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Old 03-19-2018, 08:35 AM   #1
Emabulator
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God of War Previews: "Kratos is still angry" "feels much more modern"


IGN: God of War's First 3 Hours Are Way More Emotional Than We Expected

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Mechanically, God of War feels much more modern than its predecessors, opting for a minimal HUD instead of flashing combo numbers on screen, and leaning into melee-based combat thatís more reminiscent of Dark Souls than it is God of War. Combat encounters in the first few hours seamlessly teach you the value of being aggressive, using your shield to parry, and strategically prioritizing targets, none of which feels anything like whatís come before.

And yet in close quarters, there are still shades of the same Kratos. When you finally lower your shield and find the right window to attack, you can still chain together combos of heavy and light blows, even without numbers and glowing orbs surrounding you on-screen. It feels like an authentic growth for a man who spent countless years fighting but has honed his skills with age.
GameSpot: God Of War PS4 Gameplay Shows Huge Differences From Previous Games

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Ever since God of War was revealed for PS4, it's been clear the game would differ from its predecessors in the series. It appeared to have a slower pace, combat seemed vastly different, and Kratos now had a son! As it turns out, those assumptions are true: the game does feel unlike anything the series has seen before.

We recently got to check out the action title's opening couple of hours, and in the video above you can watch resident God of War expert Tamoor Hussain and series newcomer Dave Jewitt discuss what they saw. There's also some great gameplay of Kratos's new ice axe and shield combination.
Eurogamer: God of War has grown up, but Kratos is still reassuringly furious

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Kratos is still angry. If you're concerned about how much has changed in Sony Santa Monica's reboot of the God of War series, it's worth knowing this; in two hours playing the game, what's remarkable is how much has stayed the same. There's the same pent up rage, unleashed in pliable combat as enemies are juggled in the air and then pulled furiously apart, the same cinematic showdowns that dazzle with their panache. The same spectacle, and the same sense that the host hardware is being pushed to its very limit. It's a God of War game alright, in that it's hard to think of any better showcase for what's possible with Sony's console.

And yet so much else has changed. The camera, for one, which now follows closely behind Kratos' shoulder, in a shift that can be likened to that the Resident Evil series underwent between its third and fourth installments. The fundamentals of God of War's combat survive the shift, even if there's been some significant changes. There's a certain inelegance that wasn't there before - during a boss fight with the towering Daudi Kaupmadr, it's hard to see some of its more savage moves being telegraphed when you're stuck staring at its legs, while when you're facing larger mobs of enemies you'll find yourself relying on a threat indicator that circles Kratos and shows where the off-screen danger is coming from.
Digital Foundry: God of War is PS4's next big tech showcase

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A studio with a remarkable heritage for technical excellence, Sony Santa Monica is closing in on completion of its latest God of War and this past week, we've finally had the opportunity to see more of the game in action via PlayStation 4 Pro's pristine 4K video output. Right away, it's clear that what's on display here is extremely promising. God of War should comfortably stand alongside the likes of Uncharted 4 and Horizon: Zero Dawn when it comes to the quality of its technology.

For this latest round of God of War marketing, we managed to get hold of a high quality 4K feed of the new batch of gameplay. Like Horizon, God of War is using a form of checkerboard rendering to reach a 2160p pixel count. It certainly looks clean in motion, and while our pixel counts revealed nothing other than a 2160p output, the PlayStation Blog reveals that dynamic resolution scaling is in effect.
Click on the Headline for the Videos.
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Old 03-19-2018, 08:36 AM   #2
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Old 03-19-2018, 08:36 AM   #3
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Old 03-19-2018, 09:09 AM   #4
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Does he still seethe with generic rage? I know some of the reviews say he's still angry...but is it that special, turn-of-the-century, 90's-holdover, generic antihero rage?
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Old 03-19-2018, 09:56 AM   #5
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I'm worried that critics are praising the combat. They can't play videogames for the most part (cuphead was a good showcase on how awful they are at it.)

The angry thing got boring to me by the third game. Couldn't stand to get past the first 30 minutes and turned it off.
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Old 03-19-2018, 10:28 AM   #6
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Oh! I didn't know it was a reboot.

@ashikenshin, I'm more worried about the comparison already to the Soul-like games. While the souls games are all great for what they are, GOW to me is a different genre to them, then again what do I know.
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Old 03-19-2018, 11:29 AM   #7
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Originally Posted by Syloney View Post
Oh! I didn't know it was a reboot.

@ashikenshin, I'm more worried about the comparison already to the Soul-like games. While the souls games are all great for what they are, GOW to me is a different genre to them, then again what do I know.
It's not a reboot. It's set after the previous games and Kratos finds himself having to kill a whole new set of gods.
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Old 03-19-2018, 12:40 PM   #8
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First action video game protagonist I have ever seen sporting a archetypical Dad Bod.
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Old 03-19-2018, 04:35 PM   #9
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Originally Posted by MavenACTG View Post
First action video game protagonist I have ever seen sporting a archetypical Dad Bod.
I think thatís very intentional and somewhat annoying. I know that they are targeting their core group of gamers who are old men with kids now, but Iím not. I still like the same games I grew up liking, I donít really have interest in playing games about balding old men and their prostate problems, or whatever. I donít really want to watch games continue to escort gen x-ers to their grave.
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Old 03-19-2018, 05:58 PM   #10
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...This is a dad bod?
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