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Old 10-24-2018, 07:30 PM   #1
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Denis Dyack's Studio Announces New IP Deadhaus Sonata


Quote:
Deadhaus Sonata Announced from Eternal Darkness, Legacy of Kain Creator Denis Dyack

Deadhaus Sonata is a combination of fast action, loot collection and deep gothic lore and is sure to usher in a universe where gamers can explore a dark mythology like none other. The game will also feature its own musical score to create a deeply-immersive experience for gamers.

As an unstoppable force from Deadhaus, you are a monster among men, dealing death and destruction on a massive scale. Launch enemies in the air and eviscerate them with elegant dance macabre. Consume your enemies to make yourself whole while exploring the grim world of Nogosaua.

The brains behind Apocalypse Studios are no strangers to the industry. Founder Denis Dyack is the creator of critically-acclaimed video games including Blood Omen: Legacy of Kain, Eternal Darkness: Sanity’s Requiem, and Metal Gear Solid: Twin Snakes.

“Working with Amazon’s suite of game development tools, we are creating an unparalleled gaming experience”, said Denis Dyack, a Canadian Video Game Hall of Fame inductee. “We are big believers in the power of community participation and integration of community-created content and exploring bleeding-edge narratives and are confident Amazon Game Tech will help Apocalypse tap into the power of the AWS cloud, and play a vital role in elevating the gaming experience to the next level.”

“Amazon is committed to giving developers of all sizes the tools to be successful, making it easy to build and scale games like Deadhaus Sonata with the AWS cloud so they can focus on creating incredible gameplay instead of costly, complex backend systems,” said Brian Taptich, Vice President, Amazon Game Services. “We’re excited to see what the team at Apocalypse Studios create in Deadhaus Sonata.”


Key Features

Free to Play: Free to play is a model that Apocalypse embraces because of the accessibility to the title allows for players to try the game and opt-in paying for things only if they want to. This open accessibility increases the player base and helps scale all of the other elements in the game.

Social Media Integration: Twitch has become the dominant platform in the world to watching gaming. It has significantly surpassed YouTube and other social media networking platforms. Not only is a great place promote your game but it has built-in hooks to allow for direct interaction between streamer and viewers.

Procedural Generation: Online games require that levels be played more then once to grind and level up. It is common today that a player will play a level many times and in order to break up the monotony, adding elements of procedural generation is necessary to keep the game engaging for the player. The latest in procedural generation techniques will be used.

Technology: Lumberyard: State of the art technology with Amazon Lumberyard utilizing its superiority of modularity, online scaleability, rendering kernel, and twitch integration.

Multiplayer Co-Op: Deadhaus Sonata is built from the ground up to support multiplayer and semi-persistent worlds or portals where players can play together and gather rare loot. Like Too Human, Deadhaus Sonata; incorporates a system with endless amounts of weapons, and artifacts that can be collected by the player.

Literary Influences: A grim fantasy ARPG where only the darkest things can save the world from the rot and decay of a millennium human malfeasance. Inspired by master writers such as Steven Erikson, Thomas Ligotti, H.P. Lovecraft, and Edgar Allan Poe.

Staged Releases: With Games as a Service model (GaaS), the original release of the game is only the beginning and additions releases are planned on three months cycles to keep the game fresh and to continue to build interest.

Narrative Driven: Deadhaus Sonata will continue this tradition seen in Blood Omen: Legacy of Kain, Eternal Darkness: Sanity’s Requiem, Metal Gear Solid: Twin Snakes and Too Human by incorporating a large amount of high quality voice acting and narration throughout the game. Constructed as a living and breathing Shakespearean play crawling with complex themes, characters, narrative and detailed plot-line.

Deadhaus Sonata is currently in production for PC (other platforms will be announced at a later time) but you’ll have to wait to experience the game until a release date is announced next year.
Teaser Trailer on IGN.
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Old 10-24-2018, 11:25 PM   #2
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I have no idea wtf I just watched, but I'm intrigued.
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Old 10-25-2018, 12:16 AM   #3
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This guy never runs out of lives, it seems.
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Old 10-25-2018, 12:23 AM   #4
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I LOVE DENNIS DYACK!!

He got banned from NeoGAF just like me. AND he is responsible for one of the most amazing action RPGs of all time, TOO HUMAN, which this article totally omits.

And this game sounds awesome... INSTANT PURCHASE!!!

