Evil Avatar  



Go Back   Evil Avatar > Daily Gaming News > In-House Content

» Sponsored Links


» Recent Threads
Heroes of the Storm 2.0...
Last post by Skunk
Today 08:03 PM
8 Replies, 381 Views
Prey Demo Now Available...
Last post by Mad Max RW
Today 06:08 PM
4 Replies, 461 Views
Middle-Earth: Shadow of...
Last post by brandonjclark
Today 05:47 PM
4 Replies, 378 Views
Destiny 2 Confirmed for...
Last post by PacerDawn
Today 05:21 PM
5 Replies, 947 Views
Weekend Headbanger -...
Last post by Emabulator
Today 04:14 PM
3 Replies, 577 Views
DiRT 4 "Be Fearless"...
Last post by firecut
Today 04:12 PM
2 Replies, 385 Views
Rumor: Alien Isolation 2...
Last post by Mondopest
Today 03:59 PM
11 Replies, 962 Views
For Honor Season 2,...
Last post by ElektroDragon
Today 03:56 PM
2 Replies, 343 Views
» Promotion


Reply
 
Thread Tools
Old 05-12-2009, 02:49 AM   #1
lost
Like a Dungeon Dragon
 
lost's Avatar
 
Join Date: Aug 2005
Location: Glasgow, Scotland
Posts: 7,488
Blog Entries: 2
[MULTI] - X-Men Origins: Wolverine - Uncaged Edition Review

Title: X-Men Origins: Wolverine - Uncaged Edition
Platform: PS3/PS3/360/PC/Wii/DS/PSP
Platform Reviewed: 360
Developer: Raven Software
Publisher: Activision
MSRP: $59.9939.99/$49.99
Writer: Martin 'lost' Perry

X-Men Origins: Wolverine - Uncaged Edition Review

The movie might have been lacklustre, the movie might have done a poor job with great source material and the movie might as well have never happened but gosh and golly do Raven Software know how to make great X-Men games.

That opening comment may well make it entirely clear what my opinions of the new Wolverine movie were. As you can imagine this made me a little hesitant to pick up the game based on said movie. What put me off the most was that I couldn't see where a good game could be deviated from the source material. Raven Software have demonstrated that they, better than almost any other developer, understand superheroes and the X-Men. They have proven they can translate the super human into a playable, enjoyable game character and it was based on the pedigree of 'X-Men Legends' and 'Marvel Ultimate Alliance' that I took the plunge.

I am extremely glad I did. 'Wolverine' is a fantastic licensed game that demonstrates the best of what the developer is known for. The game, while based on the movie, drastically changes the story in order to support more interesting locales, loads of dismemberment and a variety of gameplay challenges. These changes actually present a narrative which is far better representation of the character you know and love. Marc Guggenheim, a veteran writer for TV and Marvel Comics, has penned a story which ramps up the carnage and budget to the point where it surpasses its silver screen brother to deliver this summer's definitive Wolverine experience.

The game opens with a cinematic that places Wolverine in the not so distant future. Facing capture he reflects back on his past to his days with Team X and his final mission with the group while in Africa. This first location is revisited over the length of the game and provides the games strongest visuals. A bright jungle vista stretches out before you and the games platforming mechanics get to stretch their legs as you climb rocky cliffs. As the game progresses you will surmount towers which seamlessly reach into the sky. The sense of scale of these stages is particularly impressive and, although the location is perhaps a little overused, gives you a far better chance to experience Wolverine's early days as a government operative.

Africa isn't the only location you'll visit however. Wolverine's reminiscing will take you to the Weapon X facility, a similar facility cut into the obelisk rock formations of the South West of America, endless snow covered tundras and a military outpost among others. These spread of environments provides visual variety in a game which could have stuck with the far less exciting locations of the movie. The best of these is New Orleans. For those of you who haven't seen the film Wolverine travels to the city in order to track down Gambit. In the movie he stumbles across him in a dank bar; in the game he has to climb up the sides of skyscraper casinos 'Tomb Raider' style and battle him atop a giant neon sign. A giant neon sign Gambit can blow up.

You can begin to see how the game takes the bare bones of the movie and transforms them into a big budget, high excitement action game. The boss encounter with Gambit is the games best and hearing 'mon frere' will be a real delight for fans. It is odd that across battles with Blob, Sabretooth (or Creed as he is called here) and everybody's favorite gambler that the game manages to tell you far more about their powers, personalities and drives. There's plenty of variety here too with the Blob needing mounted like a horse and driven into the stacks of supermarket food you find him devouring. A Sentinel requires you to launch into the upper atmosphere and skydive onto his all too soft shell. These don't feel like attempts to sell more action figures but instead feel like true representations of the comic book characters Raven Software so clearly love.

