KONAMI’s groundbreaking title sets a new standard in stealth-action, with the series’ famed sneaking elements greatly expanded within the sprawling play area. A host of new characters – both allies and enemies – tell a story driven by revenge, as franchise protagonist Big Boss enters a series of battlefields following the deaths of his colleagues. Central to the game is a hideously disfigured adversary known as Skull Face, while the ongoing conflict also introduces new, iconic characters, such as the mysterious Quiet – a mute female sniper with incredible abilities.
Click on the headline for the debriefing video and press release.
Aqua Blue PS Vita Coming to GameStop This November
PlayStation Vita is about to get a splash of color. Starting in November, the Aqua Blue PS Vita will be available in the U.S. exclusively at GameStop for $199.99 (MSRP).
Pre-orders for the Aqua Blue PS Vita are now live, so make sure to head over to GameStop.com or your local GameStop store to stake your claim. This is the first time that the slimmer, lighter PS Vita has been available in a color other than black in the U.S.
PS Vita is home to more than 1,000 games and sports the ability to stream most PlayStation 4 games from your PS4 via Remote Play. And with the recent launch of PlayStation Now on PS Vita and titles like Super Time Force Ultra, Super Meat Boy and Minecraft: Story Mode making their way to PS Vita, it’s the perfect time to pick up the system – and trust me, that Aqua Blue color looks even better in person.
Knowing the passionate PS Vita fan base as I do, the color won’t last long, so pre-order tomorrow and get ready to enjoy yet another reason that PlayStation is the best place to play!
From Whitechapel to Westminster. From the City of London to Southwark. Immerse yourself in the most diverse playground of the franchise.
Discover the Assassin's Creed Syndicate massive living open-world in the London Horizon trailer.
Assassin's Creed Syndicate will be out on October 23rd on PS4 & Xbox One & on November 19th on PC.
January Horrors Bring Resident Evil Origins Collection and Playable Wesker for Resident Evil 0!
The undead will be arriving in hordes this January!
Beginning January 19, 2016, everyone will be able to experience an introduction to the Resident Evil origin stories that started it all in Resident Evil Origins Collection, a physical disc product that contains both the upcoming release of Resident Evil 0 and the recently released critically-acclaimed Resident Evil. This collection will be available for MSRP $39.99 for PlayStation 4 computer entertainment system and Xbox One. Resident Evil 0 will also be available to purchase digitally for MSRP $19.99 / €19.99 / £14.99 early 2016 for PlayStation 4 computer entertainment system, PlayStation 3 computer entertainment system, Xbox One, Xbox 360 and Windows PC. A brand new trailer for Resident Evil Origins Collection is available now at the Capcom Press Center.
In addition, unveiled today for Resident Evil 0 is the all new Wesker Mode. For the first time ever in Resident Evil 0 players can experience the events leading up to the iconic mansion outbreak playing as alternative character Albert Wesker, alongside S.T.A.R.S. member Rebecca Chambers. Both characters will star in a special themed outfit for the mode with Wesker replacing the traditional gameplay role of Billy Coen. A brand new video featuring Wesker and the new abilities he brings to the gameplay is also available now on the press site.
You wanted a Star Wars Battlefront Beta? As You Wish.
Ever since we revealed Star Wars Battlefront in April at Star Wars Celebration, you've been asking us if there would be a Beta. Today, we are thrilled to finally be able to answer that question, and the answer is yes!
Coming early October to PlayStation 4, Xbox One, and on Origin for PC, the Star Wars Battlefront Beta is a technical test and will feature Walker Assault on Hoth, a 40-player multiplayer battle featuring Rebels and the Empire. Walker Assault will also give you the chance to play as two of the most iconic characters in the Star Wars universe: Darth Vader and Luke Skywalker. The Beta will also feature our Survival Mission on Tatooine, where you and a Rebel friend must fight back waves of Imperial forces.
In addition to those two modes, we are excited to reveal a brand-new mode that will be available in the Beta, Drop Zone. We’ll be sharing more details on Drop Zone in the weeks ahead.
As part of the Star Wars Battlefront Beta we are also happy to reveal the Star Wars Battlefront Companion experience. Available during the Beta at StarWarsBattlefront.com, the Star Wars Battlefront Companion experience features the strategic card game Base Command, and lets you earn in-game Credits that unlock Star Cards, weapons, and more in Star Wars Battlefront. In addition to Base Command, the Companion also lets Rebels and Imperials alike check game stats and progression, customize load-outs and appearance, connect with friends, and get notified when they’re playing Star Wars Battlefront – as well as gather intel on their stats and progression so you can see how you match up! The Star Wars Battlefront Companion will be available on web and in the Apple App Store and Google Play store prior to the release of Star Wars Battlefront on November 17.
