Evil Avatar  



Go Back   Evil Avatar > Daily Gaming News > News Items

» Sponsored Links


» Recent Threads
Halloween Slices up a...
Last post by actusoul
Today 08:23 AM
12 Replies, 746 Views
Red Dead Redemption 2...
Last post by Evil Avatar
Today 07:16 AM
21 Replies, 1,335 Views
Pet Sematary Remake...
Last post by Chief Smash
Today 05:22 AM
25 Replies, 2,714 Views
It's Sunday: What NFL...
Last post by Wizzkidd
Today 03:31 AM
10 Replies, 874 Views
Game & Movie Releases...
Last post by Wizzkidd
Today 03:30 AM
13 Replies, 660 Views
Thronebreaker: The...
Last post by DrizziTx
Today 01:50 AM
10 Replies, 2,141 Views
Developer Splash Damage...
Last post by Scherge
Today 12:51 AM
3 Replies, 881 Views
Digital Foundry - Intel...
Last post by Rommel
Today 12:41 AM
17 Replies, 1,449 Views
Reply
 
Thread Tools
Old 09-26-2017, 03:05 PM   #1
Emabulator
The Voight-Kampff
 
Emabulator's Avatar
 
Join Date: Feb 2005
Location: The Garden State
Posts: 31,178
Blog Entries: 58
Yooka-Laylee's Nintendo Switch Edition Held Back By Unity Issues


Eurogamer has the story.

Quote:
The long-awaited Nintendo Switch version of Yooka-Laylee is being held back by issues with game engine Unity.

Developer Playtonic's latest blog update on the game blames the long wait so far on Unity needing to update to its latest version, 5.6, in order to solve the the engine's remaining issues.

Now 5.6 is released - but it has introduced new problems instead.

"Although [5.6] has now been released, it has unfortunately introduced other issues which we are working with Unity to resolve before we can submit to Nintendo and lock in our release timeline," Playtonic wrote.

...

Yooka-Laylee was originally designed for release on Wii U, a console which Unity was one of the few major engines to support. But the Wii U died a slow death and Unity stopped supporting it. In time, Yooka-Laylee's Wii U version was dropped, and a Nintendo Switch version entered development instead. The Switch version supports plenty of engines Wii U did not - but by this point Yooka-Laylee was already built using Unity.

There appears to be an issue with Unity on Switch in general. Last week, fellow Kickstarter project Battle Chasers: Night War said it was similarly waiting on a new version of Unity before it could release.
Emabulator is offline   Reply With Quote
Old 10-01-2017, 05:51 PM   #2
saulob
Subscriber
 
saulob's Avatar
 
Join Date: Jul 2005
Location: Brazil
Posts: 1,950
Is that Gru?

__________________
iam: Saulo Benigno
saulob is offline   Reply With Quote
Old 10-01-2017, 06:04 PM   #3
SpectralThundr
Evil Dead
 
SpectralThundr's Avatar
 
Join Date: Oct 2013
Location: Bawwston
Posts: 7,300
It couldn't be that the Switch is an underpowered pos to begin with? Naw just keep drinking that Nintendo kool aid eh Pat and Chimpy?
SpectralThundr is offline   Reply With Quote
Old 10-01-2017, 07:20 PM   #4
BeardedSonOfNel
Chaotic Neutral
 
BeardedSonOfNel's Avatar
 
Join Date: Jun 2010
Location: MN/WI
Posts: 5,165
Blog Entries: 8
Quote:
Originally Posted by SpectralThundr View Post
It couldn't be that the Switch is an underpowered pos to begin with? Naw just keep drinking that Nintendo kool aid eh Pat and Chimpy?
While I like to bag on Nintendo too, I really do think this has a lot to do with the engine.
__________________
None are more hopelessly enslaved than those who falsely believe they are free. Goethe
BeardedSonOfNel is offline   Reply With Quote
Old 10-02-2017, 05:16 AM   #5
Chimpbot
Godzillaologist
 
Chimpbot's Avatar
 
Join Date: Jul 2005
Location: Third Planet of the Black Hole
Posts: 8,381
Quote:
Originally Posted by SpectralThundr View Post
It couldn't be that the Switch is an underpowered pos to begin with? Naw just keep drinking that Nintendo kool aid eh Pat and Chimpy?
If Bethesda can get DOOM and the new Wolfenstein running on the Switch at 60fps, I'd wager the issues are with Unity. Other developers aren't having many issues porting their games.

I'd mention the fact that no one expects it to be on-par with traditional consoles, but that will once again fall on deaf ears because it doesn't line up with your retarded narrative.

Would you prefer it if I argued in a manner you can actually understand? If you'd rather, I can just bellow at the top of my lungs while slapping piles of shit with old issues of Reader's Digest. I'm pretty sure you would find this to be a more agreeable form of communication.
__________________
EvAv's Senior Godzillaologist
Member of the Nintendo Offensive Front
Chimpbot is online now   Reply With Quote
Old 10-02-2017, 06:08 AM   #6
Phoenix1985
Subscriber
 
Join Date: Sep 2007
Posts: 1,251
Quote:
Originally Posted by Chimpbot View Post
If Bethesda can get DOOM and the new Wolfenstein running on the Switch at 60fps, I'd wager the issues are with Unity. Other developers aren't having many issues porting their games.

I'd mention the fact that no one expects it to be on-par with traditional consoles, but that will once again fall on deaf ears because it doesn't line up with your retarded narrative.

Would you prefer it if I argued in a manner you can actually understand? If you'd rather, I can just bellow at the top of my lungs while slapping piles of shit with old issues of Reader's Digest. I'm pretty sure you would find this to be a more agreeable form of communication.
As someone who has worked with Unity, it can be a real hassle building on some platforms. Especially if they haven't been tested by a lot of developers yet, as is the case with the Switch.

Hardware-wise it shouldn't be a problem. At least not one that couldn't be fixed with some tweaking of levels or textures.
__________________
Quote:
Originally Posted by SaintBlitzkrieg View Post
Also, Telltale signed with xbox, with fear that if they released Jurassic Park on the PS3, the dinosaurs would get loose.
Phoenix1985 is offline   Reply With Quote
Old 10-02-2017, 06:14 PM   #7
Chimpbot
Godzillaologist
 
Chimpbot's Avatar
 
Join Date: Jul 2005
Location: Third Planet of the Black Hole
Posts: 8,381
Quote:
Originally Posted by Phoenix1985 View Post
As someone who has worked with Unity, it can be a real hassle building on some platforms. Especially if they haven't been tested by a lot of developers yet, as is the case with the Switch.

Hardware-wise it shouldn't be a problem. At least not one that couldn't be fixed with some tweaking of levels or textures.
Yeah, but...this doesn't fit the approved narrative!
__________________
EvAv's Senior Godzillaologist
Member of the Nintendo Offensive Front
Chimpbot is online now   Reply With Quote
Reply

Tags
nintendo switch, unity, yooka-laylee

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 09:07 AM.