Epic Games has announced the release of Unreal Engine 4.14.
Unreal Engine 4.14 introduces a new forward shading renderer optimized for VR, enabling crisp multi-sampled anti-aliasing in your games. The new Contact Shadows feature renders beautifully detailed shadows for intricate objects. We've also introduced a new automatic LOD generation feature for static meshes that does not require a third-party library.
We’ve streamlined the animation tools to help you be more productive, and added many new features to Sequencer (UE4’s non-linear cinematic tool), as well as improvements to vehicles, clothing and animation Blueprints.
For mobile developers, Vulkan support is ready to use on compatible Android devices! And, we've added various new mobile rendering features such as reading from scene color and depth, and the ability to draw 3D objects on top of your UI.
On the Windows platform, C++ programmers can now use Visual Studio "15" for development. Visual Studio 2015 is still supported.