Online Q&A with Infinity Ward on MW2 Confirms PC Users' Worst Fears
Best Buy today hosted an online chat session with three Infinity Ward employees (including Mackey McCandlish & Ryan Lastimosa) concerning the soon to be released Modern Warfare 2.
Questions were fielded live by online users, and understandably there were numerous questions concerning features of the PC version in light of various controversies which have surfaced on the web lately.
A transcript of the session can be found on mygameclan.
Notable answers on answers to questions raised include:
there is no console command menu to tweak settings;
confirmation that there will be no modding;
confirmation that there will be no dedicated servers whatsoever;
the ability to lean has been removed;
there is no function to record matches;
the largest matches will be limited to 9 v 9 players;
IW.net will determine who should be the host player.
When directly asked if MW2 on PC was simply a port of the console version, Mackey responded "No, PC has custom stuff like mouse control, text chat in game, and graphics settings".
Another kick in the balls for PC users still planning on buying this game...well at least they will still be able to enjoy custom stuff like mouse control and in-game text chat
Exactly. They'll sell so many copies on the consoles, it won't matter.
I wonder if this is the case, though. I mean - of course it's going to sell a ba-jillion copies on consoles, but I'm not sure it's going to do well on the PC. I canceled my pre-order, and don't plan to buy it.
Yes, my tiny purchase is a drop in the bucket - but more money is always better. How much would it have cost them to integrate dedicated servers? Would they have lost anything to just cut PC users out of the IW.Net - or use it as a multiplayer login checkpoint (like the Battlefields?) The point being: they probably could've made even *more* of the billions of dollars if they'd not screwed PC users so hard - maybe the work they saved themselves wasn't worth the money lost.
If that's the case, then the end times are upon PC gamers - we apparently don't even translate into the tiniest sliver of revenue.
I see what you did there. As for this game, IW probably held a meeting in which the marketing and sales analysts said, "Hey, we lost a lot of pre-orders for PC because we don't have dedicated servers. Shouldn't we add them in and let people mod the game?" to which the rest of the team replied - while swilling brandy in goblets and lighting cigars with molten gold - "No, lol." They all had monocles too.
I can't understand for the life of me why people are so up-in-arms about playing FPS on PC. I say this with a staunch reputation of playing all of the original FPSs and competitive FPSs obviously on PC. Years and years of Quake, Quake 2, Tribes, and Unreal Tournament all with a mouse and keyboard was great. However, having the competitive nature that I have, I can't stand the thought that I potentially lost a match due to my opponent having some sort of technical (not physical or mental) advantage. I would constantly buy new video cards, many of which cost as much as a 360 or PS3, in an attempt to lower my framerate so that I wouldn't be at a disadvantage. For what? The ability to use a mouse? I was a skeptic for a long time about FPS on a console using a controller. But the fact remains that when dealing with a console, practically all things remain equal. You get the occasional mod controller, but mods and hacks are so much more easily accessible on the PC. I guess I don't get it. Buy MW2 or not, PC or Console, who cares, I don't see what all the fuss is.
Currently Playing: League of Legends
..."Hey, we lost a lot of pre-orders for PC because we don't have dedicated servers. Shouldn't we add them in and let people mod the game?" to which the rest of the team replied - while swilling brandy in goblets and lighting cigars with molten gold - "No, lol." They all had monocles too.
The mental image you created here is awesome and will carry me through the rest of this wretched day. Thank you sir!
My own thoughts on some of the bullet points:
* confirmation that there will be no modding
How outstandingly proprietary of them.
* confirmation that there will be no dedicated servers whatsoever
How outstandingly fucking retarded of them.
* the ability to lean has been removed
M'eh... honestly I never used the lean function all that much anyway. Seems like most times I tried to lean and fire, all I did was make my melon a choice target and shoot holes in the wall or whatever I was hiding behind. No big loss here, far as I'm concerned.
* there is no function to record matches
M'eh again. I guess where the rubber hits the road, I'll jump on and say this is kind of lame because I know there is community desire for this, but personally it's no big deal for me; I wouldn't use it anyway.
* the largest matches will be limited to 9 v 9 players
At first, this one struck me as completely fucking lame and warranting somebody at IW needing a good hard punch in the taint. But then on second thought, it might not be all that bad. Maybe with just 18 players total the online gameplay will settle down some and firefights can be more deliberate affairs, vs. the outrageous, wild, spray-and-pray, run willy-nilly, messy deathmatch orgasms they tend to be right now. Sometimes that level of off-the-hook insanity is actually just what the doctor ordered, but for the most part I'd really like to see the same sensible approach to combat in multi as we'd get in single. With less crowding on the maps, hopefully that'll come to pass.
* IW.net will determine who should be the host player.
Since there won't be any dedicated serves, that's probably for the best, I suppose. Still, it's a solution to a problem that didn't need to exist in the first place.