Genesis Alpha One is a revolutionary mix of roguelike shooter, base building and survival that puts you in the role of an interstellar pioneer.
In a near future ravaged by wars; corrupt regimes and global capitalism left unchecked have resulted in natural resource over-exploitation and pollution devastating the planet. Societies are collapsing. Supported by Earth’s remaining governments, four influential corporations initiate the Genesis program.
As the Captain of a Genesis starship, you journey into uncharted space on the ultimate mission. Build and manage a space vessel, farm resources, deal with terrifying alien infestations, clone creatures and explore a vast, randomly generated universe.
Your goal: Find new homes for humanity’s DNA and save the species from extinction
Genesis Alpha One will be coming to PC and Console.
Ubisoft has announced that it's hired a number of Telltale Games veterans who will bring a "wealth of storytelling expertise to Ubisoft San Francisco future projects."
Among the new hires are senior design directors Dennis Lenart (The Walking Dead, Minecraft: Story Mode) and Nick Herman (The Walking Dead), alongside narrative director Pierre Shorette (The Wolf Among Us, Tales From The Borderlands), and creative producer Adam Sarasohn (Tales From The Borderlands).
"We are excited to welcome these strong industry veterans to our skilled team at Ubisoft San Francisco," Ubisoft San Francisco executive producer Francois Pelland said in a statement. "As we continue to expand our portfolio of games, we look to hire the best talent in the industry and infuse team members with a shared passion for development."
Byuu, a video game preservationist, had a shipment of 100 PAL games worth $10,000 get lost in the mail. They were recently recovered, saving his preservation project. You can read the story on Byuu's blog.
The CA rep called me late in the day advising that someone in the Atlanta, GA mail recovery center had just now located my package!
Thankfully, the photographs I took of the packages before sending back the first batch of 100 games proved useful with exact appearance, dimensions, weight, etc being available for the search team.
Still, given all the constant ups and downs, I wanted to wait until the package was in hand before giving anyone any false hope.
Finally, today, February 23rd, the ordeal is finally over!
The package arrived safely, with all games in-tact.
With just one week to launch, a number of people in the gaming press who have received the Nintendo Switch early are reporting connection issues for the Joy-Con controller, specifically the left controller.
The video below showcases the issue, which appears to be occurring when the Joy-Con controller is covered or something is between the Joy-Con and the console. However, that's also when intentionally attempting to replicate the issue, so it's not immediately clear if that is the only time it is occurring.
Click on the Headline for a Video Report from GameXplain.
If you haven't gotten a chance to play Ghost Recon: Wildlands yet, today you can download the game's final beta for free and give it a spin.
The beta is open to all gamers on PS4, Xbox One and PC. I'm one of the legion who haven't tried the game out yet, so I'm eager to give it a spin. I've heard mixed things about Ubisoft's latest open-world entry. It certainly looks a lot different from the old Ghost Recon games I cut my teeth on back in the day.
The open beta runs from today through next Monday, Feb. 27. Ghost Recon: Wildlands launches on March 7. Participating in the beta gets you access to the “Unidad Conspiracy” reward, which includes three special missions. You have until March 31 to claim the reward.
Have you played Wildlands yet? Let us know what you think of the game so far.
I've only played a few minutes, but it seems alright.
Welcome to the Mass Effect: Andromeda gameplay series. In this video, learn all about how to customize your character, progress your skills, and command your squad. In Mass Effect: Andromeda, you are on a mission to find a new home for humanity. How far will you go?
Mass Effect: Andromeda - Coming Spring 2017 to PC, PlayStation 4, PlayStation 4 Pro, and Xbox One
Ghost Story was founded by twelve former Irrational Games developers and our mission is simple: to create immersive, story-driven games for people who love games that ask something of them. While we believe our new games will have strong appeal to fans of BioShock, our new focus allows us to craft experiences where the gameplay is as challenging as the stories.
We are not yet ready to share any more on our new game, but we invite you to join us and take part in our community, Sign up here.
Kind of feels more like the end of something good instead of the beginning of something better.
When we began our journey over five years ago, we wanted to have the creative freedom to imagine something fresh. As soon as we saw the enthusiasm from the team for the concept, and our lead Aloy, we knew we were on the right path.
The result of our voyage is Horizon Zero Dawn – a game set in a lush post-apocalyptic world, in which Machines are the dominant species and mankind is propelled back to the stone ages. It is a game of exploration, not just of the perilous new world but also of Aloy’s identity.
On behalf of the entire team at Guerrilla, I hope you’ll enjoy accompanying Aloy on her journey as much as we have enjoyed creating it for you.
V7 Entertainment Inc. is very excited to announce that Old Time Hockey will be officially launching on Steam and PS4, March 28!
