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Old 11-11-2015, 01:33 PM   #21
Evil Dead
Join Date: Jul 2005
Posts: 4,685
Originally Posted by Blackwing View Post
So how many gigs of resources does this free up
For games? Nothing. They already disabled gestures when games run.

Disabling it in the dashboard just means it won't pick up normal hand gestures like reaching for a cup on the coffee table. It's a minor thing, but a step farther in admitting the kinect was DOA.
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Old 11-11-2015, 03:45 PM   #22
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Join Date: Oct 2010
Location: Seattle
Posts: 1,461
Originally Posted by Venkman View Post
Sorry to hear your legit theater doesn't work with the XB1 integration. If you can get it working, it's really nice.

Everyone bitches about the focus they put on TV, and rightfully so. But honestly, I consume a lot of TV and movies. I go weeks without gaming and the XB1 is the center of all of that.
I realized the other day that nearly every bit of entertainment I consume is via the Xbox One. I've never had a prob with the TV stuff, so I get my TV, Movies, and most games all through it. The thing is on in my house nonstop.

As far as the gestures go, thank God they removed them, they sucked ass. Sometimes my dog would walk by and the thing would track him as a hand. Granted, he's a small dog, but not that small and not hand-shaped.

Looking forward to the backwards compatibility tomorrow also.
I used to indecisive, but now I'm not so sure.

Go Against the Flow.
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Old 11-11-2015, 04:00 PM   #23
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Exactly. Pretty much if I am consuming media I am on my XB1, and it has streamlined it in so many ways its crazy. I am going to be pretty sad if the lukewarm reception causes MS to give up on this unified media philosophy. It's the logical progression for consoles and its a major step backwards if they scrap these features for the next iteration of XBOX.
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kinect, microsoft, xbone, xbox one

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