Evil Avatar  

Go Back   Evil Avatar > Daily Gaming News > News Items

» Sponsored Links

» Recent Threads
$12 Million in Free...
Last post by vallor
Yesterday 11:31 PM
6 Replies, 580 Views
Movie Viewers Vote No on...
Last post by SpectralThundr
Yesterday 10:36 PM
64 Replies, 2,650 Views
Liberals gone wild
Last post by vallor
Yesterday 09:56 PM
1,313 Replies, 145,567 Views
Forbes: The New Atari...
Last post by thatlukeguy
Yesterday 08:55 PM
10 Replies, 894 Views
SICARIO: Day of the...
Last post by Terran
Yesterday 08:12 PM
4 Replies, 626 Views
Gun Control
Last post by Terran
Yesterday 05:27 PM
314 Replies, 7,274 Views
Black Panther Tops Box...
Last post by MusicToEat
Yesterday 03:58 PM
12 Replies, 724 Views
Assassinís Creed: Rogue...
Last post by Evil Avatar
Yesterday 11:32 AM
0 Replies, 152 Views
Thread Tools
Old 02-23-2018, 02:44 PM   #1
The Voight-Kampff
Emabulator's Avatar
Join Date: Feb 2005
Location: The Garden State
Posts: 30,664
Blog Entries: 58
Big Call of Duty: WWII Patch Nerfs Quickscoping, Speeds up Gameplay

Eurogamer has the situation report.

A big patch coming to Call of Duty: WW2 tomorrow speeds up competitive multiplayer gameplay and nerfs quickscoping.

Quickscoping is the act of using a sniper rifle to aim down sights before pullling the trigger at the first viable moment for what is hopefully a one hit kill. Those skilled in quickscoping can use it to devastating effect, turning a sniper rifle into a killing machine at medium and even close range engagements.

Quickscoping is the subject of much debate within the Call of Duty community, with some saying it should be scrubbed from the shooter entirely. After tomorrow's patch goes live, you'll find quickscoping with the Kar98k and the M1903, two of the more popular sniper rifles in Call of Duty: WW2, much harder as the ADS transition times for both guns have been nerfed.

Elsewhere, changes to weapon balance should make Call of Duty: WW2 feel faster. SMGs have their base ADS times and ADS in from sprint times buffed. ADS sprint out times match ADS from sprint times.

Rifles have buffed base ADS transition times, but not ADS from sprint times / ADS sprint out times "in an effort to maintain a difference between the SMG and AR class playstyles".

And LMGs have buffed base ADS times.

The upshot is base ADS times for SMGs are faster than rifles, and rifles are faster than LMGs, which makes sense. "In other words, there is now more of a distinction between class playstyles," Sledgehammer said.
Emabulator is offline   Reply With Quote

activision, call of duty wwii, sledgehammer games

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -7. The time now is 12:01 AM.