Rock Paper Shotgun has a short interview with Klei co-founder Jamie Cheng about his company's newly announced tactical espionage game Incognita.
RPS: How exactly does espionage work in a turn-based setting? How is it different from simply positioning your forces and eliminating enemies, ala XCOM or Fire Emblem or others along those lines?
Cheng: Well, we’re still keeping a lot under wraps right now, but I can say a little. Here’s the idea: if you play the new XCOM – which is a fucking amazing game – it’s 90 percent positioning. Ten percent information gathering and 90 percent positioning. It’s kind of like, “I sort of wonder where the enemy is, but if I position myself well, march forward, and re-position myself well, then I’ll mostly be fine.”
The idea behind Incognita is, we want information to be power. We want information to be a very key part of your experience.