Evil Avatar  

Go Back   Evil Avatar > Daily Gaming News > News Items

» Sponsored Links

» Recent Threads
CD Projekt RED has...
Last post by BeardedSonOfNel
Today 12:12 PM
11 Replies, 668 Views
Movie Viewers Vote No on...
Last post by JazGalaxy
Today 12:09 PM
120 Replies, 3,949 Views
Someone Pinch Me -...
Last post by brandonjclark
Today 10:36 AM
3 Replies, 194 Views
Far Cry 3: Blood Dragon...
Last post by ElektroDragon
Today 10:25 AM
6 Replies, 775 Views
Weekend Gamer: What are...
Last post by Mad Max RW
Today 09:19 AM
13 Replies, 491 Views
Metro Exodus - NVIDIA...
Last post by Loop
Today 07:08 AM
7 Replies, 625 Views
Weekend Headbanger -...
Last post by Blackwing
Yesterday 10:37 PM
7 Replies, 328 Views
Liberals gone wild
Last post by SpectralThundr
Yesterday 05:59 PM
1,369 Replies, 147,880 Views
Thread Tools
Old 02-21-2012, 11:29 PM   #1
randir14's Avatar
Join Date: Aug 2005
Posts: 6,462
The Origins of Fallout

No Mutants Allowed has a series of articles about the origins of Fallout written by Scott Campbell, one of the lead designers of Fallout 1 and 2.

When you are in the games industry, the first question you are always asked is, "What games have you worked on?" Although I've worked on plenty of games in the last 20 years, whenever I mention Fallout people always get excited. For over a decade-and-a-half now, I still get asked questions about the origins of Fallout. Where did the ideas come from? What was working on the game like? What things never made it in?

Over a year ago, I received an email, asking me questions about Falloutís history. As I began writing answers, I realized that my explanations led to much bigger questions... So, I decided to write this story as my account of how Fallout was born.

Just a little note before beginning: Much of this document is about Fallout and its predecessor, Wasteland. However, there is a bunch of stuff about my life at Interplay Productions at the time. I've highlighted those parts so you can skip over them if you want, but they do contain some funny stories about game development in the early nineties.

It all ties in, I promise!

Read on!
You can read the rest of part 1 here. Read part 2 here and part 3 here.
randir14 is offline   Reply With Quote
Old 02-22-2012, 01:46 AM   #2
Agnostic Pope
Evil Dead
Agnostic Pope's Avatar
Join Date: Jan 2010
Posts: 19,470
Blog Entries: 23
Fallout 1 and 2 was basically an easier and more mainstream Wasteland. That is really all you have to know about Fallout's "history". One of the reasons I didn't completely rage on New Vegas had to do with the fact that it seemed like a remake of Wasteland. (there are a few easter eggs here and there...plus the police/military are totally ripped from Wastelands original "rangers".)
Agnostic Pope is offline   Reply With Quote
Old 02-22-2012, 07:12 AM   #3
Trencher's Avatar
Join Date: Dec 2005
Location: Tri Cities, TN
Posts: 156
Great read. I would give anything to be able to go back in time and be involved in that late 80s-mid 90s era of PC game development at one of the notable studios.
Trencher is offline   Reply With Quote
Old 02-22-2012, 08:42 AM   #4
sai tyrus
Renegade Paragon
sai tyrus's Avatar
Join Date: May 2011
Location: all over
Posts: 8,859
Blog Entries: 81
I remember seeing that picture. I think it was one of the load screens. Blew me away.
Steam: sai tyrus

"I don't know half of you half as well as I should like, and I like less than half of you half as well as you deserve!" - Bilbo Baggins
sai tyrus is offline   Reply With Quote
Old 02-22-2012, 06:42 PM   #5
Join Date: Sep 2010
Posts: 94
That was a good read, thanks for sharing this.
gamename is offline   Reply With Quote

black isle, fallout, interplay

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -7. The time now is 02:35 PM.