New "Mega" Update to Kickstarter Project Grim Dawn
It looks like alpha is taking a little longer than we predicted in the last state of the game address but it is still within the late 2012 / early 2013 time-frame that we've been saying for a long time - just, obviously on the 2013 side.
Creating and running the KS took more of my own time than I would have expected and that set my work back by a month or two. It was totally worth it though because the guys we hired have produced a ton of additional content that we wouldn't have now otherwise and, overall, the game has improved dramatically. More importantly, the trade-off is that it will be easier to get to the final release. Before the KS, I thought we could push out alpha by about now but I had no idea how long it was going to take to finish the game. Now I think we're in good shape for a final release in latter half of 2013.
It is pretty surreal that we're actually nearing a release. I've been working on Grim Dawn for so long now and in the first year or two it didn't even feel real that what I was doing was achievable. I felt like it could be done if some things that were uncertain at the time worked out in our favor but it was such an ambitious project for such a small group of mostly part-time people that doubts often kept me awake at night. I wondered if I was wasting precious years of my career chasing a dream that might never be realized? So now, to finally be rounding he corner to alpha, it is difficult to believe that is is really happening. I can't wait for you all to play the game but, at the same time, it is also a little terrifying.