We'll have a lot more info regarding the Star Wars Battlefront Beta in the weeks ahead.
The RTS dry-spell is over as strategy veterans Eugen Systems release Act of Aggression, their techno-thriller strategy game that harkens back to the Golden Era of RTS gaming, pitting three classic factions against one another to an original plot filled to the brim with espionage, warring nations, and political intrigue.
Watch the brute-force US Army, dynamic Chimera, and shady Cartel prepare for war in the official launch trailer for the game, where resource farming, base building, and management of nuclear armaments is the key to success on the battlefield.
Launching with two campaigns set along converging time-lines, Act of Aggression will allow players to follow the story of the Chimera – the quick reaction strike force - through a political climate of severe instability, then following the story from the perspective of the enemy: the illusive Cartel.
With multiple game modes and up to 4v4 multiplayer or vs the AI, Act of Aggression promises to quench the thirst of those yearning for more classic RTS experiences, albeit with high production values and the established Eugen touch.
Prior to the launch, the -15% offer still stands, allowing players to get into the action early and start earning XP in the game’s multiplayer and vs AI game modes, where Act of Aggression already enjoys a large active community!
Warner Bros. Interactive Entertainment today announced that Mad Max, the open-world, third-person action game developed by Avalanche Studios and set in a post-apocalyptic setting, is now available for PlayStation 4 computer entertainment system, Xbox One and PC. PC is available via digital only in the UK.
The Mad Max video game introduces an original story set within the universe of Mad Max and features deep car customisation that impacts its handling, metal-grinding vehicular action and gives players a vast arsenal of mobile weaponry within The Wasteland. Players become Max, the lone warrior who must fight to stay alive by engaging in vicious on-ground fighting, as well as physics-based vehicular combat, against savage factions who are fighting for domination and survival in this gritty, dynamic open-world.
“Mad Max is an iconic character, recently re-introduced to the world by the latest film, and now we’re introducing a new way for fans and gamers to experience the adventure-filled Wasteland universe in which he lives,” said Peter Wyse, Vice President, Group General Manager, Production and Development, Warner Bros. Interactive Entertainment . “Avalanche Studios has created an expansive, beautiful open world environment that comes to life with a brand new story for Mad Max .”
“Avalanche Studios are big fans of Mad Max and creating an open-world game in such a brutal setting was right up our alley,” said Christofer Sundberg, Avalanche Studios Co-founder and Chief Creative Officer. “We can’t wait to see how players customise their Max characters, as well as their cars.”
Following the theft of his iconic Interceptor, Max must align himself with a gifted, but peculiar, mechanic named Chumbucket to build the ultimate survival vehicle, something Chumbucket calls the “Magnum Opus.” Players design, customise and upgrade their essential vehicle by choosing from different car chassis and a myriad of upgrades including mounted weapons, armour and engines in the hopes of escaping to the Plains of Silence. Gamers must endure the open-world, post-apocalyptic environment that features a huge variety of encounters in a host of different locations throughout The Wasteland, many of them remnants of the world before the apocalypse. Players brave the treacherous landscapes, hostile weather patterns and deadly marauders, while accumulating Max’s equipment and weapons to survive by combining melee combat, gunplay and tactical techniques.
For more information visit MadMaxGame.com, Facebook.com/MadMaxGame and Twitter.com/MadMaxGame.
"The Women as Reward trope is set up to fulfill a very specific male entitlement-oriented fantasy," Sarkeesian says in the video. "In many cases game creators may not even realize their mechanics are working to cement this mentality, but when games use a woman's affection, her body or her sexuality as a carrot on a stick, they're actively encouraging men to think of women as objects, prizes and status symbols."
Mad Max is a juxtaposition of exciting, thrilling fun set in a world of disgusting, primal depravity – like a singing telegram informing you of a death in the family, or an ice-cream cake with your terminal test results written in frosting. It’s a conflicting place of despair, a personal playground of explosive action and compulsive, unending progression that I can’t wait to get back to, and one hell of a ride.
At the end of the day, Max overtook some bases, ran a couple hundred cars off the road, met some forgettable characters, and buried his fist into the sunburnt skin of the villainous locals. Was it worth the effort? That ultimately depends on how much fun you had in performing these basic, repetitious open-world activities.