Old Time Hockey channels classic arcade style action (NHL 94, Blades of Steel, and Tecmo Bowl to name a few) with an old-school aesthetic from the 70’s era. No helmets, bench clearing brawls, and way too many mustaches to count can all be found in the Bush Hockey League.
Injustice 2 Shattered Alliances Part 1 Trailer Shows How Superman Became One of Earth’s Greatest Threats
Every villain is the hero of his own story. Warner Bros. Interactive Entertainment and DC Entertainment today revealed a new trailer focusing on Superman’s character and background story for Injustice 2. Players will get the chance to learn more about how Superman and his Regime are working to rise to power once again, becoming one of Earth’s greatest threats.
In development by the award-winning NetherRealm Studios, Injustice 2 features a massive roster of DC Super Heroes and Super-Villains and allows players to build and power up the ultimate version of their favourite DC characters. The game will be available for PlayStation 4 and Xbox One in the UK on the 19th of May 2017.
Injustice 2 Deluxe and Ultimate Editions are now available for pre-order! The Ultimate edition includes nine DLC fighters, two exclusive gear shaders to customise your roster and three premier skins to transform The Flash into Reverse Flash, Supergirl into Powergirl and Green Lantern into his John Stewart alternative with new looks, voices and dialogue. The Deluxe edition includes three DLC fighters, Powergirl premier skin and one exclusive gear shader pack. The Physical releases also come with exclusive steelbooks. Visit injustice.com/purchase to pre-order now and fight as Darkseid!
Typhon have overrun Talos I, and Morgan Yu alone must stop the alien threat from destroying humanity. But don’t worry! As mankind’s last hope, you’ll be armed with a host of upgradeable human-based abilities to fend off the alien infestation. But why stop there when you can turn the tables on the aliens using their own powers? That’s right… in Prey, you’ll also gain access to Typhon abilities – unique alien powers learned by scanning the Typhon that are hunting you aboard the orbiting space station.
One of the first powers you’ll learn is Mimic Matter. Acquired from the diminutive (and aptly named) Mimic Typhon, this power allows you to take the form of just about any appropriately sized object aboard Talos I. You’ll start small – a coffee mug, a teapot, a lamp, a banana – but as you level up this ability, you’ll soon be able to mimic more complex objects, including an impressive array of security turrets and Operator robots.
“Mimic is a really fun power with a lot of uses,” says Lead Designer Ricardo Bare. “The most obvious is stealth. It's a great way to hide from an alien that might be too strong for you. Or, you can get the drop on an alien by ambushing them. It's also a really good way to access a closed-off area. Maybe there's a security booth that you don't have the key to – you could mimic something small enough to slip through a security slot.”
When you reach Level 2 of Mimic Matter, you can take the form of more complex objects like turrets. “You not only look like a turret but you can fire like a turret,” says Lead Systems Designer Seth Shain. “If you’re running low on ammo, it's a really useful way to take down enemies.” And as you further advance this ability, you’ll eventually be able to mimic Operator robots and fly through Talos I with different robotic tools and weapons.
With over 400 items you can mimic, Prey allows for an astounding amount of emergent gameplay with this one power alone. “The ability to look around a room, to activate the mimic power and then choose what object I want to turn into never ceases to delight me,” says Lead Producer Susan Kath. “There are just so many different things that you can mimic.”
Get a small taste of the mimic power in the video below.
Game of Thrones star Natalie Dormer braves a hostile new galaxy as Dr Lexi T’Perro in Mass Effect: Andromeda
In the newest instalment of the Mass Effect series, Lexi enters the depths of outer space, stepping on board The Tempest. Natalie Dormer voices one of the game’s central characters and one of the first characters players will meet when they wake up from their 600-year cryo sleep.
Dr Lexi is calm and compassionate with a feisty edge. Her role is to maintain crew fitness, both physical and mental, and research how the environments and situations they are exposed to throughout the Andromeda galaxy affect human biology and psychology.
We've managed to go a full year, and have a new logo! Thanks for all the support so far. We really hope you enjoy listening as much as we love recording. Andre refuses to watch TV, Theo takes things on the road, Chris is kidnapped by ninjas, Anthoney follows the bushido code and Joe goes down the rabbit hole. We're coming at you live, though you'll hear us on tape delay, The Kings are back on EvilAvatar with our anniversary fifty-first and fifty-second episodes.
We've also extended our Facebook contest by one week due to a technical snafu, so if you'd like to win a $50 PSN, XB1 or Nintendo gift card follow the instructions on our Facebook page!
On the 52nd episode, we debut the new logo and tackle a bunch of news items that we were delayed in getting to due to life getting in the way. Tune in for information on the announced Castlevania Netflix series, the NBA launching their own eLeague, and the latest GameStop controversy.
