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Old 08-01-2018, 02:52 PM   #1
Emabulator
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Monster Hunter: World has a Major Crashing Problem on PC, But a Fix is on the Way


PC Gamer has the story.

Quote:
While our early impressions of Monster Hunter: World's PC release were largely positive, they've soured over the weekend. After 10 more hours of play, and a plenty more between the rest of PC Gamer, it's clear that Monster Hunter: World has a significant crashing problem. We reached out to Capcom for a statement, and luckily the development team is aware of the issue and a fix is on the way. The exact timing hasn't been detailed, but we'd expect to see it before Monster Hunter: World launches on PC on August 9. Until it's fixed, here's what's up and why we think it's happening.

Over the course of a four hour session, I saw about one crash an hour. Worse, when a crash occurs during a hunt, you lose all progress since the last save. Monster Hunter: World automatically saves after missions, but any significant crafting or item management between hunts goes down the tube. Quick load times are something of a salve, but hopping back into a multiplayer hunt after a crash after too much time disqualifies you for rewards attached to the quest. You'll still get to harvest the beast at the end, but no bonuses for you.

Considering that hunts can take anywhere from 20 to 45 minutes, and that Monster Hunter: World is a game fundamentally designed around repetition, it is a devastating, unacceptable problem.

So why is it happening? We're not positive, but all signs point toward undue stress on the CPU. Capcom has acknowledged and explained why Monster Hunter: World is such a CPU-heavy game, but it might be too dependent on our PCs' brains in its pre-release state.
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Old 08-01-2018, 04:14 PM   #2
Mozain
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Yah, can't say I'm worried about this at all.
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Old 08-01-2018, 06:10 PM   #3
LostToys
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A crash an hour? I will take that over the Final Fantasy VX crashes I get so fucking randomly that I have stopped playing the game entirely. At first I thought I resolved it by limiting my frame rate (frame locking), but even at 30 fps, the crashes would still occur, making the game just unplayble as I was sick and tired of continually losing progress.
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Old 08-02-2018, 05:15 PM   #4
Mozain
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Well they got that out fast, apparently it's already been patched.
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Old 08-02-2018, 09:57 PM   #5
SpectralThundr
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Originally Posted by LostToys View Post
A crash an hour? I will take that over the Final Fantasy VX crashes I get so fucking randomly that I have stopped playing the game entirely. At first I thought I resolved it by limiting my frame rate (frame locking), but even at 30 fps, the crashes would still occur, making the game just unplayble as I was sick and tired of continually losing progress.
Guess I lucked out playing it on the PS4, I somewhat recall it locking up a couple times actually now that I'm thinking of it and just an odd glitch here and there at times. Was an ok game, story was terrible tho, and it was short as shit.
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Old 08-02-2018, 11:29 PM   #6
LostToys
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I played it through on the PS4 and wanted to run through it again to kill time on the PC. But it looks like the PC port is just not going to work with my current PC. I really just need to install a fresh version of Windows and see if that fixes it, but IR lazy.
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Old 08-03-2018, 06:44 AM   #7
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Yah, can't say I'm worried about this at all.
Me neither!

For different reasons.
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