The ending, like many of the game's minor faults, devalues your struggle to survive in the harsh wasteland. It's a shame because Mad Max's world in the game is beautiful, grim, and fascinating. Some interesting characters, impressive environments and great car combat draw you in and incentivise you to keep going, but it's when you get out of the car that things fall apart. Mad Max's combat system is too dumbed down to enjoy, and repetitive activities such as searching for scrap and invading small enemy camps gets old fast. Mad Max offers some great experiences, but for a game that tries to impose the realities of survival on you, it does a poor job of following up on this pressure. Mad Max is too focused on providing you with an open-world that's filled with missions, and not focused enough on making those missions worth your time.
Bungie is talking more about Destiny's overhauled quest system that's coming to the shooter next month alongside the Taken King expansion. Speaking on the GameSpot live show stage at PAX Prime, Taken King creative director Luke Smith said Bungie is hoping to improve upon the original Destiny's questing system, which he admitted was not everything it could be.
"The quest system; we overhauled the entirety of all the Destiny content into this thing that we call Questification," he explained. "To talk about quests like they're a new thing is sort of embarrassing. But what we're trying to do is give players clear context for what they're doing and why; clear rewards for what they're going to get at the end of of it; and hope that gives them some thrust into the world."
Smith said the first iteration of Destiny stumbled somewhat in the area of questing. That game didn't do enough to keep people engaged. "'Hey, you finished a story campaign, now find your own fun,'" Smith said about the experience. "That's sort of what we bumped into a little bit with the release of last year's game."
Thirteen-year-old Lili fights to protect her dog Hagen. She is devastated when her father eventually sets Hagen free on the streets. Still innocently believing love can conquer any difficulty, Lili sets out to find her dog and save him.
I thought this was a great indie flim and now everyone can see it for free on Netflix.
Mark your calendars, folks! We’re excited to announce that Uncharted 4: A Thief’s End will launch on March 18th, 2016.
As we all eagerly count down the days, we have news to share on all of our pre-order offerings, including two limited edition versions of the game: Uncharted 4: A Thief’s End Special Edition and Uncharted 4: A Thief’s End Libertalia Collector’s Edition. For our PlayStation Store customers, don’t worry, we’ve got something in store for you as well!
This fan favorite map from Black Ops has returned in a big way for PS4, Xbox One and PC. It has been re-designed from the ground up to highlight Treyarch’s new momentum-based, chained-movement system, allowing players to battle in this adrenaline-charged new Nuk3town map. Set in the year 2065, players will experience a fresh take on this classic run-and-gun, close-quarters multiplayer map.
Players who pre-order will receive the Nuk3town Bonus Map, available on PS4, Xbox One and PC via in-box redemption code.
We have some exciting news to share with all you Street Fighter V fans out there. Up until now in North America, pre-ordering the game would just get you access to the online beta, but we’re happy to announce that we’ll be adding extra goodies on top of that!
Depending on which North American retailer you pre-order at, you’ll receive an exclusive alternate costume at launch for one of four characters.
Microsoft has announced the Xbox One Elite Bundle, which includes the Elite console and the new Elite controller. The new version of the console is said to load games up to 20 percent faster using a 1 TB solid state hybrid hard drive. GameSpot has the story.
Microsoft on Monday announced the Xbox One Elite Bundle. The console featured in the bundle comes with a new 1 TB solid state hybrid hard drive (more on that later) and the new Elite controller. The package costs $500, and Microsoft describes it as "the ultimate gaming experience."
The new SSHD should be an improvement over the existing hard drive. That's because it "stores frequently accessed files on a solid state partition and optimizes system performance so you can get to the action up to 20 percent faster from energy-saving mode," Microsoft said in a news release.
In October 2014, Xbox boss Phil Spencer said improving Xbox One load times was high on his priority list.
As previously announced, the Elite Xbox One wireless controller, which also works with PC on Windows 10, features interchangeable paddles and hair trigger locks. It also lets you adjust the trigger minimum and maximum values, thumbstick sensitivity, and button assignments. In short, you can assign any of the controller's 14 different inputs to the ABXY buttons, paddles, D-pad, triggers, and thumbstick clicks
The Xbox One Elite bundle launches worldwide in November for $500. In the United States, it will be sold exclusively through GameStop and Microsoft stores for the month of November. The new Elite controller, meanwhile, launches in October and sells for $150 by itself.
The Christian drama War Room made a surprise bid for the box-office lead, Zac Efron's music drama We Are Your Friends fell completely flat and the N.W.A biopic "Straight Outta Compton" keeps chugging along.
