Evil Avatar  



Go Back   Evil Avatar > Daily Gaming News > News Items

» Sponsored Links


» Recent Threads
Konami Code Creator...
Last post by PatrickRes9
Today 05:20 AM
7 Replies, 460 Views
Weekend Gamer: What are...
Last post by blackzc
Today 03:06 AM
2 Replies, 131 Views
Baldur's Gate 3 - FULL...
Last post by SpectralThundr
Today 02:59 AM
21 Replies, 795 Views
Kung flu
Last post by blackzc
Today 02:51 AM
53 Replies, 938 Views
The Dark Pictures...
Last post by vivafletcher
Yesterday 10:01 PM
7 Replies, 342 Views
Weekend Headbanger -...
Last post by Jetherik
Yesterday 09:32 PM
17 Replies, 329 Views
Liberals gone wild
Last post by blackzc
Yesterday 08:04 PM
6,110 Replies, 1,358,192 Views
Jordan Peele’s Candyman...
Last post by blackzc
Yesterday 06:36 PM
7 Replies, 404 Views
Reply
 
Thread Tools
Old 02-12-2020, 07:33 PM   #1
Evil Avatar
Citizen Game
 
Evil Avatar's Avatar
 
Join Date: Feb 2005
Location: Phoenix, AZ
Posts: 36,087
Blog Entries: 20
The Need for Speed franchise will once again be developed by Criterion


Quote:
EA will move Need for Speed development back to Criterion

EA will return the Need for Speed franchise to UK games studio Criterion.

Current franchise leader Ghost Games in Gothenburg is set to become EA Gothenburg once again (pending Swedish Union approval). The studio will refocus itself as an engineering hub supporting development across EA's portfolio. EA told GamesIndustry.biz that: "The engineering expertise in our Gothenburg team, some of whom are architects of the Frostbite engine, is vital to a number of our ongoing projects, and they would remain in that location."

As for the Ghost Games creative team, EA is looking to transfer many of the staff to positions at Criterion and other places within the wider organisation. However, 30 roles remain at risk. "Outside of the engineers and those that we plan to transfer to other positions, there would be 30 additional staff in Gothenburg, and we would hope to place as many of them as possible into other roles in the company," EA tells us.

Ghost Games has been the franchise home for Need for Speed for the last four games in the series: 2013's Need for Speed: Rivals, the 2015 reboot, 2017's Need for Speed: Payback and last year's Need for Speed: Heat.

However, EA says it has struggled to attract the right talent to Gothenburg to work on the series. By contrast, Criterion is based in Guildford, which is one of the UK's biggest game development hubs.

Criterion is known for creating the Burnout series of video games, and had previously developed two Need for Speed titles: 2010's Need for Speed: Hot Pursuit and 2012's Need for Speed: Most Wanted. However, in 2013 the studio downsized with many employees moving to Ghost Games (a UK Ghost Games team currently exists within Criterion's offices). At the time, Criterion was to begin working on new projects, including a cancelled extreme sports game.

Following the departure of studio founders Alex Ward and Fiona Sperry in 2014, Criterion has spent the last five years supporting EA DICE on Star Wars: Battlefront (with its VR mission), Battlefront II and Battlefield V. During that time, the studio has also collected three GamesIndustry.biz Best Places To Work Awards wins.

"With a strong history and passion for racing games and vision for what we can create, the Criterion team is going to take Need for Speed into the next-generation," EA stated.

"Ghost Games have helped to bring some great Need for Speed experiences to our players. Consistently delivering that at AAA levels means we need teams with diverse skills in locations where we can continually support them and bring in new team members to join. Despite our best efforts to establish an independent development group in Gothenburg over several years, it's become clear that the breadth of talent we need to maintain a full AAA studio is just not available to us there. Criterion can also provide the consistent leadership that we need to continue creating and delivering new Need for Speed experiences for a long time to come.

"Criterion is a fantastic studio, and we're looking forward to adding to their talented team and building a great future for Need for Speed. The engineering teams in Gothenburg are also vital to our ongoing plans across EA."
gamesindustry.biz.
Evil Avatar is offline   Reply With Quote
Old 02-12-2020, 10:13 PM   #2
thatlukeguy
Evil Dead
 
thatlukeguy's Avatar
 
Join Date: Feb 2005
Location: MI
Posts: 298
If this means a possible Burnout Paradise 2, then I'm very happy about this development.
thatlukeguy is offline   Reply With Quote
Old 02-13-2020, 03:37 AM   #3
Scherge
Evil Dead
 
Scherge's Avatar
 
Join Date: Jul 2013
Location: Germany
Posts: 2,500
Quote:
Originally Posted by thatlukeguy View Post
If this means a possible Burnout Paradise 2, then I'm very happy about this development.
Uh... I'd say this development reduces the chances of a new "Burnout" game to near zero. Now that Criterion is working on one of EA's cash cows (again), why would they "waste" their time doing anything else...?