*No comics were used, referenced, or harmed in the making of this episode
Hi! It’s finally here!! We finally have Nintendo Switch in our hot little hands. Today, we’re going to unbox this and show you everything you get when you pick up your Nintendo Switch on March 3. We’re only 10 days away from launch and we couldn’t be more excited. Let us know in the comment section below which version you’ll be picking up – gray or the one with neon blue and neon red Joy-Con.
Futurama Returns With All New Adventures From Matt Groening, David X. Cohem, and Original Show Writters in Futurama: Worlds of Tomorrow
Good news everyone! TinyCo, a Jam City Company, and Fox Interactive today announced the development of Futurama: Worlds of Tomorrow, a new game coming soon for mobile devices. The game features original content from Futurama creator and Executive Producer Matt Groening, Executive Producer David X. Cohen, and much of the team behind the beloved TV series. TinyCo is also working with Rough Draft Studios - Futurama’s original animators - to bring the show’s trademark humor, signature visual style, and ensemble comedic adventure to mobile players everywhere.
“I love this game because it feels just like Futurama," said Matt Groening, creator and Executive Producer of Futurama and The Simpsons. “Except now you get to jab the characters in the face.”
The game is being produced in partnership with Fox Interactive, Twentieth Century Fox’s interactive division, and Matt Groening’s Curiosity Company. This partnership continues the strong teamwork that Fox Interactive and TinyCo established with Family Guy: The Quest for Stuff, a mobile game based on the hit Fox animated TV series Family Guy. Family Guy: The Quest for Stuff has attracted tens of millions of players while winning multiple awards, and Futurama: Worlds of Tomorrow looks to continue in this tradition.
"Futurama is back, bigger and better than ever! Or possibly smaller and equally good. But either way, it’s back!” said David X. Cohen, co-developer with Matt Groening and Executive Producer of Futurama. "We’ve got completely new stories from the original writers, cast, and animators. This is the real Futurama deal."
Futurama: Worlds of Tomorrow is coming soon for mobile devices via the App Store, Google Play, and the Amazon Appstore. More information on the game will be released in the near future. For more details on Futurama: Worlds of Tomorrow as they are revealed, and to connect with the Futurama fans who will create and play the game, go to fb.com/playfuturama, twitter.com/playfuturama, and tinyco.com. Additionally, Pre-Register on Google Play or visit youwillplayfuturama.com to be notified when the game is released.
Dead Rising 4 will be infecting PC’s across retail in Europe and as a global Steam digital download on 14th March, 2017. Check out the zombie apocalypse in action in the brand new PC gameplay trailer.
Dead Rising 4 welcomes players to the seasonal festivities of Willamette, Colorado amidst a mysterious outbreak that is spreading across the Willamette Memorial Megaplex Mall and surrounding town. Photojournalist Frank West returns 16 years after the events of Dead Rising, this time around with his brand new state of the art camera to capture those zombie selfies. With intense action and an unmatched level of weapon and character customisation, Dead Rising 4, delivers a heart pounding experience as players explore, scavenge and fight to survive in an open world sandbox on the brink of the next zombie apocalypse.
The digital Steam release is available to pre-order from today at a special zombie-tastic 20% off and includes the X-Fists Exo Suit Weapon. After launch the game will then become £39.99 / €59.99. For retail pricing please check with individual European retailers.
Welcome to another month of Games with Gold! We have four exciting new games for you to add to your library in March: two Xbox One and two Xbox 360 games that can be played through Backward Compatibility.
Starting off in March on Xbox One is the first-person psychedelic horror game Layers of Fear, followed by E3 2014 “Game of Show” Evolve Ultimate Edition. Then on Xbox 360, and on Xbox One through Backward Compatibility, is the classic first-person shooter Borderlands 2 and the action arcade game Heavy Weapon.
All games will be available for a limited time only as part of Games with Gold (see below for specific dates of availability), so get Xbox Live Gold now to get in on the action!
• Borderlands 2 ($19.99): Available from March 1-15 on Xbox 360 & Xbox One
• Heavy Weapon ($9.99): Available from March 16-31 on Xbox 360 & Xbox One
Starting on March 1, play as a disturbed painter obsessed with finishing his masterpiece, haunted by his past and his own creations. Layers of Fear cleverly distorts art and architecture to make you question your own mind in this gorgeous and grotesque psychedelic horror game.
Then on March 16, come back for Evolve Ultimate Edition, an adrenaline-pumping 4v1 first-person shooter where one player controls a powerful monster and must evade and outsmart a team of four player-controlled hunters. With endless combinations of hunters, monsters, maps and game modes to choose from, no two hunts will ever be the same. It’s survival of the fittest and any side can win. Includes additional skins and character unlocks.