Unfortunately this variety doesn't quite stretch into the games more standard enemy encounters. While the Sentinel is a 200-foot nightmare and Deadpool collapses the environment around you most of the standard enemies you face will either be punching bags or, quite simply, be able to disable one of your special moves in order to be a bit more tricky. The game features a leveling system and a set of 4 different area-style attacks open up throughout your time with the game. Combat control is broken into grabs, swift attacks and heavier finishing attacks. These three things provide the bare bones of a very limited combo system.

The game sets out the challenge of killing 2000 enemies in order to unlock a specific achievement. This is actually a fair estimation of the number of foes you will face throughout a first playthrough. With the basic combat system I have described this would be a complete chore. Fortunately Raven Software have chucked in a few neat tricks to keep things entertaining. Firstly, environment kills can be incorporated into any offensive action. As an example I used a grab to stab a foe before launching him into a spike. Very cool. Even more cool are the quick kills that allow you to execute soldiers and mutants in a particularly vicious fashion. Wolverine will rip off heads, slice bodies in half and, should he want to, throw that corpse into the protruding arms of a forklift.

While the platforming, puzzle solving and boss battles are rather obvious in their appeal the combat system relies far more on your own creativity. It's thrilling to see Wolverine do what he does best rather than the PG-13 safety of the movie however those less inclined to mix things up may quickly find themselves tired of executing quick kills. On the other hand our hero can dive at foes with a lunge attack that is used to land on giant enemies, cross massive gaps and get up close and personal with any one of the games opponents. It's a big feature and you'll find yourself leaping around with abandon at every turn - it's great fun.This is a final piece of a tricky puzzle to get the character and appeal of Wolverine just right. All of the games components come together to create the best videogame version of the mutant I have ever played.

The collectibles scattered around the level mostly allow you to alter your character setup to the point that the difficulty of the game quickly evaporates. This is no bad thing as the physical progression of Wolverine fits right in with the story. The ones you want to look out for are the action figures. After collecting two of any set you will be able to unlock the classic yellow and blue outfit, the and tan and orange outfit and even the red-eyed all-grey X-Force outfit. Allowing the player to unlock these nice and early is the masterstroke in creating a near perfect Wolverine experience. Once you have him clad in the old colors you realize that Raven has treated this less as a movie tie-in and more of an extension of their work with the Marvel license.

Visual presentation is great throughout with only a few glitches marring a game which appears to have benefited from the sort of development cycle few licensed properties ever enjoy. The music is weak unfortunately and does nothing to drum up excitement during the lengthy battles. The few CGI cutscenes are a joy to watch with some truly excellent work done in the standard cutscenes to suggest Fox should have just handed off the entire movie project to Raven Software. I genuinely didn't expect to say it but I highly recommend 'X-Men Origins: Wolverine - Uncaged Edition' as a purchase. The campaign is lengthy, far outstripping the likes of Quantum of Solace in terms of value, and delivers a brilliant action game package. Good for gamers, great for fans.
Score: 4 out of 5


The Good
  • A better script and a more interesting story than that presented in the movie.
  • The platforming and puzzle solving sections are significant and surprising in their quality.
  • Plenty of variety, great boss battles and a combat system which supports free-form thinking as opposed to dedicated combo recitation.
  • The New Orleans level and subsequent Gambit boss battle are outstanding.
The Bad
  • A few of the level segments stretch on in a way as to obviously support more and more enemy encounters. This is where the repetition sets in.
  • You'll have to retread ground and although the developers throw in new tricks it still feels like padding.
  • The few glitches you may or may not experience break the game. You'll be back to the last checkpoint if an area doesn't stream quite right off of the DVD.
The Ugly
  • Blob's sweaty gut.
lost is offline   Reply With Quote
Old 05-12-2009, 04:43 AM   #2
grognard66
Evil Dead
 
grognard66's Avatar
 
Join Date: Aug 2006
Location: MD
Posts: 929
I was pleasantly surprised by this game. Good review.
__________________
XBL: El Cid
PSN: Grognard66
grognard66 is offline   Reply With Quote
Old 05-12-2009, 08:13 AM   #3
laggerific
Evil Dead
 
Join Date: Oct 2005
Posts: 1,560
I grabbed it on the PC...same gameplay, slightly superior graphics, and looks great on my 61" TV. Plus, $20 bucks cheaper.
__________________
gamertag: laggerific

Hey...wood! We should BUILD something.
laggerific is offline   Reply With Quote
Old 05-12-2009, 08:19 AM   #4
Mr.Green
Always greener
 
Mr.Green's Avatar
 
Join Date: May 2005
Location: QC, Canada
Posts: 2,573
Nice review Lost.

