Man, I remember Mean Streets being a real eye-popper back in the day. Not only that, but they also figured out how to use the traditionally weak PC speaker to do digital audio in-game, even without having a SoundBlaster.
Oh wow... now I can't stop thinking about all the SoundBlaster and other audio cards I bought back in the day. SB v2, SB Pro, SB 16... Never got the AWE-32, though. Strange how wave table just sort of fizzled and went away without ever catching on. I guess that's what happened once storage space was no longer an issue (due to the mass migration from floppy disks to CD-ROMs).
But back to Tex Murphy. Under a Killing Moon was also a ground-breaking game back in the day. Although it looks dated by modern standards, it did a really great job meshing an FPS adventure game with plot-progressing video cut-scenes given the limitations of the technology at the time. I must've played the demo that came on the PC Gamer demo disc 20 times. I can still see the terrible CGI'd sequence where he would dribble the ball, head toward the basket, and then smash into the wall in my mind's eye like it were playing on the LCD in front of me.
Had them all, loved them all.
The Pandora directive is one of my fondest gaming memories.
At one point you're being stalked through a building by an alien that has the voice of a didgeridoo, and it is absolutely terrifying. You'd wander around this building, knowing that at any moment a cgi video was going to play of you getting your shit ruined. It could happen anywhere, and I couldn't figure out why, or what to do about it.
This was a hundred million years ago, when the internet was made of bones and fishing line, so the closest thing to gamefaqs was asking your friends who also had the game, or hoping that a tip appeared in a gaming magazine. After a week of running around in circles I ended up writing an email to some ridiculous address like "email@example.com" and amazingly received a reply pointing me in the right direction.
It wasn't a walkthrough, they were hints. Also the hints were written in character, from the point of view of tex murphy.
An Australian teen has problems with a video game in a tiny outback town. Asks for help on his massive 14.4 modem. Tex Murphy replies.
Opening that email is one of my fondest internet moments.