On Xbox 360, and Xbox One through Backward Compatibility, Borderlands 2 is free to Gold members starting on March 1 for a limited time! After being left for dead by Handsome Jack in the frozen tundra of Pandora, you must fight for revenge and survival in the critically acclaimed shooter. Play with up to three friends or conquer your enemies alone in this high-octane shoot-n-loot game.
Finally, we have Heavy Weapon that comes packed with frantic arcade shoot ’em up action. The retro style of Heavy Weapon compliments its classic shooter action and brutal, addictive gameplay. With 19 story-based missions, survival mode and online co-op, you’ll have plenty of opportunities to show off your gaming skills.
Games with Gold is here to give you a mix of brand-new releases, inspiring classics, and loads of fun. To learn more, Check out the full details on our Games with Gold program and make sure you get in on the action while you can!
The Ryzen Family
With a new processor launch, naming the parts and positioning them within the market is critical. So with Ryzen, the processor stack will be split into three based on performance and price: Ryzen 7 at the high end, Ryzen 5 in the middle, and Ryzen 3 for more price-conscious consumers. Both Ryzen 5 and Ryzen 3 are set to be launched later, and Ryzen 7 is the first portion of the family to be released.
Ryzen 7 will have three CPUs to start, all having eight cores and supporting simultaneous multi-threading:
Square Enix has branched out into numerous genres in recent years, but the publisher will always be inextricably tied with the Japanese role-playing game genre. In keeping with that tradition, the publisher today revealed the founding of a new studio called Studio Istolia, along with the premiere project from the new developer – a mysterious new RPG codenamed Project Prelude Rune.
Square Enix is being pretty cagey about the content of the new role-playing game, sharing only a brief description of what fans can expect from the story. “The project aims to build a new RPG with a new fantasy: unfolding across a vast land teeming with life,” reads the announcement press release. “Nurtured by the earth, the many peoples of this land dare to dream, fighting for what is just—and this is their tale.”
While we don’t know too much about the new game, the leadership of Studio Istolia offers some hints about what we can expect. Studio head and Project Prelude Rune producer Hideo Baba has a long history in RPG development, primarily as a producer on Namco Bandai’s Tales series, including recent entries Tales of Xillia and Tales of Zestiria. Istolia is also tied to a Greek word meaning “story,” which seems to suggest the general focus for the team.
Sometimes when the protagonist of Persona 5 goes to sleep, he doesn't dream like a normal Japanese high-schooler. Oh no. He gets transported to a place that exists between dream and reality, mind and matter. A place where fate has made it look like a prison. A place where sacrifice creates power, and where a familiar face will assist the leader of the Phantom Thieves in reaching his full potential. Get ready to say hello to Igor once again, because the Velvet Room is back!
For those of you who aren't familiar with the Velvet Room, it's a special area where personas can be... played around with. Basically, the room is where personas collected in the Metaverse can be upgraded, turned into items, or undergo fusion. Let's start with the most morbid one, shall we? Fusion allows personas to be fused together to create a new, hopefully stronger, one. There are three ways to fuse personas, basic fusion lets any two be fused together, while advanced fusion is preset and require three or more. Oh, there is one little thing I should mention. Your personas will need to be executed via guillotine to undergo the aforementioned fusions, so always remember their noble sacrifice when Velvet Room wardens, Caroline and Justine, lets the blade drop (be wary of accidents though). The third method of fusion is network fusion, which allows a player with online function to fuse their persona with a random online player's persona!
Besides making heads roll, the Velvet Room offers other fun ways to execute, I mean, manage personas. For example, you can strengthen a persona by sacrificing (hanging) another one to it, put personas in lockdown so they can learn to take less damage from their weakness, and "transform" them via electric chair into a useful item/piece of equipment. You can also register and summon them from the compendium as well!
Although the Velvet Room may look like a prison, it's an important place to invest time and persona lives in. Oh, you can also access the area during the day/night or during Palace runs through a prison door looking portal.
Styx: Shards of Darkness – Developer Cyanide explain the Making of a Goblin in video
Cyanide Studio, developers of Styx: Shards of Darkness, today share in video how they envisioned and gave life, personality and soul to the main lead of their game, the witty goblin Styx.
More ambitious than its predecessor in every department, Shards of Darkness takes our nimble thief out of the shadows of Akenash and into a bigger world with more skills, a greater bestiary, and more intricate, vertical level design. Shards of Darkness benefits from a larger production and better realization, with a story supplemented by cutscenes in which Styx expresses his trademark wit and snark - get a sneak peek at his sarcastic, fourth wall breaking humor in this video!
You’ll learn why Styx is not the kind of character you're used to playing, and how his wits outweigh his weaknesses. As a goblin, direct confrontation is the best way to kick the bucket, so you’ll have to study your environment to find the best approach and tools to overcome your enemies.