You rock Dennis Dyack! Bring it to console!!!
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Old 10-25-2018, 12:30 AM   #5
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Hey, this looks cool, interesting idea, neat graphics and.... oh frick Denis . . . RUN AWAY!!!!
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Old 10-25-2018, 02:50 AM   #6
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Almost all of the "key features" are an instant turn-off for me:
Quote:
Key Features
• Free to Play [...]
• Social Media Integration [...]
• Procedural Generation [...]
• Staged Releases [...]
However, I'm very curious to see an actual game use the Lumberyard engine. I remember Amazon making a big fuss over it a couple years back, and then... nothing. I'll keep an eye on this one.
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Old 10-25-2018, 07:17 AM   #7
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Denis Dyack did create one of my favorite series of all time (Legacy of Kain). While Crystal Dynamics did ultimately do a better job with the series than he likely would have, he still laid the groundwork and helped create one of my favorite characters. He's also responsible for Eternal Darkness, one of the better Lovecraft-inspired titles out there.

I'm glad he's making another horror game where you play as the monster. In, fact, the general description sounds like he's kinda trying to make his own Blood Omen spiritual successor...although the fact that it will be free-to-play while openly admitting grinding will be necessary really kills my enthusiasm.
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Old 10-25-2018, 08:50 AM   #8
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Quote:
Originally Posted by Scherge View Post
Almost all of the "key features" are an instant turn-off for me:


However, I'm very curious to see an actual game use the Lumberyard engine. I remember Amazon making a big fuss over it a couple years back, and then... nothing. I'll keep an eye on this one.



Well, Star Citizen uses Lumberyard. They ditched the poorly-supported (poorly funded?) Cryengine and migrated to Lumberyard (actually Cryengine) on AWS about a year ago or so, maybe more.


For all of it's faults, Star Citizen does look amazing.
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Old 10-25-2018, 11:53 AM   #9
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Looks cool to me so far. Yeah the bullet point title of "Social Media Integration" was a turnoff until they specifically mentioned Twitch. I don't mind them developing with streaming in mind.
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Old 10-25-2018, 04:18 PM   #10
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Free to play..... so it will suck. My enthusiasm went from 100 to 0 with just that one statement. There is NO SUCH THING as a good free to play game. NO SUCH THING.
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Old 10-25-2018, 08:02 PM   #11
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Denis, I know you're here. Make a Switch version and will consider a download.
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Old 10-25-2018, 08:06 PM   #12
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Originally Posted by ElektroDragon View Post
There is NO SUCH THING as a good free to play game. NO SUCH THING.
Burn the heretic! I can list a bunch of terrific F2P games.

For example, there's...
And then...
And don't forget about...
Oh, and also...

Maybe later.
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Old 10-25-2018, 08:14 PM   #13
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Denis, I know you're here. Make a Switch version and will consider a download.
This. So much this. But, I will try it on the PS4.


As for free games. Paladins is free and I enjoyed it for around 100 hours.
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Old 10-25-2018, 09:30 PM   #14
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I haven’t played a lot of free games but I enjoyed my time with both Hearthstone and Heroes of the Storm.
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Old 10-25-2018, 09:38 PM   #15
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There really are quite a few decent F2P games actually. Path of Exile is a great one, for example.
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Old 10-26-2018, 07:12 AM   #16
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Thanks for kind words everyone - great to see the shout out here! Evil Avatar is still one of my favorite stomping grounds, although I don't post as much as I would like.

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Originally Posted by Chief Smash View Post
Looks cool to me so far. Yeah the bullet point title of "Social Media Integration" was a turnoff until they specifically mentioned Twitch. I don't mind them developing with streaming in mind.
Yah, we should refine that more to just twitch integration. It is our main focus - sorry for any confusion.

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Free to play..... so it will suck. My enthusiasm went from 100 to 0 with just that one statement. There is NO SUCH THING as a good free to play game. NO SUCH THING.
Path of Exile, Warframe, League of Legends, Hearthstone, Heroes of the Storm - we there is opportunity to create something great in this space.

Quote:
Originally Posted by Hellstorm View Post
Denis, I know you're here. Make a Switch version and will consider a download.
Here I am indeed - we plan on targeting all platforms in leading with PC.

Quote:
Originally Posted by ElektroDragon View Post
I LOVE DENNIS DYACK!!

He got banned from NeoGAF just like me. AND he is responsible for one of the most amazing action RPGs of all time, TOO HUMAN, which this article totally omits.

And this game sounds awesome... INSTANT PURCHASE!!!

You rock Dennis Dyack! Bring it to console!!!
Haha - we will thanks!
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Old 10-26-2018, 07:44 AM   #17
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Quote:
Originally Posted by Terran View Post
Burn the heretic! I can list a bunch of terrific F2P games.

For example, there's...
And then...
And don't forget about...
Oh, and also...

Maybe later.
Heroes of the Storm man... I'm totally addicted to it.
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Old 10-26-2018, 11:09 PM   #18
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Denis, I know you're here. Make a Switch version and will consider a download.
Perhaps you should buy a decent hardware platform instead.
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Old 10-26-2018, 11:53 PM   #19
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Perhaps you should buy a decent hardware platform instead.
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Old 10-28-2018, 07:15 AM   #20
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oh hey it's that punt puppy that follows me from thread to thread!
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