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Old 07-02-2013, 02:53 PM   #1
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Join Date: Aug 2005
Posts: 6,462
Incognita Interview

Rock Paper Shotgun has a short interview with Klei co-founder Jamie Cheng about his company's newly announced tactical espionage game Incognita.

RPS: How exactly does espionage work in a turn-based setting? How is it different from simply positioning your forces and eliminating enemies, ala XCOM or Fire Emblem or others along those lines?

Cheng: Well, we’re still keeping a lot under wraps right now, but I can say a little. Here’s the idea: if you play the new XCOM – which is a fucking amazing game – it’s 90 percent positioning. Ten percent information gathering and 90 percent positioning. It’s kind of like, “I sort of wonder where the enemy is, but if I position myself well, march forward, and re-position myself well, then I’ll mostly be fine.”

The idea behind Incognita is, we want information to be power. We want information to be a very key part of your experience.
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Old 07-02-2013, 04:03 PM   #2
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Awesome. Solid studio! They've been rapidly on the rise since Mark of the Ninja.
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"I don't know half of you half as well as I should like, and I like less than half of you half as well as you deserve!" - Bilbo Baggins
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Old 07-02-2013, 06:02 PM   #3
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this is great. Turn based games in my opinion are the best games to play. I like to take my time and strategize. X-com, Xenonauts....
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Old 07-03-2013, 02:18 AM   #4
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Klei are going from strength to strength.

Jamie actually offered me my first opportunity in the industry when I was in Van when they were starting Eets. I wish I could of stayed.
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incognita, klei

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