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Old 10-13-2018, 12:53 PM   #1
Emabulator
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Six years later, Star Citizen is still raking it in


Eurogamer has the story.

Quote:
Star Citizen has been in development for six years and it still doesn't have a release date - but the money keeps flooding on in.

The space PC game, which has so far raised nearly $200m, recently held CitizenCon, a gathering of fans and developers for all things Star Citizen.

Off the back of that, the release of a new update, a flashy new trailer and the sale of some new spaceships, developer Cloud Imperium Games saw $379,254 flow into its coffers in just one day.

The following day, on the 11th October, CIG brought in around $320,000. And yesterday, 12th October, around $200,000 came in. Based on this trajectory, by the end of this week, around $1m will have been made.

This marks a giant jump in revenue for the Star Citizen norm. Each day this week prior to the 10th, the game pulled in around $21,000.

One of the things that's unique about Star Citizen is it makes public its revenue, which it's still calling crowdfunding, on its website, so you can see how much money is being made on a monthly, weekly, daily and even hourly basis.

Star Citizen makes the bulk of its money from the sale of virtual spaceships, some of which you can fly now, some you can't. At CitizenCon, CIG released a new spaceship available for a limited time only. The Valkyrie 2948 Liberator edition is only available until 14th October, and it costs £264. There's a bundle with the ship and a raft of extras, including lifetime insurance, for £536.
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Old 10-13-2018, 12:56 PM   #2
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"The Valkyrie 2948 Liberator edition is only available until 14th October, and it costs £264. There's a bundle with the ship and a raft of extras, including lifetime insurance, for £536."

LOL ahhh it's so good.
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Old 10-13-2018, 12:56 PM   #3
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Thanks for the video links BadIronTree!





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Old 10-13-2018, 01:42 PM   #4
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Why are people still throwing money at this?
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Old 10-13-2018, 02:53 PM   #5
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Originally Posted by MadMurdock_0311 View Post
Why are people still throwing money at this?
People are desperate for a game like this to exist. I mean EVE is still a thing. Grand scale space combat games are a underserved market. I thought about throwing money at it once or twice back in the day. SO many pricey bundles turned me off.

Last edited by EL CABONG; 10-13-2018 at 03:15 PM..
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Old 10-13-2018, 05:16 PM   #6
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This seems like a monstrous scam, unless I'm missing something.
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Old 10-13-2018, 06:20 PM   #7
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I don't know how this part works...

Can someone more familiar with the details of the game mechanics (Assuming there are any) explain this to me?

So there's insurance you need on these things right? The ships you purchase? Hence offering lifetime insurance on the more expensive bundle. What happens if you don't have insurance though. Or limited time insurance. You don't buy the expensive bundle with lifetime insurance and you go with the $264 (more like 300 american) ship and it get's destroyed eventually? Do you...then lose something you paid $300 American dollars for?

Because that would be #$^#$@ retarded. I assumed once you buy these things, you keep em for life. But the expensive bundle has lifetime insurance, implying that you could permanently wreck your purchased ship eventually.

"Ooops, I forgot to renew my insurance this week with that premium currency that costs $5 a whack. I just lost my $300 ship..." *Rage quit for life*
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Old 10-13-2018, 06:22 PM   #8
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I don't know how this part works...
You give them gobs of money, they give you promises and a digital reach-around.

Not much to get about it all, really.
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Old 10-13-2018, 06:28 PM   #9
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I like how this year's pointless convention spent more time showing off icecube physics in a drink and waiting for an empty train than it did anything that resembles a space-sim.
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Old 10-13-2018, 08:23 PM   #10
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I used to hope this game would be a fraction of what they promised. I wasn't going to spend a dime until it released, but it sounded awesome. Now, I just hope it fails as spectacularly as it appears it will. This is the crappiest pricing model ever, and if it actually turned out to be a good game that alone would ruin gaming as we know it.
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Old 10-13-2018, 11:23 PM   #11
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Also the KEYNOTE is out
https://www.youtube.com/watch?v=PfXB5jnGXBQ

The other 6+ hours are coming soon
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Old 10-13-2018, 11:30 PM   #12
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Talking

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Why are people still throwing money at this?
Also the last 18 months they stick to their 3 month Release Schedule
Whatever is ready we get it.

https://robertsspaceindustries.com/r...1-Star-Citizen

The big release now at 3.3 is the OSC Background Spawning. One of 5 big TECH coming online soon...