Discover how this “ugly little green character” adapts to your playstyle, as “you can be the guy that goes in and out through the level getting every item, or the sneaky one who never raises any alarm.” Take advantage of Styx’s acrobatic prowess and rain down from above, or use your tools and abilities to totally avoid detection – it’s entirely up to you. No matter how you play, he’ll be there for the entire journey, criticizing not only the player, but his creators too!
Styx: Shards of Darkness comes March 14th, 2017 to PlayStation 4, Xbox One, and PC! You can preorder the game now on Steam to get exclusive access to the Akenash set, donning the outfit and dagger from Styx's first adventure.
Horizon: Zero Dawn is familiar but also really refreshing. It's not a short game (I spent around 30 hours with it), but the storytelling still feels concise and efficient. The combat has some nice options that make encounters fun, even when you're just stacking up stealth kills from the relative safety of a bush. And the presentation end of the game holds up its end of things with a solid soundtrack, great voice acting, and a cohesive design that makes all its disparate parts fit together. All in all, it's a great game, it's Guerrilla's strongest release to date, and I suspect I'll go back in after the fact to clean up whatever side quests and errands I have remaining, if only to spend a little more time in that world.
Across a vast and beautiful open world, Horizon Zero Dawn juggles many moving parts with polish and finesse. Its main activity - combat - is extremely satisfying thanks to the varied design and behaviors of machine-creatures that roam its lands, each of which needs to be taken down with careful consideration. Though side questing could have been more imaginative, its missions are compelling thanks to a central mystery that led me down a deep rabbit hole to a genuinely surprising - and moving - conclusion.
Like a real ecosystem, Horizon: Zero Dawn is brilliantly balanced. Aloy feels like an inextricable part of it, halfway between prey and predator. Whether you’re climbing cliff-faces with a weightless, fluid joy, hunting, or travelling through the landscape, Horizon: Zero Dawn takes you on a tour of discovery. An endless sense of wonder and awe push you onward no matter what you’re doing. The more time I spend in Horizon: Zero Dawn’s world, the less I want to leave.
When I began Horizon Zero Dawn, I was anxious it wouldn't be able to maintain itself for thirty-plus hours. I'm thrilled that fear was unfounded. The play was constantly rich and rewarding, and the mysteries constantly unfolding. I'm left not just feeling satisfied the entire time, but wanting more. This one is something special.
I was impressed with Horizon from the outset, my interest lagged a bit in the middle, but by the end I was a convert. This is a very cool universe with a genuinely likable new lead. Gameplay is excellent in most sections, and it avoids some irritating open world tropes like overloading players with substance-free side missions. There are some problems that reflect Guerrilla being new to this genre, but ultimately the good far outweighs the bad.
This is first departure from the Killzone series for developer Guerrilla Games, and though you might think the team took a risk by stepping out of its FPS comfort zone to create a third-person open-world action game, you'd never know it was their first rodeo. For every minor imperfection, there's an element of greatness that recharges your desire to keep fighting and exploring Zero Dawn's beautiful and perilous world. Guerrilla Games has delivered one of the best open-world games of this generation, and redefined its team's reputation in the process.
None of Horizon's faults stopped me from sinking 55 hours into the game, or walking away supremely satisfied with the experience. Horizon may not be a revolution for the open-world genre, but it is a highly polished and compelling adventure that proves Guerrilla is more than a single franchise.
Horizon Zero Dawn is a fascinating premise wrapped in a tortilla of tropes. It has detective vision, radio towers, skill trees, masked load screens (Tony Hawk's American Wasteland gets no credit for popularizing this in 2005, by the way), and a world map littered with billions of points of interest -- all stuff you've seen before. But after you set up and execute a cunning plan to decimate a pack of giant robot crocodiles and that smile hits your face, it's more excusable.
Despite numerous suggestions Doomfist will be Overwatch's next hero—not least a side-splitting "mock audition" from Hollywood star Terry Crews—it seems nothing is yet set in stone.
That's if there's anything to be taken from game director Jeff Kaplan's comments in an otherwise unrelated forum thread about the absence of sitting emotes for existing characters over the weekend. Amid the rabble, Kaplan confirmed that he and his team have "multiple new heroes being worked on right now" before then, somewhat out of the blue, saying: "24 is not who you think it is."
While it had become more or less widely accepted the next and 24th Overwatch hero would be Doomfist, Kaplan's words suggest this may not be the case. Further down the thread, when asked why certain existing characters haven't received certain emotes, Kaplan added: "We're always asking ourselves 'what would make the biggest impact for the most people' when we prioritise. Right now, we feel like introducing a new hero to the line-up would be more impactful to the game. Hope that makes sense."
