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Old 11-18-2017, 01:03 PM   #1
Emabulator
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Microtransactions in Star Wars Battlefront 2 Suspended Due to Pressure From Disney


As EvAv member Paranoia pointed out in this thread, it looks like the reason EA and DICE "temporarily" turned off microtransactions in Star Wars Battlefront II was because Disney told them to. VG247 has the story.

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It appears the decision to temporarily remove microtransactions from Star Wars Battlefront 2 was due to pressure from Disney.

Reports from various sources state EA’s temporary removal of purchasable Crystals in Star Wars Sattlefront 2 was made after a phone call from Disney, which owns the Star Wars franchise.

EA removed the option to purchase in-game Crystals ahead of the game’s launch yesterday. These Crystals are obtained using real money and packs of Crystals start at $5 for 500 and up to $100 for 12,000 Crystals.

According to a source speaking with the Wall Street Journal, Disney was less than pleased over the online backlash and bad press Star Wars Battlefront 2 was receiving over the microtransactions, not to mention the convoluted rewards system.

This didn’t sit well with Disney CEO Robert Iger, according to the WSJ, and resulted in Disney’s head of consumer products and interactive media, Jimmy Pitaro, to contact EA.

A source speaking with VentureBeat stated Pitaro gave EA CEO Andrew Wilson a ring, resulting in microtransactions being temorarily suspended until the system could be revamped.

Another source, speaking with MP1st, corroborated the report. The site reached out to EA for comment, and was told the company wouldn’t provide comment on the matter.
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Old 11-18-2017, 03:44 PM   #2
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Does Disney engage in any casino or gambling gaming? It would seem contradictory to their business model; I don't expect to go to Disney World and gamble. That's what you go to Vegas for.

Good on Disney for stepping in. EA/DICE seemed hesitant to leave the money on the table that dangling Darth Vader and Luke over their customers' head could bring in. I would qualify their actions as an abuse of fandom and counterproductive to what Disney sets out to be on a cultural or image level.

Much less of a backlash over, say, Galaxy of Heroes, which will continue to rake in the dough. It seems par-the-course for Mobile to have a lootbox model. It was only when it went mainstream to such a degree that an uproar was raised. But spending thousands on a mobile game? Only *degenerates* do that, right? /s
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Old 11-18-2017, 04:08 PM   #3
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Originally Posted by MavenACTG View Post
Does Disney engage in any casino or gambling gaming? It would seem contradictory to their business model; I don't expect to go to Disney World and gamble. That's what you go to Vegas for.
I highly doubt that was the reason behind the move. Disney fucking LOVES cash grabs of any variety, and their name isn't on the game, so it's highly unlikely anyone would associate the bullshit that goes on in the game with them. It's more likely they want this game to succeed right before their new Star Wars sequel and brought the hammer down on a bad decision from DICE and/or EA before it became a PR nightmare.
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Old 11-18-2017, 04:13 PM   #4
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I highly doubt that was the reason behind the move. Disney fucking LOVES cash grabs of any variety, and their name isn't on the game, so it's highly unlikely anyone would associate the bullshit that goes on in the game with them. It's more likely they want this game to succeed right before their new Star Wars sequel and brought the hammer down on a bad decision from DICE and/or EA before it became a PR nightmare.
I agree that Disney isn't a company to leave money on the table, but the cash grab seems to come from building up a love for a character or product then exploiting that love through tangible products and experiences. The thing that keeps people gambling tends to spring from a darker place: loneliness, addiction, obsession, etc, and not the cutesy version you see in Disney films. You'd expect to see a depressed alcoholic as a regular character in a casino, but not Disney World, where "a drinking problem" is usually a cheery component of the character. Think Dwarves in Warcraft.

I agree that this type of negative PR right before Last Jedi is absolutely a factor in the decision to shut this down ASAP.
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Old 11-18-2017, 05:34 PM   #5
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Disney did us a favor, but let's not pretend they areally some ethical company.
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Old 11-18-2017, 06:06 PM   #6
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The same microtransaction gambling horseshit system will come back a few weeks or months after launch when they reach the peak amount of units sold. It's very possible the historically awful first impressions ruined the game's chances for this to matter and make any money off the dumb rubes who bought it.
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Old 11-18-2017, 06:17 PM   #7
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Disney: A truly patriotic and ethical company. Their CEO has political aspirations. Since he's busy firing Americans to hire foreigners, I'll let you guess which party he will be representing. Should be an easy one to figure out. Disney can eat it.
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Old 11-18-2017, 08:34 PM   #8
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After a day and a half of playing, I can honestly say that this whole thing with the crates and the star cards is totally overblown. I've already spent like 15k or more buying crates. It wouldn't have taken any 40 hours to unlock Vader even at 60k points. Now that he is cheaper you could have him the first day if you really wanted him. I put my points into extra crates and into an extra Falcon.

