Evil Avatar  



Go Back   Evil Avatar > Daily Gaming News > News Items

» Sponsored Links


» Recent Threads
Star Wars Story Spin-Off...
Last post by karaliusbronius
Today 09:02 PM
4 Replies, 160 Views
Pure Evil - Heroes of...
Last post by Chimpbot
Today 08:16 PM
23 Replies, 990 Views
Liberals gone wild
Last post by Terran
Today 07:58 PM
1,726 Replies, 187,926 Views
Solo Stumbles over the...
Last post by Terran
Today 07:41 PM
78 Replies, 3,793 Views
Picts - Waiting to...
Last post by vallor
Today 07:39 PM
18,096 Replies, 2,771,419 Views
Sir Patrick Stewart...
Last post by Terran
Today 07:36 PM
25 Replies, 1,347 Views
The First Creed II...
Last post by blackzc
Today 06:00 PM
1 Replies, 125 Views
Steve Carell fights...
Last post by blackzc
Today 05:58 PM
2 Replies, 163 Views
Reply
 
Thread Tools
Old 02-15-2017, 01:38 PM   #1
Emabulator
The Voight-Kampff
 
Emabulator's Avatar
 
Join Date: Feb 2005
Location: The Garden State
Posts: 30,952
Blog Entries: 58
Valve Patches 10-Year-Old Team Fortress 2 Bug


Game Informer has the story.

Quote:
"I totally made that shot!" "There's no way that hit me!"

We've all had those infuriating moments during online matches where the shots just don't seem to line up. A newly-patched bug in Valve's multiplayer first-person shooter, Team Fortress 2, may lend some justice to these claims after all.

First demonstrated in a video by Nicknine in January of this year, the bug was further explained by Reddit user sigsev in a comment and additional video. According to them, if a player started as the scout, heavy, or sniper class, then switched to the soldier, pyro, demoman, engineer, medic, or spy class, there would be a server-side discrepancy between the character's avatar and hitbox due to differences in the classes' programming. Once the deviation between animation and hit detection began, it couldn't be fixed, meaning what players saw and what the server detected wouldn't match up.

The two players state the bug has been present since the game's release in 2007. Valve's latest update, applied February 14, 2017, has patched it, meaning the character models and hitboxes should now align with complete accuracy.
Emabulator is offline   Reply With Quote
Old 02-15-2017, 01:41 PM   #2
brandonjclark
Subscriber
 
brandonjclark's Avatar
 
Join Date: Dec 2007
Posts: 10,468
.......

All those deaths.
__________________
~B$
Gamertag: legisilverback | Steam Nickname: brandonjclark
...playing Rebel Galaxy
brandonjclark is offline   Reply With Quote
Reply

Tags
team fortress 2, tf2, valve, valve software

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 09:55 PM.