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Old 06-04-2017, 12:03 PM   #1
Emabulator
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PS VR shipments reached 429k in Q1, taking 18.8% of total shipments


MCV has the story.

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Total worldwide shipments of VR and augmented reality headsets reached 2.3m in Q1, according to the latest data from IDC (via SeekingAlpha), with VR headsets representing over 98 per cent of those sales.

Around 1.53m headsets were mobile headsets, including Samsung's Gear VR, Google's Daydream View, and TCL's Alcatel VR, with the other 0.77m made up by PlayStation VR, Oculus Rift and HTC Vive.

As we've seen from other analysts, Samsung's Gear VR is still the most popular headset of the lot with 489,500 shipments in Q1, representing 21.5 per cent of Q1's total shipments, but Sony's PlayStation VR wasn't far behind at 429,000 shipments (18.8 per cent).

That might not sound particularly large in the grand scheme of things, but that's still a significant number of active users for publishers thinking about which VR platform to support. Indeed, Oculus Rift and Vive shipments were a long way behind PlayStation VR in IDC's report, with Vive shifting 190,900 units (8.4 per cent) and the Rift 993,000 units (4.4 per cent).
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Old 06-04-2017, 01:06 PM   #2
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I like my PSVR, no regrets. The past 2 months it wasn't used much, but Star Trek made me a very happy owner again.
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Old 06-04-2017, 03:40 PM   #3
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I tried PS VR last week for the first time. Played the Battlefront X-Wing VR mission and Far Point. Was blown away by the experience, loved every minute. For many types of games this really takes it to the next level, the leap in immersion is immense.

I think Sony has done a great job for this first gen VR. Having said that, I think VR has some way to go and will evolve fast. Unless some killer app comes out in the short term, I will hold off till the 2nd iteration.
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Old 06-04-2017, 06:55 PM   #4
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I bought the PSVR a couple of months ago, ditto on the no regrets. It's not something I use on a daily basis, and I agree VR tech isn't quite ready for the mainstream, but as anyone who has used the current versions will tell you, VR is the future of video gaming.
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Old 06-04-2017, 10:26 PM   #5
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Originally Posted by Grimmbilly View Post
I bought the PSVR a couple of months ago, ditto on the no regrets. It's not something I use on a daily basis, and I agree VR tech isn't quite ready for the mainstream, but as anyone who has used the current versions will tell you, VR is the future of video gaming.
Really interested in Bridge Commander but not sure about using it on the PC (Rift but no controllers, just the Xbox One).

Does the PSVR really require a Pro to get the best experience? Does it need the whole $499 bundle with the dildo controllers?

After basically feeling soaked for $600 on the Oculus to basically play Elite Dangerous I'm not ready to choke down another $900 to jump into another VR format.
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Old 06-04-2017, 11:46 PM   #6
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If you have a Rift, then there is really no reason to go with PlayStation VR. The number of titles which are available on the PSVR which are not available for the Rift can be counted on a single hand, and the PC will always get more long term exclusives because of the development costs of trying to get things on console. For example, the Rick and Morty game, which is a superior version of Job Simulator, is not available on the PS4.

That, and there are so many porn games on the PC which will never ever make it to console.
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Old 06-05-2017, 02:40 AM   #7
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Originally Posted by vallor View Post
Really interested in Bridge Commander but not sure about using it on the PC (Rift but no controllers, just the Xbox One).

Does the PSVR really require a Pro to get the best experience? Does it need the whole $499 bundle with the dildo controllers?

After basically feeling soaked for $600 on the Oculus to basically play Elite Dangerous I'm not ready to choke down another $900 to jump into another VR format.
You definitely do not need a PS4 Pro for Bridge Commander, the graphics are still sharp. If you're comparing to the PC, then sure the PC would look better, but definitely not worth upgrading to PS4 Pro if you have a PS4 already.
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Old 06-05-2017, 06:10 AM   #8
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Definitely loving my PSVR. I sold my Vive a couple of months ago because I just didn't have the room for the lighthouses and everything, so I couldn't take advantage of it.

I bought Star Trek: Bridge Crew as well, and it's a lot of fun. I hope they release more content for it. The beauty of it is that it is crossplay with Vive and Oculus, so that's cool.
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Old 06-05-2017, 06:32 AM   #9
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I'm questioning the importance of this data; as usual, there's a huge difference between "shipped" and "sold". I don't really care how many units they're shipping to stores, especially when I see the PSVR units sitting on shelves collecting dust.

