’t a bad thing necessarily. As long as they are aiming for better realism, that’s a good thing.

But if it’s all about them being taken hostage... that’s clearly a problem.
Absurd can be bad but it can also be fun. As some of you say, it depends on their aim. The cynical side of me thinks that this might be done to create a thirst for whatever lingerie and bikini DLC packs they have planned.
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Old 06-14-2018, 02:02 PM   #6
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Absurd can be bad but it can also be fun. As some of you say, it depends on their aim. The cynical side of me thinks that this might be done to create a thirst for whatever lingerie and bikini DLC packs they have planned.
All I know is Yohei Shimbori used the word "jiggle" far too many times in a statement than I wanted to read.

But yes, if most of the fans wan't T&A poppin' around all over the place, who cares. It's a product for a specific audience.

And I got the SAME vibe the minute he switched to talking about DLC as a solution. Money grab. What better incentive is there to get the player base to spend more on DLC that offers "extra bouncy mode" and some scant clothes to go with it.
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Old 06-14-2018, 02:13 PM   #7
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It's the NEW Coke method.
  1. Modify product to generate buzz. <--- We are here
  2. Attract new customers.
  3. "Classic" version release to get old customers back.
  4. $$$$$$$$
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Old 06-14-2018, 02:38 PM   #8
AlfredT
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Sooo age setting will no longer effect breast size? I guess I'm not 99 years old anymore
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Old 06-14-2018, 03:22 PM   #9
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I've long since passed the point where I can clearly see games like this are an embarrassment meant for tweens and teens hopped up on uncontrollable hormonal surges and unfinished cognitive development.

Yeah, I'm judging. Enjoy your cartoon titties.
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Old 06-14-2018, 04:50 PM   #10
solinari6
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I can certainly understand the frustration developers must feel after spending years developing the engine and all that art, to be only know for boobies jiggling. Is that really a great thing to have on your resume? Unrealistic boob physics?

It'd be like going up to an Academy Award winning actress and saying "Hey, I loved your tits in that movie! they were awesome!" Soul crushing, just a little.
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Old 06-14-2018, 05:18 PM   #11
karaliusbronius
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So still less jiggle and still thinking of dlc to death instead of being able to earn the costumes? Pass.
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Old 06-14-2018, 06:18 PM   #12
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Of course we’re going to tone down at this point, but for downloadable content, we have to see what gamers really want
Translation :We're toning down the boobs to create fake controversy and then selling the boob options back to the fans, and if we make a shitload of money as a result, well we're willing to take that risk.

It's Dead or Alive Xtreme 3 all over again, where they didn't release an American version because of "reasons" but yet made the import version playable completely in English, while totally hiding the fact that Dead or Alive Xtreme 2 sold a pathetic 250,000 copies.. worldwide.

I'm buying Soul Calibur VI instead and KOEI Tecmo can get fucked (and not in a good way).
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Old 06-14-2018, 08:32 PM   #13
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I'm buying Soul Calibur VI instead

Ivy says "thanks."
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Old 06-14-2018, 10:52 PM   #14
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All I know is Yohei Shimbori used the word "jiggle" far too many times in a statement than I wanted to read.

But yes, if most of the fans wan't T&A poppin' around all over the place, who cares. It's a product for a specific audience.

And I got the SAME vibe the minute he switched to talking about DLC as a solution. Money grab. What better incentive is there to get the player base to spend more on DLC that offers "extra bouncy mode" and some scant clothes to go with it.
Well the older games, including 5, featured a slider that controlled the “jiggle”. It could even be turned off. So anyone claiming to be offended by that part of it is ignoring that they turned it on and then sat there offended.

But adding it in as DLC is an interesting point. It somewhat forces the opponents of the game to state that their goal is that nobody should be allowed to play it at all. It’s not just about them being able to play it without being exposed to it.
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Old 06-14-2018, 11:00 PM   #15
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I can certainly understand the frustration developers must feel after spending years developing the engine and all that art, to be only know for boobies jiggling. Is that really a great thing to have on your resume? Unrealistic boob physics?

It'd be like going up to an Academy Award winning actress and saying "Hey, I loved your tits in that movie! they were awesome!" Soul crushing, just a little.
Well, the problem with that is that Japan, where the game is made, is mostly baffled by the sudden wave of prudishness sweeping the country. All they know is that certain games were met with campaigns AGAINST buying them, and that’s the last thing a publisher wants to hear when deciding to localize a game.

So to a Japanese person talking to another Japanese person, the conversation would simply be: “Oh you worked on Dead Or Alive? Cool. I love that game.”

And as for realism, DOA was the first game that saw the body as being made of different materials. So the “jiggle” was actually MORE realistic than its contemporaries, even if it wasn’t accurate. And it could always be tuned with a slider. From none to lunar levels.
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Old 06-15-2018, 08:41 AM   #16
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Personally I don't really care I think it's kinda sad that this is marketing. They could have easily not said they were toning down the boobage and nobody would have known until a month after release that the boob physics are nowhere near pronounced.

The pandering is real.
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Old 06-15-2018, 09:29 AM   #17
JazGalaxy
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Personally I don't really care I think it's kinda sad that this is marketing. They could have easily not said they were toning down the boobage and nobody would have known until a month after release that the boob physics are nowhere near pronounced.

The pandering is real.
Not really. They had to get out in front of the people who are/were actively complaining against it when DOA X-Treme was a thing in Japan. Tecmo didn’t bring the game out in the states because they were being assailedby a hate campaign.
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Old 06-15-2018, 10:10 AM   #18
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Not really. They had to get out in front of the people who are/were actively complaining against it when DOA X-Treme was a thing in Japan. Tecmo didn’t bring the game out in the states because they were being assailedby a hate campaign.
And whiny SJW's like yourself wonder why no one likes you.
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Old 06-15-2018, 11:00 AM   #19
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Not really. They had to get out in front of the people who are/were actively complaining against it when DOA X-Treme was a thing in Japan. Tecmo didn’t bring the game out in the states because they were being assailedby a hate campaign.
Or maybe it was because Dead or Alive Xtreme 2 sold 150,000 copies? I picked it up a few months after release for $8. The SJW angle was marketing bullshit.
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Old 06-15-2018, 11:36 AM   #20
JazGalaxy
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And whiny SJW's like yourself wonder why no one likes you.
People do like me. I think you might have me confused with yourself. Your special telepathic mind meld with Alex Jones doesn’t count as having actual friends, by the way, so don’t waste your time trying to count that.
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