I just wonder what the REAL reason for the change is. I mean, in the age of outsourcing and workload distribution, does a lack of manpower really hamper software development so much (unless it's a lack of design talent, of course...)?
__________________
Buying games and playing games are two different hobbies.
Scherge is offline   Reply With Quote
Old 02-13-2020, 04:12 AM   #4
Inkabodcrane
Evil Dead
 
Inkabodcrane's Avatar
 
Join Date: Oct 2010
Location: Seattle
Posts: 2,162
I used to love NFS, I would get each new game and play it for months.

I still have bought them over the years, hoping the latest installment would be great again. Ever since Most Wanted, when Ghost Games took over, it has never been as good. Last year's game was the best they have made, but even that felt like they were trying to make one of the past greats, rather than a new one.

All that being said, although the Criterion games were awesome, my favorite NFS games came before even them, with the Underground/Neon era. The PS2/Xbox and into the beginning of the 360 era. I really liked the corny FMV storylines mixed with the open world Fast and Furious feeling setting.

Maybe it was just a product of the time, but those games were awesome.
__________________
I used to indecisive, but now I'm not so sure.

Go Against the Flow.
Inkabodcrane is offline   Reply With Quote
Old 02-13-2020, 05:06 AM   #5
Scherge
Evil Dead
 
Scherge's Avatar
 
Join Date: Jul 2013
Location: Germany
Posts: 2,500
The most interesting aspect about the "Need for Speed" series is its versatility, in my opinion. It has been many different things over the years: A typical arcade game with cruising and overtaking slower AI opponents, a "cool" underground/tuner scene, a borderline simulation ("SHIFT"), a one-make racing game ("Porsche"), a cop-chase game ("Most Wanted"), a "Burnout" clone (the new "Hot Pursuit") and several mixes of the above, set in closed, semi-open or open worlds. I suspect EA just looked at the numbers and decided which genre by which team historically yielded the best results.

Personally, I enjoyed the original "Hot Pursuit 2" the most (the PS2 version, of course - Xbox and GameCube received only ports from PC). I liked the high-class cars, the clear progression and the amazing track design, where shortcuts actually helped win the game - if you could find them. That said, a modern "Burnout 3: Takedown" would be at the top of my Criterion wishlist...
__________________
Buying games and playing games are two different hobbies.
Scherge is offline   Reply With Quote
Old 02-13-2020, 06:37 AM   #6
brandonjclark
Evil Dead
 
brandonjclark's Avatar
 
Join Date: Dec 2007
Posts: 11,116
One of my favorite NFS games, probably the last one I played the most, was NFS Carbon.

I really liked that one.
__________________
~B$
Gamertag: legisilverback | Steam Nickname: brandonjclark
...playing Rebel Galaxy
brandonjclark is offline   Reply With Quote
Old 02-13-2020, 09:45 AM   #7
Aerol901
Knight
 
Join Date: Jul 2010
Posts: 37
Quote:
Originally Posted by thatlukeguy View Post
If this means a possible Burnout Paradise 2, then I'm very happy about this development.
This. Criterion coding the games can only be a good thing.
Aerol901 is offline   Reply With Quote
Old 02-13-2020, 09:57 AM   #8
thatlukeguy
Evil Dead
 
thatlukeguy's Avatar
 
Join Date: Feb 2005
Location: MI
Posts: 298
Quote:
Originally Posted by Scherge View Post
Uh... I'd say this development reduces the chances of a new "Burnout" game to near zero. Now that Criterion is working on one of EA's cash cows (again), why would they "waste" their time doing anything else...?

I just wonder what the REAL reason for the change is. I mean, in the age of outsourcing and workload distribution, does a lack of manpower really hamper software development so much (unless it's a lack of design talent, of course...)?
I really hope that isn't the case. My understanding while reading this article was that up until now they were not focusing on any racing games at all, but other things. If they do well with NFS, I hope that EA will allow them to resurrect the Burnout Paradise franchise. It's not like EA is ever against putting out similar themed products if it can make them money. Also, I feel strongly that the two franchises are very different flavors/takes on the genre.
thatlukeguy is offline   Reply With Quote
Old 02-14-2020, 01:31 AM   #9
NESter the Unlikely
Dread Lord
 
NESter the Unlikely's Avatar
 
Join Date: Mar 2017
Posts: 100
"Criterion"

Quote:
On 13 September 2013, Criterion elected to cut its staff numbers to 17 people total, as 80% (70 people) of the studio moved over to Ghost Games UK to work with Need for Speed games.

On 3 January 2014, it was announced that co-founders Alex Ward and Fiona Sperry left Criterion to found a new studio, Three Fields Entertainment. Their first game Dangerous Golf...
So yeah, fake news. It's 2020 and Criterion exists in name only same as Star Wars Atari and on and on.
NESter the Unlikely is offline   Reply With Quote
Reply

Tags
need for speed

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 05:49 AM.