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Old 02-26-2019, 06:45 AM   #1
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GOG has laid off 'around a dozen' Employees


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Digital distribution platform GOG has confirmed with Kotaku that it laid off roughly a dozen people last week. A reason for the cuts wasn't provided, but one of the employees who was let go told Kotaku that staff were told it was "a financial decision."

"We have been rearranging certain teams since October 2018, effecting in closing around a dozen of positions last week," the company said in a statement. "At the same time, since the process started we have welcomed nearly twice as many new team members, and currently hold 20 open positions."

In contrast to that rosy framing, the former employee said that GOG is "dangerously close to being in the red," and suggested that the trend toward a greater revenue share for developersóthe Epic Game Store offers 88 percent of revenues to developers, compared to the 70 percent offered by GOG and Steamówill soon put pressure on GOG's bottom line, or already has.

"I mean, itís just an odd situation, like things got really desperate really fast. I know that February was a really bad month, but January on the other hand was excellent," the employee said. "We were in the middle of a general restructuring, moving some teams around, not unprecedented. But layoffs that big have never happened before."
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Old 02-26-2019, 06:57 AM   #2
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Who knew that devs actually getting paid more for the titles they produce could be a "bad thing"? Who will think of the digital distro platforms that produce nothing and make money off other's labor!
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Old 02-26-2019, 07:09 AM   #3
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Originally Posted by SpectralThundr View Post
Who knew that devs actually getting paid more for the titles they produce could be a "bad thing"? Who will think of the digital distro platforms that produce nothing and make money off other's labor!
You act like stores, or store fronts do nothing. It costs those stores money to development the store, bandwidth, customer service, ect...
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Old 02-26-2019, 07:59 AM   #4
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Originally Posted by BeardedSonOfNel View Post
You act like stores, or store fronts do nothing. It costs those stores money to development the store, bandwidth, customer service, ect...
Also GOG takes the crappy old broken games and make them work in new Pc ...
Their refunding is only available if you really have a problem with the game...
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Old 02-26-2019, 09:04 AM   #5
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I think this is probably due to them being unable to secure many new titles, ironically.

If only CDPR could hurry up with CyberPunk, it might save the store.
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Old 02-26-2019, 09:23 AM   #6
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GoG getting rid of 12 people doesn't sound that bad. How many people work there? If its 100 or more people still work there not sure this is the end of GoG or anything dramatic.
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Old 02-26-2019, 10:54 AM   #7
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Originally Posted by SpectralThundr View Post
Who knew that devs actually getting paid more for the titles they produce could be a "bad thing"? Who will think of the digital distro platforms that produce nothing and make money off other's labor!
I remember what it was like in the earlier days of digital distribution. There were a few distributors, but many developers opted to distribute their games themselves. This meant signing up for accounts with each one, which also came with handing over credit card information. PayPal wasn't quite as ubiquitous and widely-accepted as it is now, so not everyone accepted it. Patching also typically involved going back to each individual site and downloading the applicable files.

While many of the digital distribution platforms are far from perfect, it's rather convenient being able to use secure payment systems tied to fewer accounts. Patching is also handled automatically and our libraries are contained within a limited number of locations. It's not as if they don't provide any sort of value to publishers and/or developers; they provide their own servers and storage, they provide the infrastructure for automatic patching (and often matchmaking for multiplayer), and ideally place these products in front of captive audiences. In the case of GOG, they go above and beyond by ensuring older games are compatible with modern systems. Good Old Games' initial business model was built around selling forward-compatible, DRM-free versions of legacy games so people could enjoy them without finding and/or maintaining PCs from 10+ years ago.

It'd be a shame to see GOG go away, really.
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Old 02-26-2019, 11:58 AM   #8
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Originally Posted by Chimpbot View Post
I remember what it was like in the earlier days of digital distribution. There were a few distributors, but many developers opted to distribute their games themselves. This meant signing up for accounts with each one, which also came with handing over credit card information. PayPal wasn't quite as ubiquitous and widely-accepted as it is now, so not everyone accepted it. Patching also typically involved going back to each individual site and downloading the applicable files.

While many of the digital distribution platforms are far from perfect, it's rather convenient being able to use secure payment systems tied to fewer accounts. Patching is also handled automatically and our libraries are contained within a limited number of locations. It's not as if they don't provide any sort of value to publishers and/or developers; they provide their own servers and storage, they provide the infrastructure for automatic patching (and often matchmaking for multiplayer), and ideally place these products in front of captive audiences. In the case of GOG, they go above and beyond by ensuring older games are compatible with modern systems. Good Old Games' initial business model was built around selling forward-compatible, DRM-free versions of legacy games so people could enjoy them without finding and/or maintaining PCs from 10+ years ago.

It'd be a shame to see GOG go away, really.
I get that and I like GoG actually, it's nice to see some of those older titles still around. That being said, I'd also like to see developers I like stay in business, given how much Valve rapes developers simply because for the longest time they were the only player in town worth a shit with DD, seeing some of this start to change where the developer isn't getting fleeced isn't exactly a bad thing. There's a reason we have Origin, Uplay, and Battle.net is how it is now. The big publishers were sick of losing millions to Valve.
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