Which begs the question: who is the next Overwatch hero? It may well turn out to be Doomfist as first thought, but that hasn't stopped the rumour mill from overloading nevertheless.
The image shows Black with Sterling K. Brown (The People v. OJ Simpson), Trevante Rhodes (Moonlight), Boyd Holbrook (Narcos, Logan), Olivia Munn (X-Men: Apocalypse), Keegan-Michael Key (Keanu, Key & Peele), and 10-year-old Jacob Tremblay (Room).
Black also confirmed that the movie will have an R rating, tweeting: "And, just to be clear... PG-13 is for p***ies. Spines bleed... a lot."
In a recent interview, Holbrook explained that The Predator would be more than just another movie in the long-running franchise. "It's not a sequel," he said. "Shane has made something totally new. [It] somehow keeps within the realm of Predator [while also being] absolutely new in terms of the story that we're talking about today, and rooted in something real."
"It's real fresh. I don't think you're going to see [Arnold] Schwarzenegger. It would kind of make it a gimmick. It's horror, science-fiction, and a western."
Disgaea 5 Complete will launch on the Nintendo Switch on May 26th 2017, MCV can reveal. The Switch port of the PS4 title, Disgaea 5: Alliance of Vengeance, was originally slated for Spring 2017, but NIS America has now confirmed to MCV that the game will be arriving in May.
“Both versions are the same,” NIS America senior associate producer Alan Costa told MCV. “However the Switch version features all the DLC from the PS4 version. We will definitely be emphasising that all DLC can be found on the Switch version as well as highlighting that the game can be played at home or on the go.”
The bundled DLC includes bonus playable characters as well as new scenarios. “This adds many more hours of content and strategy to the base game as well as allowing series’ fans to enjoy their favorites from past games,” Costa said.
Live Fire: A new Pilot vs Pilot elimination game mode! It’s a 6v6 round-based with no respawns, you will have one minute to eliminate the opposing team in order to win the round. You can also win the round if your team is holding the neutral flag when the round timer ends. The team to win 5 rounds first wins the match.
New Live Fire Map - Meadow, a lush location with grassy lanes and rocky outcroppings that provide site lines for long engagements and sneaky routes for flanking. Also zip lines are back!
New Live Fire Map - Stacks, an industrial location of open areas that sandwich a dense center point framed by towering structures. The verticality encourages attacks from above and rushes from the outside lanes.
New Faction Leader animations! Faction Leaders now play a randomly selected animation during the beginning dropship animation.
New Audio for the DLC Commander Intros.
Added a new execution, "Late Hit". Deliver a flurry of Stim fueled punches that pummel your enemy to the ground .
Mixtape Matchmaking: A complete overhaul of our multiplayer matchmaking. This new feature will allow you to create your own “mixtape” of modes to your heart’s desire.
Gamepad: Custom Button Mapping (Pilot & Titan)
Gamepad: Crouch Button - "Hold to Crouch" Option ("Toggle" is still default)
Gamepad: ADS Button - "Toggle" Option ("Hold to ADS" is still default)
Controls: “Hold <use> to Rodeo” Option (“off” is still default)
Advanced Hud: Disable Party-Member Coloring on HUD (some colorblind players may prefer this)
Community FAQ: New section of the FAQ to highlight upcoming patches, DLC drops, trailers, and creations from the community
New Sounds for the Stim Pilot Execution, “Late Hit”.
Added Film Grain Slider
New ambient environmental sound effects to bring the livefire maps to life. Meadow is a fusion of virtual reality and natural forest ambiences while Stacks is a fusion of virtual and industrial sounds.
Game collectors have by dying to play their original Sega Game Gear, Master System, and Master System Card games in HD. The Hyperkin 3-in-1 adapter easily inserts into the Genesis slot on the RetroN 5 and adds this functionality. Play your favorite games with enhanced resolution, improved interpolated sound, screenshot capture, and the ability to have on-the-fly save states.
Looks like Microsoft is having fun with their trailers for Halo Wars 2 as they continue to release more trailers in their "War of Wits" series. General Atriox and Captain Cutter go at each other in various scenarios such as negotiating against each other for a used car and who gets the armrest in the coach cabin of an airplane.
I don't remember where I found the first video but I found it pretty funny. The two characters have good chemistry and it's a nice change of pace from the typical seriousness of the Halo Universe though I did really like the E3 trailer with White Buffalo's "I Know You" track as the soundtrack. All three after the jump!
The grimdark future is nearly upon us! Don’t miss Prophecy of War – the latest trailer in our build-up to the hotly anticipated Warhammer 40,000: Dawn of War III. In Prophecy of War, Farseer Taldeer speaks the words that will set the explosive events of Dawn of War III in motion:
Fiery skies shall light the way
and blood shall spill over the wandering world.
