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Old 04-08-2015, 10:25 PM   #1
Emabulator
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Arma 3 - Marksmen DLC Launch Trailer #Arma3 #Marksmen


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Celebrated with a brand new launch trailer, Bohemia Interactive today released the much-anticipated Marksmen DLC for Arma 3. The new DLC adds seven new weapons, two scopes, remote laser-designators, ghillie suits, firing drills, and the Marksmen showcase scenario. The Marksmen DLC is accompanied by a major free supporting Arma 3 platform update, which implements game-changing features such as weapon resting and deployment, sound enhancements, a new multiplayer mode, and more.
Click on the headline to watch the trailer.
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Old 04-08-2015, 10:25 PM   #2
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Old 04-09-2015, 05:39 AM   #3
BeachGaara
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I'll give it a go now.
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Old 04-09-2015, 06:24 AM   #4
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Hmm, yes, seems to be an improvement although it should have been in day one.
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Old 04-09-2015, 09:09 AM   #5
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They've done a lot of work on the game. And the Make ARMA not War winners have added some much-needed content, both for SP and MP. Looking forward to firing this up. What's your Steam name Beach? Need to add ya as a friend.
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Old 04-09-2015, 09:58 AM   #6
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I enjoy the changes. When I play it though I still tend to end the play session in frustration. There's a game engine here in need of a good single player experience. It's not there out of the box. Might never be there. The user made levels are good enough for me to keep playing though.
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Old 04-09-2015, 10:20 AM   #7
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Have they reduced the ridiculous fatigue that occurs after walking 10 feet? Last I played, bringing up the sights after a short walk was a terrible experience.
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Old 04-09-2015, 10:51 AM   #8
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Have they reduced the ridiculous fatigue that occurs after walking 10 feet? Last I played, bringing up the sights after a short walk was a terrible experience.
How much were you carrying? It's a function of your load.

Using the + time feature and being able to move at 4 times my normal rate is the only thing that makes the game playable to me. There'd be too much walking otherwise.
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Old 04-09-2015, 10:56 AM   #9
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How much were you carrying? It's a function of your load.

Using the + time feature and being able to move at 4 times my normal rate is the only thing that makes the game playable to me. There'd be too much walking otherwise.
It was awhile ago, but I don't recall my guy having much other than a rifle and a couple of mags. I realized they had attempted to do some sort of load bearing effects, so I usually was setup light.
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Old 04-09-2015, 03:26 PM   #10
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It was awhile ago, but I don't recall my guy having much other than a rifle and a couple of mags. I realized they had attempted to do some sort of load bearing effects, so I usually was setup light.
You tire out quickly. But the tactical move - basically a jog with your gun up helps. There's mods that reduce or remove fatigue, too, so there's that.
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Old 04-09-2015, 03:49 PM   #11
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You tire out quickly. But the tactical move - basically a jog with your gun up helps. There's mods that reduce or remove fatigue, too, so there's that.
Wasn't aware of the mods to reduce fatigue, thanks. Fatigue just felt a bit overdone to me.
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Old 04-09-2015, 05:43 PM   #12
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Wasn't aware of the mods to reduce fatigue, thanks. Fatigue just felt a bit overdone to me.
NP. Check the Steam Workshop or Armaholic.
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Old 04-11-2015, 08:24 AM   #13
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Originally Posted by sai tyrus View Post
They've done a lot of work on the game. And the Make ARMA not War winners have added some much-needed content, both for SP and MP. Looking forward to firing this up. What's your Steam name Beach? Need to add ya as a friend.
What's MP like now? I had a go early on and it was meh and I stuck to the showcases and user-created content.
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