Here is the Weekend Boxoffice Chart for the weekend of August 28th to August 30th, 2015.
Veteran horror movie writer and director Wes Craven (A Nightmare on Elm Street, Scream ~ IMDb) has died at the age of 76. Deadline has the story.
Director Wes Craven died this afternoon in Los Angeles. Craven was 76 and passed away at home surrounded by his family after battling brain cancer.
From his first feature film The Last House On The Left as writer, director and editor in 1972, Craven made his mark as a genre-bending, bracingly innovative horror director with a biting sense of humor. Craven also consistently demonstrated that he was a filmmaker with heart. Among the films that followed The Last House On The Left were The Hills Have Eyes and a sequel, Deadly Blessing (featuring Sharon Stone in her first starring role) and Swamp Thing (based on the comic book).
Craven reinvented the youth horror genre again in 1984 with the classic and very scary A Nightmare On Elm Street, which also introduced a then-unknown Johnny Depp. The movie spawned several sequels, none of them directed by Craven. He deconstructed the genre a decade after the original, writing and directing the audacious Wes Craven’s New Nightmare, which was nominated for Best Feature at the 1995 Independent Spirit Awards.
At a panel today at PAX Prime 2015, Square Enix announced that the long-awaited Final Fantasy XV will be released in 2016. Square elaborated on this release window by stating that the actual release date in 2016 will be unveiled at a special event in March 2016. It's time to start guessing when we'll actually be able to take our jazzed up car for a road trip, Final Fantasy style!
Police in the UK have arrested six teenagers for allegedly employing the 'Lizard Stresser' against at least three major corporate websites. As the name implies, the service, which uses a network of infected computers to launch DDoS attacks, was created by the notorious collective that calls itself the Lizard Squad.
Bloomberg reports that the six, all males aged 15 to 18, were not actually members of Lizard Squad, but allegedly made use of the service to cause grief. The UK's National Crime Agency did not say which companies were targeted by the attacks, which occurred between August 24 and 27, nor how successful they were, but according to Bloomberg an online database indicates that the lads directed their efforts toward Amazon, Sony, and Microsoft.
“By paying a comparatively small fee, tools like Lizard Stresser can cripple businesses financially and deprive people of access to important information and public services," Tony Adams, head of investigations at the NCA’s cybercrime unit, told the publication.
ArenaNet has dropped two massive two pieces of Guild Wars 2 news – first, effective immediately, the core game is available free of charge to anyone who wants to play it, and secondly raids are set to make their debut in the MMO when its first expansion Heart of Thorns launches on October 23 of this year.
We got the chance to speak to studio president Mike O’Brien and creative director Colin Johanson about the decisions and why they were made, and the first thing both are keen to emphasise is that the decision to make the game a free download doesn’t mean the business model is shifting – there’s a clear distinction between being free-to-play, and letting your players play for free.
“We’re not actually using those words – free-to-play. Those three little words are both a description and a business model. Our business model is buy-to-play and we’ve been champions of that model for over a decade, since the original Guild Wars,” explains O’Brien.
“When you’re releasing an expansion pack you have a decision to make; how are you going to extend the buy-to-play business model so it incorporates the expansion pack? As a new player comes into the game, wants to buy it and play with his friends, should he have to buy the base game and the expansion pack, and then down the road he buys more expansion packs, and so on? These are prerequisites – you don’t just buy the game, you need all the prerequisites too. So we thought buy-to-play is so simple – you just buy the game. So earlier this year when we started to sell Heart of Thorns we decided to keep it simple, and bundle the core game in with Heart of Thorns.
“This is a natural extension of that – it’s already bundled for free and our players keep saying they want to get their friends into the game, and will there be a demo or so on? So here we are. The core game will be free for everybody. But it’s not a change to the business model.”
No additional microtransactions are set to be added to the game whatsoever. As is currently the case, the Gem Store will continue to offer a rotating series of cosmetic items, along with the option to buy additional character slots and the like.
REDMOND, Wash.--(BUSINESS WIRE)--Launching alongside the standalone version of massive Wii U role-playing game Xenoblade Chronicles X on Dec. 4 is a Special Edition overflowing with great content. Perfect for fans who want to experience everything Xenoblade Chronicles X has to offer, players who purchase the Special Edition at a suggested retail price of $89.99 will get a beautifully designed package that contains:
The Xenoblade Chronicles X game
A gorgeous book of concept art with more than 100 pages, featuring select art for the very first time
A unique USB drive modeled after the game’s “Lifehold Unit,” pre-loaded with a selection of 10 music tracks from the game’s memorable soundtrack
A limited-edition matted 5x7 art card of a painting done for the game by illustrator Takashi Kojo
Unique to North America, this Xenoblade Chronicles X Special Edition is now available for pre-order at select retailers nationwide.