The Spear of Khaine shall call the wayfarers
and the Storm Prince shall unite them.
Of course, you may prefer Gorgutz ‘Ead’unter’s expert translation:
“It’s a race to the pointy stikk and you know what that means, don’t ya? It’s WAAAAGH!”
The trailer shows faction leaders Gabriel Angelos, Farseer Macha, and Gorgutz at odds with friend and foe alike, as the mysterious Spear of Khaine draws them further into deadly conflict. Meanwhile, Lord Kyre of the Eldar rises to prominence within the struggle for galactic dominance.
In Mass Effect: Andromeda, you are the Pathfinder – the ultimate adventurer in a vast, unexplored galaxy on a mission to find a new home for humanity. You’ll visit untamed worlds, make lasting relationships with new companions, and face some of the most dangerous challenges the Andromeda galaxy has to offer.
In our first deep-dive gameplay video, we’re going to take you through the weapons and skills that you’ll become familiar with when the game launches on March 21.
Sci-fi action RPG The Surge unveils 14min of uncut gameplay commented by the developers
Upcoming sci-fi action RPG The Surge today reveals 14 minutes of gameplay with commentary from Deck13 Game Designer Adam Hetenyi. Explore the dystopian environments in CREO’s mysterious industrial and RND complex, the Abandoned Laboratories.
Fitted with an industrial exoskeleton, you must fight your way through CREO, equipping the spoils of combat to your suit. Armor and weapons are looted from enemies after duels, in which you will take advantage of The Surge’s unique limb-targeting system to attack and cut off parts of the enemy you want to equip or craft.
Targeting a part of the enemy which is armored will deal less damage, but you will earn the opportunity to deal a finishing blow that will cut off the limb in-tact, allowing you to loot the spoils, gain blueprints, and tech-scrap used to level up your exoskeleton.
The Surge features vertical and horizontal attacks, which are used in combination with parry’s, ducks and jumps as well as a boosted dodge – courtesy of your exoskeleton – culminating in swift, snappy, precise combat situations unlike anything experienced before.
At CREO, you will meet survivors who need help or who can offer assistance. Accepting missions can yield extra rewards, but you will have to balance that against your desire to go deeper into the complex, as the stakes grow ever higher – once dropped, your tech scrap will diminish over time.
Face the dangers of CREO and set your own challenges. Accept missions, learn more about CREO’s history and lore, and fight the various mini-bosses scattered throughout the environment, or play it safe and struggle to survive – it’s up to you.
The Surge slices its way onto PS4, Xbox One, and PC in May 2017.
Microsoft has minted its fifth billion-dollar video-game franchise. The “Forza” racing series in December topped $1 billion in lifetime sales since the first game’s release 12 years ago, Microsoft said Monday.
Microsoft-owned Turn 10 Studios released “Forza Horizon 3” last year, the ninth game in the series. The original “Forza Motorsport” was released in 2005 with the launch of the Xbox 360 console.
The sudden and convoluted rollout of President Trump’s executive order that severely restricted travel and immigration from seven Muslim-majority countries threw an unexpected wrench in travel plans for thousands of people who suddenly found themselves unable to enter the United States.
In the video game industry, one of the immediate effects of the immigration ban was that developers from these nations could no longer (or were afraid to) attend the Game Developers Conference in San Francisco, an annual meeting of video game developers from around the world that begins on Feb. 27.
Even if the shifting sands of American politics means developers from the potentially banned countries can’t appear at the GDC in person or are dissuaded from even trying, one company is working to make sure that these creators’ projects have a presence at the conference. Devolver Digital, the Austin-based publisher of independent games like Hotline Miami and Downwell, is accepting submissions of games from developers affected by the immigration ban. Devolver plans to set up demo stations with PCs and VR headsets to show off these games at the conference.
This is not the only way that Wilson is responding to the present political climate. In addition to planning for the GDC, he is also in the process of moving his family from Austin to Victoria, British Columbia, making good on a promise he made to move to Canada if Donald Trump won the presidency.
We Are Chicago is a game about how gang violence in Chicago’s South and West Side neighborhoods affects people’s lives. In particular, the game follows Aaron, a young man trying to make it to his high school graduation. But where the game tries to be inspiring and heartwarming, it is treacly and patronizing.
The problem is that We Are Chicago is Respectability Politics: The Game. You play as Aaron, who seems deliberately modeled to be a “good kid” who doesn’t succumb to stereotypes of blackness. He’s well-versed in black poetry, can quote Malcolm X at will, and respects his family. During a family dinner a character muses that kids these days don’t listen to their parents anymore, instead modeling their lives after rappers and sports stars. Late in the game, Maya, Aaron’s mother, tells you that it’s your choices that make you good or bad. That’s a phrase you might hear a lot in video games, especially ones in the Telltale mode of narrative storytelling, but not one that really seems applicable to the political situation of Chicago’s South Side.