My FPS in the server went form 15-35 fps to 60-90 and in solo place up to 135 fps

Also the single player is coming along very nicely <3
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Old 10-13-2018, 11:35 PM   #13
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So I think I'm starting to come around on this. This is actually really good progress. I played the game for the first time in a year with 3.3 alpha. Usually I last about 10-15 minutes before I close the game.

I think I played for like 5-6 hours last time. Now waiting on Alpha 3.3 to get to general release backers (past the PTU).

Yes, the gameplay is slow, but I had NO problems immersing myself into space. I still think the arcadey gameplay of Elite Dangerous is better, but there's no denying the detail is much greater on SC.

I dunno, they're still a LONG way away, but hey, they keep pulling in money. As long as they keep working on it I'll feel my $130 isn't wasted, TOTALLY.
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Old 10-14-2018, 10:05 AM   #14
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Originally Posted by BadIronTree View Post
Also the KEYNOTE is out
https://www.youtube.com/watch?v=PfXB5jnGXBQ

The other 6+ hours are coming soon
Thanks man!
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Old 10-14-2018, 10:52 AM   #15
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You guys are getting too hung up on the idea of a "release date". The only things that matter are:

1. Is it playable?
2. Can you enjoy it? (which is kind of the same question as #1).

If the answer is "yes" then who cares if it's "released"? I've seen plenty of released games that weren't worth my time.

I'm not defending Star Citizen in any way. I have no idea how it plays or what's implemented. But I did spend 30+ years in the software industry and the trend has definitely been towards a more continuous delivery of customer "value" as opposed to a "one and done" release. That doesn't work with all games, but it definitely could in an open world, loose rules kind of game that seems to be what Star Citizen is aiming for.

Has anyone actually played this thing? Is it "fun" yet?
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Old 10-14-2018, 10:59 AM   #16
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Also the KEYNOTE is out
https://www.youtube.com/watch?v=PfXB5jnGXBQ

The other 6+ hours are coming soon
So which flavor of Chris Roberts Kool Aid is your favorite?
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Old 10-14-2018, 04:11 PM   #17
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Wink

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So which flavor of Chris Roberts Kool Aid is your favorite?


https://clips.twitch.tv/ReliablePowe...aroniChefFrank
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Old 10-14-2018, 04:17 PM   #18
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drink that koolaid little cultist om nom nom!
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Old 10-14-2018, 04:49 PM   #19
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What happens if you don't have insurance though. Or limited time insurance.
There is an entire FAQ on the website if you want to read it.

The short of it: you will have to rebuy your ship with in-game currency if your ship were to be destroyed if you did not have any insurance on your spaceship.

This will likely change in the future (this was posted in 2013, and the most recent FAQ doesn't really go into much details about the insurance policies since all ships, at the moment, have basic insurance because the game is not officially out yet.
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Old 10-14-2018, 05:20 PM   #20
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There is an entire FAQ on the website if you want to read it.

The short of it: you will have to rebuy your ship with in-game currency if your ship were to be destroyed if you did not have any insurance on your spaceship.

This will likely change in the future (this was posted in 2013, and the most recent FAQ doesn't really go into much details about the insurance policies since all ships, at the moment, have basic insurance because the game is not officially out yet.
If it is like Elite Dangerous the cost for death is a fraction of the actual cost of the ship and equipment. Painful but as long as you aren't repeatedly and foolishly dying you can recover easily enough.

If it is like Eve the loss is far more punitive but during all these Star Citizen sales lifetime insurance is a huge bullet point for the extremely expensive ships as well as when they first launched their crowdfunding.

If they water it down too much their main funders might be unhappy.
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