The demo was a ton of unexpected fun. Probably a renter for me.

Quote:
Originally Posted by laggerific View Post
I grabbed it on the PC...same gameplay, slightly superior graphics, and looks great on my 61" TV. Plus, $20 bucks cheaper.
Show off!
__________________
Xbox Live: MrGreen
PSN: MrGreenPSN
Wii: 4859 2... oh fuck it.
Mr.Green is offline   Reply With Quote
Old 05-12-2009, 08:32 AM   #5
Earth Djinn
Evil Dead
 
Join Date: Apr 2007
Posts: 1,570
Living in australia and having a friend who sells games meant I was able to get it 2 full days before the rest of the world.

I was instantly singing its praises to anyone who would listen, and maintain that it is a shining example of not only a licensed property done right, but also just an excellent Wolverine game.
__________________
---
Gamertag - Earth Djinn
Earth Djinn is offline   Reply With Quote
Old 05-12-2009, 10:10 AM   #6
laggerific
Evil Dead
 
Join Date: Oct 2005
Posts: 1,560
Quote:
Originally Posted by Mr.Green View Post
Nice review Lost.

The demo was a ton of unexpected fun. Probably a renter for me.



Show off!
Heh...Just happy to help PC gaming stay relevant. With the mandatory support for the 360 controller, unless there is online stuff, I'll stick with the PC versions. Plus...cheaper!
__________________
gamertag: laggerific

Hey...wood! We should BUILD something.
laggerific is offline   Reply With Quote
Old 05-12-2009, 01:14 PM   #7
lost
Like a Dungeon Dragon
 
lost's Avatar
 
Join Date: Aug 2005
Location: Glasgow, Scotland
Posts: 7,488
Blog Entries: 2
It obviously wasn't worth mentioning in the review but I got the big DK guide to Wolverine as a freebie with the game. I hadn't noticed the shop was giving it away but it was a nice surprise even if the book is a little text heavy.
lost is offline   Reply With Quote
Old 05-12-2009, 03:47 PM   #8
NightRain
Evil Dead
 
Join Date: Aug 2005
Posts: 1,560
I totally loved this game. Best movie based game I can remember playing. Only a few things caused me grief. The first time I noticed a major glitch was when you first fight the Mark I Prototype, I jumped and fell through a call and was under the entire level with wolverine stuck in a falling animation. I reloaded the last checkpoint and it worked no problem. I was however majorly annoyed with the final Gambit fight on the sign, the game continued to glitch and I had to start over at least 8 or 9 times before I got past it. Gambit would just disappear when you pounce at him and have to tap A a bunch while he has his staff stuck in your shoulder. I would jump up and he would disapear instead of jump to the right like he is suppose to do. This was crazy because he would still talk and I could hear him but it was impossible for me to get any further.

Other than those things and some dragged out repetition the game as a whole deserves a solid 4/5.

Great review BTW.
__________________
Beer: The cause of, and solution to, all of life's problems.

My GamerTag
NightRain is offline   Reply With Quote
Old 05-13-2009, 02:47 AM   #9
lost
Like a Dungeon Dragon
 
lost's Avatar
 
Join Date: Aug 2005
Location: Glasgow, Scotland
Posts: 7,488
Blog Entries: 2
The bugs I got were all in the Africa levels bar one...

-Went back to an area and it didn't load. Fell through the level and had to restart.

-Went back to an area to grab an action figure I thought I'd missed. It was when you had to go through the skull. It was meant to close up but didn't - allowing me to go back into the area but then I couldn't return back through the skull. It was fine though - it saved that I grabbed the action figure and let me go to the checkpoint.

-The final stage of the Deadpool battle. I don't even know if this would count but he blew up a section of the level right beneath the two of us and I couldn't do anything about it. Insta-death.

How good were the tower climbs? Awesome.
lost is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -7. The time now is 09:30 PM.