Activision Blizzard (ATVI) has cracked one of the codes of the New Gilded Age. It found a way to use scads of digital data to monetize people’s free time.
On February 10, the video-game publisher reported full-year sales of $6.6 billion. That is an increase of 42% over 2015. And digital revenue was a record $4.87 billion, almost double the 2015 figure. It’s all because management bet big on the shift toward engagement monetization.
That’s jargon for selling stuff inside the games on an ongoing basis, or through ads. In its Candy Crush franchise, this may be the sale of an extra life of a lollipop hammer.
Speaking to analysts on the conference call Friday, Activision Blizzard’s Chief Operating Officer Thomas Tippl put the company’s engagement success in perspective: “In 2016, consumers spent approximately 43 billion hours playing and watching Activision Blizzard content, on par with Netflix and over one-and-a-half times Snapchat.”
Most children with CP require ongoing therapy and exercise to maintain or improve their function. Typical therapy programs target the legs, meaning the child can be independently mobile, and the hands and arms, so the child can be independent with activities of daily living, like dressing, feeding and manipulating objects.
These exercises are necessary to improve muscle and limb coordination, control and range of motion. However, engaging children with CP in meaningful therapy can be difficult, despite the merits of the exercise and the potential therapeutic benefits. Like most exercises, they are seen as work.
I wondered if it was possible to improve hand sensation and function through an activity that would require a child with CP to actively use and focus their attention on both their hands. To do this, I needed a highly engaging yet accessible activity. Like gaming.
As a fan of the original Halo Wars and RTS titles in general, I almost couldn’t be happier with Halo Wars 2. It continues the story of some of my favorite characters in the expanded Halo universe in a fitting and fun way, while giving me the competitive, strategic gameplay I expect and crave from a game of this genre. I wish the campaign would’ve given me a bit more length and freedom in a lot of scenarios, but other than that, Halo Wars once again shows the right way to do real-time strategy experiences on a console.
Even without playing the new 3 on 3 multiplayer, I feel I can easily recommend Halo Wars 2 to both Halo fans and those hankering for an RTS on console. The controls are tight, the cutscenes are to die for, and there is a new cute AI that I want to be best friends with. If you aren't sold on the whole RTS thing, or it just isn't a genre you're interested in, then at the very least watch these cutscenes somewhere online, because they are damn impressive.
If you're craving an RTS on a console, or perhaps aren't particularly well-versed in the genre, Halo Wars 2 has you covered. It doesn't offer much that other games in the same space have given us over the past 10 years, but it's polished and fun to play.
Halo Wars 2 carries forth enough of the series' beloved elements to make any fan of Halo feel right at home at first, but not in the long run. It’s palatable for those used to the FPS games, taking inspiration from favorite missions and putting a strategic spin on them; but just when things become more challenging and actually interesting, it runs out of steam.
Finding a compromise between designing an RTS for consoles and PC isn’t easy (hence so few developers have tried it). Halo Wars 2, however, isn’t a compromise, it’s a console RTS ported to PC. Its competent but simple mechanics are wrapped around a good story that caters mainly to fans of the Halo universe.
Creative Assembly deserves props for the relentlessly zany Blitz mode, which throws up a curious vision for a direction that RTS could take in the future. I just wish that some of the creativity that went into making this genuinely fresh mode somehow permeated through the rest of the game.
Watch Dogs 2 – Get a Look at the Human Conditions DLC
There’s more adventure just around the corner for Watch Dogs 2, as the Human Conditions DLC gets ready to drop on February 21 on PS4, and March 23 on Xbox One and PC. The new expansion is a meaty one, adding three new multi-mission Operations to the story and giving Marcus Holloway and his DedSec crew new villains to hunt. We’ve plowed through two of the new Operations, and they’re pretty substantial, with new areas to explore and unique challenges to face – and you can get an early look at what’s in store in our video preview above.
Watch Dogs 2 is available now on Xbox One, PS4, and PC.
Your favorite marsupial, Crash Bandicoot™, returns on June 30th, 2017! He’s enhanced, entranced & ready-to-dance with the N. Sane Trilogy game collection. Now you can experience Crash Bandicoot like never-before in Fur-K. Spin, jump, wump and repeat as you take on the epic challenges and adventures through the three games that started it all, Crash Bandicoot™, Crash Bandicoot™ 2: Cortex Strikes Back and Crash Bandicoot™: Warped. Relive all your favorite Crash moments in their fully-remastered HD graphical glory and get ready to put some UMPH in your WUMP!