You can also craft just about any of the Star Cards you want using scrap metal you get in crates or from duplicates.

All this huge deal people were making out of this and it turned out to be nothing.

My first impressions are good. I like a game where you don't die in 1 hit and that applies to multiplayer (though you sure do seem to get some 1-hit deaths in single player) and the graphics are great. I'm really not great at flying the ships and it is kinda hard to follow the objectives, but that is true of all Battlefield games till you learn the layout of the maps.

The single player game is a big letdown. The action is pretty generic and the enemies either kill you in 1-hit or die in 1-hit. It isn't much of a challenge, except when you die from some enemy you didn't even see. I think the single player campaign in Call of Duty WWII, even as generic as the setting is, is a bit better of a campaign. I don't find myself really looking forward to going back to the single player and instead I've just been playing the starfighter battles.

I'm sure looking forward to all the free maps the whales will buy for me once they turn crystal purchasing back on.
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Old 11-18-2017, 09:58 PM   #9
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After a day and a half of playing, I can honestly say that this whole thing with the crates and the star cards is totally overblown. I've already spent like 15k or more buying crates. It wouldn't have taken any 40 hours to unlock Vader even at 60k points. Now that he is cheaper you could have him the first day if you really wanted him. I put my points into extra crates and into an extra Falcon.

You can also craft just about any of the Star Cards you want using scrap metal you get in crates or from duplicates.

All this huge deal people were making out of this and it turned out to be nothing.
Everything you've stated is affected by the fact that they reduced the "prices" by 75%. It would have taken significantly longer, otherwise.

Your experience is not at all indicative of what the game was prior to the reduction before the game officially launched. The fact that you're able to unlock things quickly is entirely because people made a "big deal out of nothing".
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Old 11-18-2017, 10:22 PM   #10
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Everything you've stated is affected by the fact that they reduced the "prices" by 75%. It would have taken significantly longer, otherwise.

Your experience is not at all indicative of what the game was prior to the reduction before the game officially launched. The fact that you're able to unlock things quickly is entirely because people made a "big deal out of nothing".
They reduced the cost of Heroes by 75% and lowered the end of SP Campaign pay out to compensate that change to buy the SP hero. That's all they changed. Evil is right, all this is once again is gamers blowing shit way out of proportion.
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Old 11-18-2017, 10:36 PM   #11
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It really is better than the first one in every conceivable way. Even the lootboxes for progression are better than the shameless P2W card packs of the first.
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Old 11-19-2017, 04:08 AM   #12
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Are "Points" not easy to come by initially then the rate reduces significantly? so completing numerous simple achievements early on nets you an large initial influx?

I agree games have got to make money but IMO gambling is not the way and I think it's irresponsible and morally repugnant... "because money" isn't good enough I feel.

Overall I don't understand why you would design your game around a small group of people (Whales & Dolphins) as surely your just pissing off the vast majority who will eventually turn on you. Fair enough in FTP as those who are not Whales or any other sea dwelling mammal have not invested any money so don't feel ripped off.. here you've paid for it... so a large proportion of your customers at best have a neutral impression of your product/service.. which is not good long term.

Got to question the quality and calibre of the exec teams in some of these companies these days.. so out of touch and so full of their own BS they clearly genuinely believe it. Also just implementing systems in the FTP market is not good quality leadership, at least come up with your own ideas to milk your "customers".

As none of this is regulated you don't even know if it's genuinely chance/odds.. could simply be any number of fixed systems to keep you spending.. classic systems are deliberately withholding selected items/cards to keep people chasing the full set or max load out. With such a focus on ripping off their customers I'd be stunned if there are no blocker mechanisms like this in place when they turn their gambling back on .

When I seen the Activision patent about mechanisms manipulating customers to buy micro transactions my first though was wow they don't do this already?