It's also pretty disingenuous to say the Samsung Gear VR is the "most popular"; they've been handing them out for free through various promotions since they launched the thing. I got one for buying an S7...and it's been sitting in the box ever since.
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Old 06-05-2017, 08:56 AM   #10
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Assuming Sony reports all their hardware as sold-through now (they made the switch with the PS4) then the numbers, then the numbers for the PSVR are accurate to the number of units which have been sold.
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Old 06-05-2017, 09:15 AM   #11
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I got to try HoloLens recently and let me tell you, my PSVR is way cooler than HoloLens. Great tech but they have a long way to go.
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Old 06-05-2017, 09:18 AM   #12
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I'm questioning the importance of this data
Maybe it's useful as evidence that VR isn't ready for prime-time?

As hard as it is for me to admit, not even Playstation seems to be able to make VR palatable for the public. It's just too expensive and without the must-have experiences that a company like Sony *could* have offered.

I hope the stand-alone devices coming from Oculus and Vive do something to change this, but I'm not holding my breath.
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Old 06-05-2017, 09:52 AM   #13
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Maybe it's useful as evidence that VR isn't ready for prime-time?

As hard as it is for me to admit, not even Playstation seems to be able to make VR palatable for the public. It's just too expensive and without the must-have experiences that a company like Sony *could* have offered.

I hope the stand-alone devices coming from Oculus and Vive do something to change this, but I'm not holding my breath.
It ultimately boils down to the same mistakes being made time and again; these peripherals released three years after launch almost always fail.
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Old 06-05-2017, 10:03 AM   #14
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The PSVR headset is actually not bad but SONY is very stubborn about opening up support for PC. They don't even need to officially support it, just stop the stupid shit like 10 minute automatic turn off when not all the cables aren't plugged in. The proprietary camera connector is also a very stupid idea.

Basically I had PSVR working with Steam VR and played some games. It looked just fine, but SONY keeps patching and making it difficult for anyone to really invest any effort. I don't understand their logic, is the PC user base going to hurt their PS4 sales? I can only see them promoting it further.
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Old 06-05-2017, 02:49 PM   #15
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The PSVR headset is actually not bad but SONY is very stubborn about opening up support for PC. They don't even need to officially support it, just stop the stupid shit like 10 minute automatic turn off when not all the cables aren't plugged in. The proprietary camera connector is also a very stupid idea.

Basically I had PSVR working with Steam VR and played some games. It looked just fine, but SONY keeps patching and making it difficult for anyone to really invest any effort. I don't understand their logic, is the PC user base going to hurt their PS4 sales? I can only see them promoting it further.
I wasn't aware of that. Does seem like a dumb move. The hardware is good, let people use it and make it the standard. Seems like an obvious win-win.

The only reason I can think that they wouldn't take this approach is people releasing half-baked titles that make people think the hardware is bad.
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Old 06-05-2017, 03:22 PM   #16
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It makes sense when you think of Sony wanting to keep the PSVR in their ecosystem. Why should they help Valve/Facebook by allowing their headset to be used on PC, when they are trying to encourage people to pay for their console hardware and software? They are not going to make much on the PSVR hardware, so they really need to have you dip in the Sony ecosystem to make the PSVR a success for the company.
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Old 06-06-2017, 04:34 AM   #17
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I have to say I find it pretty funny that the Rift, arguably the pioneer of this new wave of VR headsets, seems to finish last (I assume the 993,000 units in the opening article are a typo). I do hope Sony will produce another PSVR this generation, with higher resolution, because that would be the point where I'd actually get one myself.

Two weeks ago, I met with my brother and three friends for a prolonged week-end of hiking, drinking, playing games and watching movies. I brought the PSVR set from work as well as some games and most of the demos you can get on the PlayStation Store. I thought "DiRT Rally VR" was fantastic, but of the other four, three got sick immediately... and the fourth isn't much of a gamer.

So, yeah: Not easy to justify spending 500 euros on a pair of 3D goggles with fuzzy resolution and no killer app...

Edit: According to this article, PSVR has sold more than a million units now.
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