The official Firefall Blog has been updated with word that the beta invites will begin to go out at the end of August, and some details on how you can get in on the action.
We are super excited to announce a few more details about the Firefall beta program. Yesterday, Mark Kern announced that the Firefall beta program will be expanded from just our Friends & Family to include members of our community starting after PAX Prime at the end of August. I wanted to take this opportunity to go over the beta selection process and hopefully answer some of the questions you all have been asking.
Getting into the Beta
There are multiple ways to get into the Firefall beta. The first is to sign up on www.firefallthegame.com and wait for an invite from Red 5 Studios directly. This is what many of you have already done. By registering for the beta, you are also already creating your Firefall account, joining the Firefall community, and participating in conversations directly with the development team giving direction and feedback on Firefall.
Over the next few months, we will be selecting users from the community to participate in the Firefall beta. To start with, these numbers will be small, but will grow more and more as we seek additional feedback, different computer configurations, and increased load on our game servers.
Firefall is a game designed for massive co-operative gameplay. What is more fun than playing with your friends? It’s never fun being the one person in your group of gaming friends that gets an invite to a beta and the rest just have to wait. Since we want people to play with folks they know, we decided to shake up how beta invites are traditionally distributed and to take a note from some of the web-based application betas that have been a big hit in recent years.
At various stages throughout the beta, current testers in the beta will receive invites they can distribute to anyone they choose. The invited person will receive an e-mail inviting them to into the beta..
We think this is going to be an awesome way to expand our beta test size while building and maintaining an even stronger sense of community in-game. We hope this will lead to you all having even more fun with your friends and being able to give better feedback on your experiences.
no biggie tho, not super looking forward to a mmo version of unreal tournament 2004.
I'm hoping it feels more UT99 than 2k4, but with troop transports and a bit of Tribes... although I don't see myself skiing & attempting mid-air mortars.
I've thought many a time on what changed between UT99 & 2k4... I played the hell out of both of those games & could never shake the feeling that 99 was so much better of an experience.
I think it was a combination of the weapon balance and weapon switch speed. In UT99 - it took a moment before you got the gun out. In 2k3/4 you could fire before it was even in your hand. This separated the elite from the average gamer drastically. There will always be a divide somewhat... but they sure handed them tickets and drove the train into the station.
Also in 2k3/4 you could do the "wall-boost-dodge-double-jump" trick. That really pissed me off... I could do it no problem - but what it did was divide the community into people who could pull it off and those who couldn't. Again, putting the average person picking up the game into a slaughterhouse.
Another thing was they did NOT balance the weapons... the Flak Cannon became an effective weapon at almost all ranges (except extremely long range), the Pulse Rifle wasn't rapid fire enough & became practically useless (except for putting up nodes).
The vehicles were IMO actually done fairly well - except the goofy ones they introduced in the "expansion patch"... which then didn't fit with the originals very well.
Then I played UT3 & decided that although I loved the UT franchise in the past... they were not moving forward... and it was a sad day when I realized that I would likely never have great matches again on Deck16.
Here is to hoping that FireFall will achieve what Epic could not.
__________________ I was nerdy before it was cool to be nerdy.
Originally Posted by Phobos (Firefall Community Manager
Check your e-mails over the next few hours to see if you have an invite. We are starting small with 500 invites. Each of those people will also have an invite to give out to their friends. Welcome to beta! Let it begin.
No invite here either. Why start so small? Uncharted 2 beta had 1.5mil players in the first week.
Probably because Uncharted 2's beta was likely a "marketing beta" rather than an actual beta--meaning the game was done and polished. This is an actual beta, where the real game can't actually be played en masse until you have en masse players banging away at it. That's my best guess anyway.