It's been a long time since I entered the festering mire of mobile FTP because the mechanisms IMO make the games not fun to play and now it's infecting full priced games.
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Old 11-19-2017, 07:33 AM   #13
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Two threads on this, so thought I'd drop this here as well. Double post:

The Federalist: Paid Loot Crates are Bad for Gamers.

Quote:
This isn’t over yet, because whether you can pay for it or not, the ability to play the game you were promised is still light years away. An analysis done by Star Wars Gaming found that it will take more than 4,500 hours of gameplay just to “earn” all the base-game content. If EA’s loot crate payment system had stayed in place you could shortcut that time by spending a whopping $2,100 to secure game elements that were advertised.

Both of those numbers are absurd. To put it in perspective, that’s more than 187 days’ worth of play time. In what world does that make sense? Who has 4,500 hours to play a video game? Even kids in school who spend all their spare time in their parents’ basements glued to their Playstations don’t have that kind of time.
I agree. Used to be you could use a cheat code to jump into content if you didn't, or couldn't, spend the time necessary to get what you wanted within a game. Increasingly it's 'spend real money or play for a year or two' to unlock stuff. Stupid.
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Old 11-19-2017, 07:39 AM   #14
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They reduced the cost of Heroes by 75% and lowered the end of SP Campaign pay out to compensate that change to buy the SP hero. That's all they changed. Evil is right, all this is once again is gamers blowing shit way out of proportion.
Right; that's all they changed...which means the amount people are earning otherwise remained unchaged. The amount you get for completing the campaign was reduced, but what you get from multiplayer matches remained the same.

Ultimately, it's easier to unlock stuff than it was prior to the reduction. The 40-hour estimate is no longer valid because of the reduction.
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Old 11-19-2017, 08:09 AM   #15
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EA never listened to gamers. I say continue with the boycott, let EA rot.
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Old 11-19-2017, 08:22 AM   #16
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Man, between this and firing Axel Alonso over at Marvel Disney really seems to be paying more attention than usual to it's properties...
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Old 11-19-2017, 10:21 AM   #17
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Originally Posted by Chimpbot View Post
Everything you've stated is affected by the fact that they reduced the "prices" by 75%. It would have taken significantly longer, otherwise.

Your experience is not at all indicative of what the game was prior to the reduction before the game officially launched. The fact that you're able to unlock things quickly is entirely because people made a "big deal out of nothing".
That was my point. Even if they had left the point totals where they were, I would have earned enough credits in 2 days of game time to almost earn the most expensive character in the game - Vader at 60,000 points. With the reduced point totals, it is true that points have literally no point. You can unlock any star cards you want by crafting them and in no time at all you will have all the characters unlocked.

EA really should have just ignored gamers on this one. They were right and the mass backlash was wrong. It would have meant more to make it take longer to unlock the characters and with only a few days work everyone would have unlocked them or crafted them anyway.

People freaked out and threw a big fit and those people were all wrong.
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Old 11-19-2017, 11:00 AM   #18
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It's sad how far the games industry has fallen. I remember not too long ago that microstransactions in general were viewed very negatively. Now we have people actually defending a front loaded P2W microtransaction scheme designed solely to get people to pony up their cash, in a full priced AAA game...Tragic, and it's only going to get worse with people like EA around who can't see the inherent manipulation in these schemes. Of course the first several hours go fast and you unlock a lot, that's how these scams operate...
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Old 11-19-2017, 11:39 AM   #19
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People freaked out and threw a big fit and those people were all wrong.
Not with you on this one. Nope, nope, nope. Bzzzzt, incorrect answer. Do not pass go, do not collect $200.
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Old 11-19-2017, 11:43 AM   #20
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This game i believe everything was blown out of proportion. With the bonus credits and the loot boxes you earn during the campaign i literally had enough for the empeorer. At the end of the campaign you get a loot box with enough credits to purchase iden by herself.

Now i wish more people would report on the loot boxes in Need for speed Payback. Im NFSPB you have to have 5 vehicles. You cannot share "parts cards" between cars but can sell them for 1 parts token..... parts token are then used in a slot machine a LEGIT slot machine in the game to produce another random parts. The parts shops work on a 10 minute timer of total randomness prices quickly sky rocket out of the ability to use cash to buy things to keep 5 cars competitive.

Or you can just buy one of there two levels of loot boxes. basic is 3 things one cash, one parts token, and a cosmetic the deluxe loot box is the same with 2 randoms thrown in.......
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