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Old 12-05-2017, 08:25 PM   #21
JazGalaxy
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Just fyi -- i'm channeling Spectral. It's all bullshit he blasts out of his ass. Next he'll come in here to tell me I have to live with his opinion and all and that I'm just being butthurt.
Ha! Oh, I'm sorry. That went over my head at first.
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Old 12-05-2017, 11:55 PM   #22
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I would have rather had a viewtiful joe hd and vj2 hd for pc announcement.
I couldn't agree more.

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Would make way more money too.
I couldn't agree less.

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As Megaman has gotten more well realized and more highly detailed, he drifts further and further away from what I imagined him and his world to be like in my imagination when I first played the game. It might still be a great game, but this version of Megaman, the character, looks as poor to me as the rendering of him on the box art for Megaman 1.
But... wouldn't this be the exact way you imagined him as a child? I always imagined the protagonists in my games to look like the box art.
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Old 12-06-2017, 05:52 AM   #23
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But... wouldn't this be the exact way you imagined him as a child? I always imagined the protagonists in my games to look like the box art.
Lol I did the same. As tech limitations prevented characters to look like the box art I imagined when that wouldn't be the case. Seems some characters are stuck in that phase.
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Old 12-06-2017, 07:01 AM   #24
JazGalaxy
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I couldn't agree more.



I couldn't agree less.



But... wouldn't this be the exact way you imagined him as a child? I always imagined the protagonists in my games to look like the box art.
No, I never imagined the games to look like the box art. Good thing too because if I did, games like Centipeed would have given me nightmares.
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Old 12-06-2017, 09:04 AM   #25
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No, I never imagined the games to look like the box art. Good thing too because if I did, games like Centipeed would have given me nightmares.
Not sure about "Centipede", but I vividly remember the jarring difference between the fantastic "Millipede" cover art...



and the actual game:



We still loved it (excellent playability, great sounds), but a bit more... visual fidelity wouldn't have hurt.
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Old 12-06-2017, 10:00 AM   #26
JazGalaxy
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Not sure about "Centipede", but I vividly remember the jarring difference between the fantastic "Millipede" cover art...



and the actual game:



We still loved it (excellent playability, great sounds), but a bit more... visual fidelity wouldn't have hurt.
Gaming was better when everything looked like everyone was on drugs. But good hallucinogenic drugs. Not the “weed of duty” people.
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