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Old 05-29-2016, 05:00 PM   #21
Anenome
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Quote:
it's been around forever.
Yep, sure has. But no one has built a game around it from head to toe like this. It can be implemented deeply or weakly.

This guy built an entire galaxy.

He's closer to God than any game designer before him has ever come.
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Old 05-29-2016, 05:03 PM   #22
SpectralThundr
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Quote:
Originally Posted by Anenome View Post
Yep, sure has. But no one has built a game around it from head to toe like this. It can be implemented deeply or weakly.

This guy built an entire galaxy.

He's closer to God than any game designer before him has ever come.
And it matters for nothing if the game isn't engaging or any fun to play. So far it doesn't look to be at all.
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Old 05-29-2016, 05:10 PM   #23
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Originally Posted by SpectralThundr View Post
And it matters for nothing if the game isn't engaging or any fun to play. So far it doesn't look to be at all.
I watched the 20 minute playthrough with Sean or w/e, it doesn't look entirely unappealing.

You may be right. We shall see. A fun gap would be a typical way for this thing to go down. But again, people said the same thing about Minecraft.
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Old 05-30-2016, 10:56 AM   #24
Strider
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NMS is easy to read:

* Features promised a lot of people have been longing for a long time
* Full blown hype machine has been a little to early and well.. full blown for an indie game
* Presentations never really featured the actual game
* The actual gameplay has never really been described, but only hinted at

This, kids, is why you don't preorder and wait for reviews, or better word of mouth which is far more reliable. Why do a blind bargain?
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Old 05-30-2016, 11:01 AM   #25
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Totally forgot
* The unexpected high price point
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