Xenoblade Chronicles X comes from acclaimed developers Monolith Soft, the creators of Xenoblade Chronicles for the Wii console. In this new game, Earth is destroyed and humanity faces annihilation from an intergalactic war between two alien races. Players must fight for their survival and explore a new planet full of exotic and hostile life-forms. To traverse the planet with ease, players can pilot customizable mechs called “Skells,” which give them powerful weapons. Players can also customize a lethal skill set of combat and defensive skills called Arts to strengthen their strategies and defeat enemies efficiently.
Lionsgate, a premier next generation global content leader, is teaming with the publisher and creators of Borderlands, and renowned producers Avi and Ari Arad to adapt Gearbox Software's critically-acclaimed blockbuster video game Borderlands into a tent-pole feature film, the parties announced today. Borderlands is an action role-playing first-person shooter video game created and developed by Gearbox Software and published by 2K, a wholly owned label of Take-Two Interactive Software.
The award-winning Borderlands franchise has been lauded by critics and over the years has built a passionate global fan base, shipping more than 26 million copies around the world since its launch in 2009, including 8 million copies shipped during Take Two's fiscal year 2015 alone. Set in the frontier of a sci-fi universe, Borderlands is best known for Gearbox's blending of irreverent humor and characters, with a unique comic-book art style, and co-operative four-player genre-bending, loot-grabbing gameplay. It's a franchise that in the last six years has ushered in a new and popular category of first-person shooters.
The Borderlands film creative team will be led by producers Avi and Ari Arad, who are responsible for some of the most successful motion picture and television franchises in history, including Iron Man, Spider Man, The Amazing Spider Man, X-Men, Ghost Rider and Blade.
This weekend, fans at PAX Prime in Seattle are getting their hands on the very first playable beta of Minecraft: Story Mode... and we wanted to make sure we had something exciting to share with you too!
Today we can announce that Minecraft: Story Mode will be the first Telltale game series to feature a player character where YOU choose their appearance. Players will be able to select from several different options for both male and female versions of our hero Jesse.
The season will feature Patton Oswalt as male Jesse, Catherine Taber as female Jesse, Brian Posehn, Ashley Johnson, Scott Porter, Martha Plimpton, Dave Fennoy, Corey Feldman, Billy West, and Paul Reubens. Look for further casting details to come!
Check out these new screenshots from the season premiere, where you'll get a sneak peek at several different versions of Jesse. We can't wait to share the first episode of the season with you - look out for it premiering soon this fall on Xbox One, Xbox 360, PlayStation 4, PlayStation 3, Wii U, PC/Mac, iOS and Android-based devices!
Minecraft: Story Mode - A Telltale Games Series will be published digitally by Telltale Games in partnership with Mojang.
Today, Io-Interactive and Square Enix released the first playthrough from the coming Hitman. The video focuses on the core Hitman experience – creative stealth gameplay, disguises, hiding in plain sight and the choice and freedom of approach that is the hallmark of the series. Featuring the Parisian “Showstopper” mission, the playthrough aims to give fans insight into the mechanics of Hitman while not spoiling the game.
After months of development, Warner Bros. Interactive Entertainment has come to the regrettable conclusion that we cannot release Mortal Kombat X for PlayStation 3 and Xbox 360. Please know our teams worked diligently to meet the quality standards set by the current-gen versions of the game. We were not able to get the PS3 and Xbox 360 versions to the quality expected of a Mortal Kombat game and are very sorry for not being able to deliver the products as originally planned.
If you pre-ordered Mortal Kombat X for PS3 or Xbox 360, please go to the retail location where you pre-ordered the game and you will receive a full refund.
Yet another new challenger joins the illustrious Street Fighter V roster! Last seen in Street Fighter Alpha 3, R. Mika (aka Rainbow Mika) is making her long-awaited return to the Street Fighter universe. Fans can check out this high-flying flamboyant wrestler in the brand new trailer and assets available now on the press site. Attendees at PAX Prime (Seattle, WA) this weekend (August 28-31) will have the opportunity to grapple with R. Mika in a brand new playable demo available at the Capcom Booth #3103. The PAX event demo will also include the other previously-announced new and returning challengers, Ryu, Ken, Chun-Li, Cammy, Vega, M. Bison, Birdie, Charlie Nash, and Necalli.